1. | Jonathan Blow Q&A Session Nov2017 | 1:51:18 | |
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2. | Game Directions on Collaborative Teams - Josh Sawyer @ TU Graz | 1:19:22 | |
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3. | The Making of Gorogoa - Jason Roberts @ TU Graz | 1:10:23 | | Gorogoa
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4. | Hacking (in) Games – Protecting your Games and your Gamers - Daniel Klug, Michael Schwarz GDDG18 | 1:04:59 | |
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5. | Roundtable – Pioneers of Game Development Austria – Verband österreichischer Spieleentwickler GDDG18 | 1:01:47 | |
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6. | "The local developments..." PANEL GDDG16 | 58:34 | |
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7. | Ivan Buchta - Global GameJam Graz 2018 Keynote | 58:12 | |
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8. | A brief history of game development - Mario Zechner GDDG18 | 56:45 | |
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9. | Celebrating Austrian Games GDDG21 | 55:38 | |
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10. | I hacked video games like 300 times and all I got was this stupid talk - Thomas Shadwell GDDG18 | 52:14 | |
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11. | Johannes Gäbler - A First In Every Perspective: Backstage at Festival Tycoon @ GDDG 0.5 2022 | 47:35 | |
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12. | Global Game Jam Graz 2020 - Game Presentations | 45:30 | |
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13. | Austrian Gaming Scene Panel @ GDDG 0.5 2022 | 45:26 | |
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14. | Factors For Success: A UX Case Study - Graham McAllister GDDG18 | 44:09 | |
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15. | Beyond The Entertainment - Ivan Buchta GDDG18 | 42:24 | |
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16. | Happy Inside the Box: The Art of 'Old Man's Journey' | 42:01 | | Old Man's Journey
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17. | A Fine Balance - Thomas Bauboeck, Martin Eder gddg21 | 39:27 | |
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18. | Clio Montrey - Music Aesthetics Inspired by Games @ GDDG 0.5 2022 | 39:21 | |
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19. | Best Practices as a Leader in Game Design - Andy Schmoll GDDG21 | 38:44 | |
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20. | Video Game Vegetation 101 - Ivan Buchta GDDG21 | 37:22 | |
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21. | Playing with Cubes Again: The Making of Q.U.B.E. 2 - Dan Da Rocha, GDDG17 | 34:56 | |
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22. | How to build a supportive community around your game - Philomena Schwab GDDG17 | 34:28 | |
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23. | Sefirot - Lessons from a Kickstarter Rollercoaster - Georg Hobmeier GDDG21 | 33:49 | |
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24. | Tobe Mayr - The Flower Collectors - Post Mortem 2.0 @ GDDG 0.5 2022 | 32:20 | | The Flower Collectors
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25. | The Daily God Mode and Responsibility | 31:09 | |
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26. | The Lion's Song Post Mortem - Five Successes and Five Failures - Gregor Eigner/Stefan Srb GDDG17 | 30:36 | | The Lion's Song
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27. | Serendipitous Adventures in Game Development - STEFAN SRB GDDG16 | 29:24 | |
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28. | VR: Challenges and Chances - TADEJ GREGORCIC GDDG16 | 29:12 | |
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29. | Kick-Off by Johanna Pirker & DevTunes - GDDG21 | 29:02 | |
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30. | Dear Unity game dev dinosaurs: Let's catch up on 10 years of C# improvements | 27:49 | |
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31. | Every Tool Sucks - DIETMAR HAUSER GDDG16 | 26:48 | |
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32. | In the trenches – Frontline: Road to Glory - Gabriele Hebart GDDG18 | 26:31 | |
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33. | OMG! my mobile game rocks! - How to turn it into CA$H? | 25:44 | Guide | Smurfs' Village
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34. | Georg Hobmeier - The fine Art of Holistic Business Development @ GDDG 0.5 2022 | 25:38 | |
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35. | Lunch Conversations - David Goldfarb GDDG21 | 25:22 | |
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36. | Dance puppets, DANCE! - How the Spine sausage is made | 24:49 | |
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37. | 20. Advent Interview, GDDG 2020 - Martin Filipp presents PGDA | 23:19 | |
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38. | The Flower Collectors Post Mortem - Tobias Mayr GDDG21 | 22:20 | | The Flower Collectors
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39. | Short and smart Spongebob Rehydrated Post Mortem - Michael Hartinger GDDG21 | 21:50 | |
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40. | 9. Advent Interview, GDDG 2020 - Clockwork Bird presents Silicon Dreams | 20:52 | |
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41. | 22. Advent Game Jam Special, GDDG 2020 | 20:26 | |
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42. | 13. Advent Interview, GDDG 2020 - Lost in the Garden presents Project Odyssey | 19:40 | |
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43. | 17. Advent Interview, GDDG 2020 - Hugging Dragons presents Wicked Lands | 19:28 | |
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44. | Crunchtime: How not to - ARNO FRANZL GDDG16 | 19:20 | |
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45. | Locomotion in VR - LORENZ JAEGER GDDG16 | 18:36 | |
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46. | The Rocky Journey to Kiss - Rock City - Dietmar Hauser GDDG17 | 18:29 | |
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47. | 7. Advent Interview, GDDG 2020 - Georg Hobmeier presents Causa Creations | 18:28 | |
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48. | 11. Advent Interview, GDDG 2020 - Greenheart Games presents Tavern Keeper | 17:49 | |
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49. | Post Mortem: Game Dev Tycoon on Mobile - Rainer Angermann GDDG18 | 17:49 | |
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50. | 24. Advent Interview, GDDG 2020 - Follow the Feathers present Weaving Tides | 17:43 | |
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51. | 21. Advent Interview, GDDG 2020 - Mario Zechner presents Spine | 17:36 | |
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52. | Seven Years - GREGOR EIGNER GDDG16 | 17:27 | |
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53. | Going Rogue – Eight Months On My Own - Dietmar Hauser GDDG18 | 17:22 | |
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54. | 1. Advent Interview, GDDG 2020 - Johannes Gäbler presents Festival Tycoon | 17:01 | | Festival Tycoon
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55. | Body Presence in VR - Wolfgang Tschauko GDDG17 | 16:57 | |
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56. | 6. Advent Interview, GDDG 2020 - doorfortyfour presents MarZ: Tactical Base Defense | 16:46 | |
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57. | 5. Advent Interview, GDDG 2020 - Ghostman presents Hamlet's Breed | 16:06 | |
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58. | 18. Advent Interview, GDDG 2020 - Mipumi Games presents The Flower Collectors | 15:46 | | The Flower Collectors
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59. | Designing and Producing Games for Live Masses - Rainer Angermann GDDG17 | 15:21 | |
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60. | How we got Lost in the Garden - MATTHIAS MASCHEK GDDG16 | 15:16 | |
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61. | 16. Advent Interview, GDDG 2020 - Salt Castle Studio presents Alpaca Ball: Allstars | 15:16 | | Alpaca Ball: Allstars
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62. | From Dream to Dream Job: How to get a job in the games industry - SILVIA WIPFLER GDDG16 | 14:57 | Guide |
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63. | 2. Advent Interview, GDDG 2020 - Stuffed Wombat presents qomp | 14:51 | |
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64. | 4. Advent Interview, GDDG 2020 - Rarebyte presents We Are Screwed! | 14:39 | |
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65. | The Illusion of Control - PETER OBERRAUNER GDDG16 | 14:25 | |
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66. | 19. Advent Interview, GDDG 2020 - Microbird Games presents Dungeons of Hinterberg | 14:12 | | Dungeons of Hinterberg
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67. | 8. Advent Interview, GDDG 2020 - jcstranger presents Eloh | 14:11 | |
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68. | Motivational Factors in Games - KLAUS HUFNAGL-ABRAHAM GDDG16 | 14:07 | |
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69. | GAMES and FILMS: A LOVE STORY - Alain Xalabarde GDDG17 | 13:59 | |
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70. | Presence in Co-located Playful Interactive Environments - MICHAEL LANKES GDDG16 | 13:50 | |
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71. | What does your game say about you? The power of voice - Benjamin McCulloch GDDG18 | 13:46 | |
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72. | Pomgmortem - Josh Hollendonner GDDG18 | 13:39 | |
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73. | 10. Advent Interview, GDDG 2020 - Dirty Paws Studio presents Project Octopus | 13:28 | |
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74. | 14. Advent Interview, GDDG 2020 - Julian Mautner presents stillalive studios | 13:17 | |
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75. | 15. Advent Interview, GDDG 2020 - Wolfgang Tschauko presents VR Giants | 13:07 | |
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76. | 12. Advent Interview, GDDG 2020 - Michael Hartinger presents Purple Lamp Studios | 12:50 | |
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77. | 3. Advent Interview, GDDG 2020 - Klemens Strasser presents Subwords | 12:48 | |
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78. | Stranger Home - Tobias Hammerle GDDG18 | 12:42 | |
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79. | The long lasting symbiosis of digital and analog games - Johannes Salvenmoser GDDG18 | 12:36 | Vlog |
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80. | VR Content Creation - Lorenz Jäger GDDG17 | 12:33 | |
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81. | 23. Advent Interview, GDDG 2020 - Anton Klinger presents Pixel Soldier | 12:33 | |
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82. | Richard Tretzel - Translating Stories and Emotions into Adaptive Music @ GDDG 0.5 2022 | 12:28 | |
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83. | Building the Indiepocalypse - Andrew GDDG21 | 11:54 | |
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84. | Going through the Platforms - Matthias Maschek GDDG18 | 11:38 | |
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85. | Turning Stupidity into Games - Alexander Grenus GDDG17 | 11:36 | |
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86. | Game Dev Days 2023 - closing speech | 11:01 | |
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87. | Building your personal army - Alexey Izvalov GDDG18 | 10:52 | |
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88. | Multicolor texturing workflow - Regina Reisinger GDDG18 | 10:49 | |
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89. | Game Design Workflow at stillalive studios - ALEXANDER GRENUS GDDG16 | 10:36 | | Son of Nor
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90. | Rust for game devs – is it useful and can it compete with C++? - Lukas Vogl GDDG18 | 10:24 | |
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91. | Vulkan – Industry Forged - Jörg Müller GDDG18 | 8:37 | |
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92. | RAGE Software Components for Game Development - Alexander Nussbaumer GDDG18 | 7:13 | |
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93. | How to Distribute and Analyze your Games - Thomas Kriebernegg GDDG18 | 6:51 | |
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94. | Game Dev Days 2023 - in loving memory to our dear friend Phil | 6:19 | |
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95. | Dev Tunes - Diablo GDDG18 | 4:11 | |
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96. | Austrian Dejamber Topic Announcement | 3:51 | |
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