1. | Jonathan Blow Q&A Session Nov2017 | 545 | |
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2. | Game Directions on Collaborative Teams - Josh Sawyer @ TU Graz | 515 | |
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3. | The Making of Gorogoa - Jason Roberts @ TU Graz | 268 | | Gorogoa
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4. | Rust for game devs – is it useful and can it compete with C++? - Lukas Vogl GDDG18 | 62 | |
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5. | Pomgmortem - Josh Hollendonner GDDG18 | 48 | |
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6. | A brief history of game development - Mario Zechner GDDG18 | 16 | |
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7. | Dev Tunes - Diablo GDDG18 | 12 | |
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8. | Game Dev Days 2023 - in loving memory to our dear friend Phil | 9 | |
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9. | 2. Advent Interview, GDDG 2020 - Stuffed Wombat presents qomp | 10 | |
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10. | Game Design Workflow at stillalive studios - ALEXANDER GRENUS GDDG16 | 9 | | Son of Nor
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11. | Beyond The Entertainment - Ivan Buchta GDDG18 | 9 | |
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12. | Tobe Mayr - The Flower Collectors - Post Mortem 2.0 @ GDDG 0.5 2022 | 10 | | The Flower Collectors
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13. | Video Game Vegetation 101 - Ivan Buchta GDDG21 | 9 | |
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14. | Global Game Jam Graz 2020 - Game Presentations | 8 | |
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15. | 3. Advent Interview, GDDG 2020 - Klemens Strasser presents Subwords | 8 | |
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16. | Best Practices as a Leader in Game Design - Andy Schmoll GDDG21 | 7 | |
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17. | Austrian Gaming Scene Panel @ GDDG 0.5 2022 | 9 | |
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18. | Every Tool Sucks - DIETMAR HAUSER GDDG16 | 7 | |
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19. | Dear Unity game dev dinosaurs: Let's catch up on 10 years of C# improvements | 6 | |
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20. | Going Rogue – Eight Months On My Own - Dietmar Hauser GDDG18 | 6 | |
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21. | How to build a supportive community around your game - Philomena Schwab GDDG17 | 6 | |
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22. | 1. Advent Interview, GDDG 2020 - Johannes Gäbler presents Festival Tycoon | 6 | | Festival Tycoon
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23. | Clio Montrey - Music Aesthetics Inspired by Games @ GDDG 0.5 2022 | 6 | |
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24. | I hacked video games like 300 times and all I got was this stupid talk - Thomas Shadwell GDDG18 | 6 | |
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25. | Georg Hobmeier - The fine Art of Holistic Business Development @ GDDG 0.5 2022 | 5 | |
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26. | GAMES and FILMS: A LOVE STORY - Alain Xalabarde GDDG17 | 5 | |
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27. | Ivan Buchta - Global GameJam Graz 2018 Keynote | 5 | |
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28. | Game Dev Days 2023 - closing speech | 6 | |
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29. | Austrian Dejamber Topic Announcement | 5 | |
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30. | From Dream to Dream Job: How to get a job in the games industry - SILVIA WIPFLER GDDG16 | 4 | Guide |
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31. | 4. Advent Interview, GDDG 2020 - Rarebyte presents We Are Screwed! | 4 | |
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32. | 19. Advent Interview, GDDG 2020 - Microbird Games presents Dungeons of Hinterberg | 4 | | Dungeons of Hinterberg
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33. | Kick-Off by Johanna Pirker & DevTunes - GDDG21 | 4 | |
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34. | Richard Tretzel - Translating Stories and Emotions into Adaptive Music @ GDDG 0.5 2022 | 4 | |
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35. | Playing with Cubes Again: The Making of Q.U.B.E. 2 - Dan Da Rocha, GDDG17 | 4 | |
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36. | 6. Advent Interview, GDDG 2020 - doorfortyfour presents MarZ: Tactical Base Defense | 4 | |
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37. | 7. Advent Interview, GDDG 2020 - Georg Hobmeier presents Causa Creations | 4 | |
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38. | Serendipitous Adventures in Game Development - STEFAN SRB GDDG16 | 4 | |
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39. | Roundtable – Pioneers of Game Development Austria – Verband österreichischer Spieleentwickler GDDG18 | 3 | |
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40. | Turning Stupidity into Games - Alexander Grenus GDDG17 | 3 | |
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41. | Dance puppets, DANCE! - How the Spine sausage is made | 3 | |
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42. | The Lion's Song Post Mortem - Five Successes and Five Failures - Gregor Eigner/Stefan Srb GDDG17 | 3 | | The Lion's Song
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43. | The Flower Collectors Post Mortem - Tobias Mayr GDDG21 | 3 | | The Flower Collectors
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44. | Factors For Success: A UX Case Study - Graham McAllister GDDG18 | 3 | |
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45. | In the trenches – Frontline: Road to Glory - Gabriele Hebart GDDG18 | 3 | |
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46. | The Illusion of Control - PETER OBERRAUNER GDDG16 | 3 | |
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47. | Post Mortem: Game Dev Tycoon on Mobile - Rainer Angermann GDDG18 | 3 | |
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48. | 5. Advent Interview, GDDG 2020 - Ghostman presents Hamlet's Breed | 2 | |
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49. | Johannes Gäbler - A First In Every Perspective: Backstage at Festival Tycoon @ GDDG 0.5 2022 | 3 | |
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50. | VR: Challenges and Chances - TADEJ GREGORCIC GDDG16 | 2 | |
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51. | 21. Advent Interview, GDDG 2020 - Mario Zechner presents Spine | 2 | |
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52. | "The local developments..." PANEL GDDG16 | 2 | |
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53. | Happy Inside the Box: The Art of 'Old Man's Journey' | 2 | | Old Man's Journey
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54. | 14. Advent Interview, GDDG 2020 - Julian Mautner presents stillalive studios | 2 | |
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55. | Locomotion in VR - LORENZ JAEGER GDDG16 | 2 | |
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56. | 12. Advent Interview, GDDG 2020 - Michael Hartinger presents Purple Lamp Studios | 2 | |
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57. | How we got Lost in the Garden - MATTHIAS MASCHEK GDDG16 | 2 | |
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58. | Seven Years - GREGOR EIGNER GDDG16 | 2 | |
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59. | Multicolor texturing workflow - Regina Reisinger GDDG18 | 1 | |
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60. | 8. Advent Interview, GDDG 2020 - jcstranger presents Eloh | 1 | |
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61. | Short and smart Spongebob Rehydrated Post Mortem - Michael Hartinger GDDG21 | 2 | |
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62. | Sefirot - Lessons from a Kickstarter Rollercoaster - Georg Hobmeier GDDG21 | 1 | |
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63. | The Daily God Mode and Responsibility | 1 | |
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64. | The Rocky Journey to Kiss - Rock City - Dietmar Hauser GDDG17 | 1 | |
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65. | OMG! my mobile game rocks! - How to turn it into CA$H? | 1 | Guide | Smurfs' Village
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66. | Building your personal army - Alexey Izvalov GDDG18 | 1 | |
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67. | 20. Advent Interview, GDDG 2020 - Martin Filipp presents PGDA | 1 | |
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68. | Motivational Factors in Games - KLAUS HUFNAGL-ABRAHAM GDDG16 | 1 | |
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69. | 16. Advent Interview, GDDG 2020 - Salt Castle Studio presents Alpaca Ball: Allstars | 1 | | Alpaca Ball: Allstars
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70. | Hacking (in) Games – Protecting your Games and your Gamers - Daniel Klug, Michael Schwarz GDDG18 | 1 | |
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71. | The long lasting symbiosis of digital and analog games - Johannes Salvenmoser GDDG18 | 1 | Vlog |
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72. | Designing and Producing Games for Live Masses - Rainer Angermann GDDG17 | 1 | |
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73. | Celebrating Austrian Games GDDG21 | 1 | |
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74. | Lunch Conversations - David Goldfarb GDDG21 | 1 | |
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75. | Stranger Home - Tobias Hammerle GDDG18 | 0 | |
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76. | 24. Advent Interview, GDDG 2020 - Follow the Feathers present Weaving Tides | 0 | |
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77. | 11. Advent Interview, GDDG 2020 - Greenheart Games presents Tavern Keeper | 0 | |
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78. | 13. Advent Interview, GDDG 2020 - Lost in the Garden presents Project Odyssey | 0 | |
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79. | Crunchtime: How not to - ARNO FRANZL GDDG16 | 0 | |
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80. | 22. Advent Game Jam Special, GDDG 2020 | 0 | |
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81. | Vulkan – Industry Forged - Jörg Müller GDDG18 | 0 | |
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82. | 10. Advent Interview, GDDG 2020 - Dirty Paws Studio presents Project Octopus | 0 | |
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83. | Presence in Co-located Playful Interactive Environments - MICHAEL LANKES GDDG16 | 0 | |
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84. | A Fine Balance - Thomas Bauboeck, Martin Eder gddg21 | 0 | |
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85. | What does your game say about you? The power of voice - Benjamin McCulloch GDDG18 | 0 | |
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86. | RAGE Software Components for Game Development - Alexander Nussbaumer GDDG18 | 0 | |
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87. | 17. Advent Interview, GDDG 2020 - Hugging Dragons presents Wicked Lands | 0 | |
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88. | Body Presence in VR - Wolfgang Tschauko GDDG17 | 0 | |
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89. | 15. Advent Interview, GDDG 2020 - Wolfgang Tschauko presents VR Giants | 0 | |
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90. | VR Content Creation - Lorenz Jäger GDDG17 | 0 | |
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91. | How to Distribute and Analyze your Games - Thomas Kriebernegg GDDG18 | 0 | |
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92. | 23. Advent Interview, GDDG 2020 - Anton Klinger presents Pixel Soldier | 0 | |
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93. | 9. Advent Interview, GDDG 2020 - Clockwork Bird presents Silicon Dreams | 0 | |
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94. | Going through the Platforms - Matthias Maschek GDDG18 | 0 | |
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95. | Building the Indiepocalypse - Andrew GDDG21 | 0 | |
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96. | 18. Advent Interview, GDDG 2020 - Mipumi Games presents The Flower Collectors | 0 | | The Flower Collectors
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