2025-01-27 | Global Game Jam Graz 2025 - Game Presentations | 0:00 | 169 | |
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2023-10-12 | Game Dev Days 2023 - in loving memory to our dear friend Phil | 6:19 | 135 | |
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2023-10-11 | Game Dev Days 2023 - closing speech | 11:01 | 115 | |
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2022-07-20 | Clio Montrey - Music Aesthetics Inspired by Games @ GDDG 0.5 2022 | 39:21 | 132 | |
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2022-07-20 | Austrian Gaming Scene Panel @ GDDG 0.5 2022 | 45:26 | 220 | |
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2022-07-20 | Richard Tretzel - Translating Stories and Emotions into Adaptive Music @ GDDG 0.5 2022 | 12:28 | 87 | |
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2022-07-20 | Tobe Mayr - The Flower Collectors - Post Mortem 2.0 @ GDDG 0.5 2022 | 32:20 | 236 | | The Flower Collectors
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2022-07-20 | Georg Hobmeier - The fine Art of Holistic Business Development @ GDDG 0.5 2022 | 25:38 | 98 | |
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2022-07-20 | Johannes Gäbler - A First In Every Perspective: Backstage at Festival Tycoon @ GDDG 0.5 2022 | 47:35 | 162 | |
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2021-10-06 | Building the Indiepocalypse - Andrew GDDG21 | 11:54 | 57 | |
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2021-10-05 | Lunch Conversations - David Goldfarb GDDG21 | 25:22 | 173 | |
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2021-10-05 | Best Practices as a Leader in Game Design - Andy Schmoll GDDG21 | 38:44 | 207 | |
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2021-10-05 | Short and smart Spongebob Rehydrated Post Mortem - Michael Hartinger GDDG21 | 21:50 | 184 | |
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2021-10-05 | A Fine Balance - Thomas Bauboeck, Martin Eder gddg21 | 39:27 | 44 | |
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2021-07-08 | The Flower Collectors Post Mortem - Tobias Mayr GDDG21 | 22:20 | 98 | | The Flower Collectors
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2021-07-07 | Sefirot - Lessons from a Kickstarter Rollercoaster - Georg Hobmeier GDDG21 | 33:49 | 101 | |
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2021-07-06 | 9. Advent Interview, GDDG 2020 - Clockwork Bird presents Silicon Dreams | 20:52 | 67 | |
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2021-07-06 | 23. Advent Interview, GDDG 2020 - Anton Klinger presents Pixel Soldier | 12:33 | 20 | |
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2021-07-06 | 24. Advent Interview, GDDG 2020 - Follow the Feathers present Weaving Tides | 17:43 | 16 | |
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2021-07-06 | 22. Advent Game Jam Special, GDDG 2020 | 20:26 | 39 | |
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2021-07-06 | 21. Advent Interview, GDDG 2020 - Mario Zechner presents Spine | 17:36 | 83 | |
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2021-07-06 | 20. Advent Interview, GDDG 2020 - Martin Filipp presents PGDA | 23:19 | 18 | |
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2021-07-06 | 19. Advent Interview, GDDG 2020 - Microbird Games presents Dungeons of Hinterberg | 14:12 | 95 | | Dungeons of Hinterberg
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2021-07-06 | 18. Advent Interview, GDDG 2020 - Mipumi Games presents The Flower Collectors | 15:46 | 22 | | The Flower Collectors
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2021-07-06 | 17. Advent Interview, GDDG 2020 - Hugging Dragons presents Wicked Lands | 19:28 | 19 | |
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2021-07-06 | 16. Advent Interview, GDDG 2020 - Salt Castle Studio presents Alpaca Ball: Allstars | 15:16 | 20 | | Alpaca Ball: Allstars
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2021-07-06 | 15. Advent Interview, GDDG 2020 - Wolfgang Tschauko presents VR Giants | 13:07 | 303 | |
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2021-07-06 | 14. Advent Interview, GDDG 2020 - Julian Mautner presents stillalive studios | 13:17 | 195 | |
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2021-07-06 | 13. Advent Interview, GDDG 2020 - Lost in the Garden presents Project Odyssey | 19:40 | 13 | |
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2021-07-06 | 12. Advent Interview, GDDG 2020 - Michael Hartinger presents Purple Lamp Studios | 12:50 | 82 | |
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2021-07-06 | 11. Advent Interview, GDDG 2020 - Greenheart Games presents Tavern Keeper | 17:49 | 81 | |
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2021-07-06 | 10. Advent Interview, GDDG 2020 - Dirty Paws Studio presents Project Octopus | 13:28 | 18 | |
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2021-07-06 | Celebrating Austrian Games GDDG21 | 55:38 | 45 | |
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2021-07-06 | Video Game Vegetation 101 - Ivan Buchta GDDG21 | 37:22 | 266 | |
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2021-07-06 | Kick-Off by Johanna Pirker & DevTunes - GDDG21 | 29:02 | 141 | |
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2020-12-11 | Austrian Dejamber Topic Announcement | 3:51 | 63 | |
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2020-12-09 | 4. Advent Interview, GDDG 2020 - Rarebyte presents We Are Screwed! | 14:39 | 101 | |
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2020-12-09 | 5. Advent Interview, GDDG 2020 - Ghostman presents Hamlet's Breed | 16:06 | 114 | |
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2020-12-09 | 6. Advent Interview, GDDG 2020 - doorfortyfour presents MarZ: Tactical Base Defense | 16:46 | 146 | |
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2020-12-09 | 7. Advent Interview, GDDG 2020 - Georg Hobmeier presents Causa Creations | 18:28 | 487 | |
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2020-12-09 | 8. Advent Interview, GDDG 2020 - jcstranger presents Eloh | 14:11 | 41 | |
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2020-12-03 | 3. Advent Interview, GDDG 2020 - Klemens Strasser presents Subwords | 12:48 | 74 | |
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2020-12-02 | 2. Advent Interview, GDDG 2020 - Stuffed Wombat presents qomp | 14:51 | 81 | |
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2020-12-01 | 1. Advent Interview, GDDG 2020 - Johannes Gäbler presents Festival Tycoon | 17:01 | 134 | | Festival Tycoon
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2020-02-06 | Global Game Jam Graz 2020 - Game Presentations | 45:30 | 181 | |
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2019-08-28 | I hacked video games like 300 times and all I got was this stupid talk - Thomas Shadwell GDDG18 | 52:14 | 197 | |
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2019-08-28 | Hacking (in) Games – Protecting your Games and your Gamers - Daniel Klug, Michael Schwarz GDDG18 | 1:04:59 | 103 | |
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2019-08-28 | Stranger Home - Tobias Hammerle GDDG18 | 12:42 | 62 | |
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2019-08-20 | The long lasting symbiosis of digital and analog games - Johannes Salvenmoser GDDG18 | 12:36 | 40 | Vlog |
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2019-06-03 | Game Directions on Collaborative Teams - Josh Sawyer @ TU Graz | 1:19:22 | 10,687 | |
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2019-06-03 | The Making of Gorogoa - Jason Roberts @ TU Graz | 1:10:23 | 7,404 | | Gorogoa
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2018-11-14 | Building your personal army - Alexey Izvalov GDDG18 | 10:52 | 58 | |
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2018-11-13 | Going through the Platforms - Matthias Maschek GDDG18 | 11:38 | 48 | |
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2018-11-12 | Rust for game devs – is it useful and can it compete with C++? - Lukas Vogl GDDG18 | 10:24 | 4,837 | |
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2018-11-07 | What does your game say about you? The power of voice - Benjamin McCulloch GDDG18 | 13:46 | 30 | |
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2018-11-06 | Post Mortem: Game Dev Tycoon on Mobile - Rainer Angermann GDDG18 | 17:49 | 221 | |
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2018-10-27 | A brief history of game development - Mario Zechner GDDG18 | 56:45 | 508 | |
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2018-10-26 | Roundtable – Pioneers of Game Development Austria – Verband österreichischer Spieleentwickler GDDG18 | 1:01:47 | 191 | |
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2018-10-12 | Going Rogue – Eight Months On My Own - Dietmar Hauser GDDG18 | 17:22 | 101 | |
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2018-10-11 | Pomgmortem - Josh Hollendonner GDDG18 | 13:39 | 912 | |
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2018-10-10 | Factors For Success: A UX Case Study - Graham McAllister GDDG18 | 44:09 | 127 | |
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2018-10-09 | How to Distribute and Analyze your Games - Thomas Kriebernegg GDDG18 | 6:51 | 46 | |
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2018-10-08 | Multicolor texturing workflow - Regina Reisinger GDDG18 | 10:49 | 97 | |
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2018-10-05 | Vulkan – Industry Forged - Jörg Müller GDDG18 | 8:37 | 212 | |
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2018-10-04 | RAGE Software Components for Game Development - Alexander Nussbaumer GDDG18 | 7:13 | 76 | |
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2018-10-03 | In the trenches – Frontline: Road to Glory - Gabriele Hebart GDDG18 | 26:31 | 119 | |
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2018-10-02 | Beyond The Entertainment - Ivan Buchta GDDG18 | 42:24 | 391 | |
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2018-10-01 | Dev Tunes - Diablo GDDG18 | 4:11 | 389 | |
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2018-02-22 | Happy Inside the Box: The Art of 'Old Man's Journey' | 42:01 | 102 | | Old Man's Journey
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2018-02-18 | Dear Unity game dev dinosaurs: Let's catch up on 10 years of C# improvements | 27:49 | 106 | |
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2018-02-16 | Ivan Buchta - Global GameJam Graz 2018 Keynote | 58:12 | 172 | |
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2018-02-12 | The Daily God Mode and Responsibility | 31:09 | 18 | |
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2018-02-11 | Dance puppets, DANCE! - How the Spine sausage is made | 24:49 | 79 | |
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2018-02-09 | OMG! my mobile game rocks! - How to turn it into CA$H? | 25:44 | 123 | Guide | Smurfs' Village
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2018-02-06 | How to build a supportive community around your game - Philomena Schwab GDDG17 | 34:28 | 276 | |
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2018-02-04 | Body Presence in VR - Wolfgang Tschauko GDDG17 | 16:57 | 58 | |
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2018-02-03 | VR Content Creation - Lorenz Jäger GDDG17 | 12:33 | 78 | |
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2018-01-19 | Turning Stupidity into Games - Alexander Grenus GDDG17 | 11:36 | 63 | |
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2017-11-15 | Jonathan Blow Q&A Session Nov2017 | 1:51:18 | 28,674 | |
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2017-10-19 | GAMES and FILMS: A LOVE STORY - Alain Xalabarde GDDG17 | 13:59 | 244 | |
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2017-10-18 | Designing and Producing Games for Live Masses - Rainer Angermann GDDG17 | 15:21 | 65 | |
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2017-10-18 | The Rocky Journey to Kiss - Rock City - Dietmar Hauser GDDG17 | 18:29 | 48 | |
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2017-10-18 | The Lion's Song Post Mortem - Five Successes and Five Failures - Gregor Eigner/Stefan Srb GDDG17 | 30:36 | 97 | | The Lion's Song
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2017-10-18 | Playing with Cubes Again: The Making of Q.U.B.E. 2 - Dan Da Rocha, GDDG17 | 34:56 | 354 | |
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2016-09-27 | Game Design Workflow at stillalive studios - ALEXANDER GRENUS GDDG16 | 10:36 | 650 | | Son of Nor
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2016-09-23 | VR: Challenges and Chances - TADEJ GREGORCIC GDDG16 | 29:12 | 98 | |
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2016-09-22 | Presence in Co-located Playful Interactive Environments - MICHAEL LANKES GDDG16 | 13:50 | 81 | |
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2016-09-19 | Seven Years - GREGOR EIGNER GDDG16 | 17:27 | 45 | |
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2016-09-13 | Locomotion in VR - LORENZ JAEGER GDDG16 | 18:36 | 100 | |
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2016-09-12 | Motivational Factors in Games - KLAUS HUFNAGL-ABRAHAM GDDG16 | 14:07 | 104 | |
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2016-09-09 | From Dream to Dream Job: How to get a job in the games industry - SILVIA WIPFLER GDDG16 | 14:57 | 243 | Guide |
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2016-09-08 | "The local developments..." PANEL GDDG16 | 58:34 | 265 | |
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2016-09-07 | How we got Lost in the Garden - MATTHIAS MASCHEK GDDG16 | 15:16 | 67 | |
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2016-09-06 | The Illusion of Control - PETER OBERRAUNER GDDG16 | 14:25 | 169 | |
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2016-09-05 | Crunchtime: How not to - ARNO FRANZL GDDG16 | 19:20 | 149 | |
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2016-09-02 | Every Tool Sucks - DIETMAR HAUSER GDDG16 | 26:48 | 329 | |
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2016-09-01 | Serendipitous Adventures in Game Development - STEFAN SRB GDDG16 | 29:24 | 387 | |
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