201. | UDK: Material Practical Examples - Specular Highlight Size (Specular Power) | 10 | | THE EDITOR
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202. | Level Design Tip: Using Sound to Guide the Player from Alan Wake #shorts | 10 | Guide | Alan Wake
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203. | Miami Corner Store Part 3/3 - 3.01: UVing Main Building - (Free Course for Maya/UE4) | 11 | |
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204. | Designing Combat Areas 2/3 for Third Person Shooters: 3-Assaults and 4-Survive/Thrive #shorts | 11 | | Alan Wake
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205. | Modeling Interior using Maya Part 3.4 - Arranging the Furniture and Carpet | 11 | |
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206. | Level Design Tip: Using Light to Guide the Player from Alan Wake #shorts | 11 | Guide | Alan Wake
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207. | Modeling Interior using Maya Part 3.6 /3 - Damage Control: Tightening Up | 12 | |
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208. | Modeling Interior using Maya Part 3.3 /3 - Modeling Second Chair | 12 | |
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209. | Miami Corner Store Part 1/3 - 1.03: UE4 Project Setup - (Free Course for Maya/UE4) | 12 | | Unreal
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210. | Maya Quick Tip 23: Fix Viewport Grid Doesn’t Show and Objects Disappear in Viewport | 15 | |
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211. | UDK: Material Practical Examples - Increase Contrast of a Diffuse/Specular Texture | 12 | | THE EDITOR
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212. | Horror Principle of Level Design #1: Isolation #shorts | 12 | | Alan Wake
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213. | UDK: Material Practical Examples - How to Desaturate a Diffuse | 12 | Guide | THE EDITOR
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214. | Introduction Part 2 of 2 to 3rd Person Shooter Combat Level Design #shorts | 12 | | Alan Wake
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215. | UE5 Modeling Mode: How to Duplicate Meshes and Convert Them to Static or Dynamic #shorts | 13 | |
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216. | Call of Juarez 2 Level Design Part 4: Adding Objects and Props | 13 | | Call of Juarez: Bound in Blood
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217. | Designing Combat Areas 3/3 for Third Person Shooters: 5-VIPs and 6-Vehicles #shorts | 13 | | Alan Wake
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218. | Difference Between Favorite vs Local Assets in Quixel Bridge in Unreal Engine 5 #shorts | 13 | |
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219. | Miami Corner Store Part 1/3 - 1.05: UE4 BSP Blockout 1/2 - (Free Course for Maya/UE4) | 13 | | Unreal
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220. | Modeling Interior using Maya Part 3.8 /3 - Finishing Up | 13 | |
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221. | Miami Corner Store Part 1/3 - 1.05: UE4 BSP Blockout 2/2 - (Free Course for Maya/UE4) | 13 | | Unreal
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222. | Call of Juarez 2 Level Design Part 3: Creating Initial Environment | 13 | | Call of Juarez: Bound in Blood
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223. | PS Generative Fill Tip 6/6 for Environment Art Ideas - Isolate Elements for Full Environment #shorts | 20 | |
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224. | 3 Level Design Horror Principles #shorts | 13 | | Alan Wake
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225. | Introduction Part 1 of 2 to 3rd Person Shooter Combat Level Design #shorts | 14 | | Alan Wake
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226. | Modular Environment Block Out Tips 2/3 - Testing Correct Size/Scale in UE5 #shorts | 27 | |
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227. | Horror Principle of Level Design #3: Fear of Unknown #shorts | 14 | | Alan Wake
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228. | UE5 Modeling Mode: How to Split/Separate Meshes and Convert Them to Static or Dynamic #shorts | 21 | |
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229. | Maya to UE5: Static Mesh Export & Import FBX Study Part 2/3 - EXPORT ALL | 22 | Tutorial |
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230. | Level Design Tip: Using Framing/Composition to Guide the Player from Alan Wake #shorts | 15 | Guide | Alan Wake
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231. | Level Design Tip: Guide the Player with Props and Paths from Alan Wake #shorts | 15 | | Alan Wake
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232. | Modeling Interior using Maya Part 2.4 /3 - Top Window Borders | 15 | |
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233. | Maya Quick Tip 25: FIX - Green Polygon Material Color on Faces | 39 | |
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234. | Maya to UE5: Export Pivot Point Problem and How to Fix It #shorts | 16 | |
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235. | Where to Download Free Public Domain Sounds for Game Design and Environment Art #shorts | 16 | |
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236. | PS Generative Fill Tip 2/6 for Environment Art Ideas - Expand Canvas on Screenshots (WIP or Final) | 16 | |
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237. | Finding the Look w/Different Material Instances in UE5 Retro Office Project (Get the Course) #shorts | 18 | |
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238. | Miami Corner Store Part 1/3 - 1.08: Import BSP into Maya - (Free Course for Maya/UE4) | 16 | |
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239. | Maya Quick Tip 26: Add Extra Edges Using Bevel for Modeling Detail While Preserving Your Mesh | 21 | |
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240. | UE5 Blockout Method #3/3: Modular Meshes #shorts | 17 | |
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241. | What is a Blockout in Level Design and Environment Creation #shorts | 17 | |
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242. | UDK: Material Practical Examples - How to Use Diffuse as a Specular Map | 17 | Guide | THE EDITOR
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243. | Level Design Tip: First Level in "Alan Wake" is a Tutorial Blueprint #shorts | 17 | Tutorial | Alan Wake
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244. | Substance Painter: Create Clean/Painted Cinder Block Tiling Textures Entirely in Painter (1/2) | 22 | |
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245. | Level Design Tip: Follow NPCs to Guide the Player from Alan Wake #shorts | 18 | Guide | Alan Wake
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246. | Maya to UE5: How to Have Multiple Materials IDs on One Static Mesh from Maya to UE5 | 25 | Tutorial |
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247. | Call of Juarez 2 Level Design Part 6: How to Create Roads and Rivers | 18 | Tutorial | Call of Juarez: Bound in Blood
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248. | Modeling Interior using Maya Part 2.5 /3 - Wall Column | 18 | |
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249. | UE5 Modeling Mode Dynamic Vs Static Output Type #shorts | 29 | |
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250. | Unreal 3 Creating Simple Particle Effects | 19 | |
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251. | Horror Principle of Level Design #2: Contrast #shorts | 19 | | Alan Wake
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252. | Maya Quick Tip 19: Unfold Tool to the Rescue When UVs Won’t Unwrap Properly | 19 | |
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253. | Game Dev Tip: Using Foreshadowing in Your Environments As Seen in "Alan Wake" #shorts | 19 | | Alan Wake
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254. | Modular Environment Block Out Tips 3/3 - Testing Correct Size/Scale for Props Maya & UE5 #shorts | 19 | |
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255. | Maya: How to Properly Use Automatic Unwrap to Quickly UV Your Assets | 19 | Tutorial |
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256. | Maya Quick Tip 12: How to Fix Accidental Edge Bevels and Rebuild Corners | 20 | Tutorial | Rebuild
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257. | Maya Quick Tip 7: Fix - When UV Mapping, I Get Checkered Pattern Texture Assigned to My Mesh | 20 | |
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258. | Substance Painter: Download & Install New Materials in Painter Using New 3D Assets Window (V.10+) | 22 | Tutorial |
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259. | UE5 Create LUTs for Color Correction/Color Grading in 60 Seconds #shorts | 49 | |
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260. | UE5 Quick Tip 29: How to Enable Hardware Ray Tracing (Real-Time Ray Tracing) in Existing UE5 Project | 49 | Tutorial |
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261. | Maya: How to Create Spiral Geometry Along the Curve (Works for Wires, Chains and More) | 20 | Tutorial |
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262. | Modeling Interior using Maya Part 2.8 /3 - Ceiling | 21 | |
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263. | Maya Tip: 2 Ways to Speed Up Repeated Modeling by UVing First Then Duplicate or Using Instances | 21 | |
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264. | UE5 Quick Tip 28: How to Export Entire Group as FBX from UE5 to Use in 3D Application (Maya) | 25 | Tutorial | The Matrix Awakens
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265. | Maya Export to Unreal3 Import Tutorial | 21 | Tutorial |
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266. | Using UE5 Modeling Mode to Blockout Same Way as w/BSP Brushes (Dynamic Meshes) #shorts | 21 | |
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267. | UDK: Material Editor Beginner Basics [Tutorial #23] | 21 | Tutorial | THE EDITOR
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268. | LET'S MODEL #5: 3 Office Furniture Props - Wooden Bookshelf, Cabinet, Desk (Maya Modeling for UE5) | 21 | |
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269. | PS Generative Fill Tip 3/6 for Environment Art Ideas - Expand Canvas w/Text Prompts #shorts | 26 | |
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270. | Maya Quick Tip 22: Converting Edges to a Curve to Extrude and Create Complex Geometry | 24 | |
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271. | Maya: 3-Step Process to UV Unwrap Complex Cylindrical, Curved, Organic Geo Quickly w/This Technique | 23 | |
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272. | Maya Quick Tip 20: Problem/Solution to Extruding Faces & Maintain Same Thickness (Component Scaling) | 23 | |
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273. | Modular Environment Block Out Tips 1/3 - Getting Correct Size/Scale in Maya & Quick Export #shorts | 38 | |
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274. | Maya Quick Tip 18: Fix Low-Poly Cage Displayed on Smooth All Subdiv Preview When Pressing 3 | 23 | Preview |
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275. | Game Dev Tip: More Foreshadowing Examples As Seen in "Alan Wake" #shorts | 23 | | Alan Wake
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276. | Maya Quick Tip 13: Circularize Single Quads/Flat Plane Geometry for Complex Cylindrical Shapes | 24 | |
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277. | Game Dev Tip: 11 Characters in 11 Minutes - Introducing Characters into Your Game #shorts | 24 | | Alan Wake
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278. | LET'S MODEL #2: Low-Poly Modular Sci-Fi Wall with Rounded Windows (Maya Modeling) - Beginner | 24 | |
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279. | Maya Quick Tip 21: UVs Disappear When Combining Objects | 24 | |
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280. | If This Phone Rang, Would You Answer? #gameart #shorts | 27 | |
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281. | How to Disable Decals Appearing and Displaying on Specific Static Meshes in UE5 #shorts | 31 | | Counter-Strike 2
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282. | Modeling Interior using Maya Part 3.7 /3 - Modeling the Leg Rest and Lamp | 24 | |
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283. | UDK: Material Practical Examples - Texture Scale/Repeat (UV Coordinates) | 24 | | THE EDITOR
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284. | Redshift w/Maya #4: Redshift Materials Basic Setup for Non-Metals & Metals (Metalness Workflow) | 24 | |
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285. | Substance Painter: 2 Ways to Make Specific UV Changes on the Mesh After You’re Done Texturing | 37 | |
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286. | Few Tips on Quickly Prototyping and Blocking Out Environments #shorts | 26 | |
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287. | Unreal 3 Install Actor X for Maya Tutorial | 25 | Tutorial |
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288. | 6 Common File Types in Source SDK & Authoring Tools Tutorial | 25 | Tutorial |
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289. | Maya: Complete Modeling Guide to Extrude Along a Curve Techniques and Tips (Wires, Cables, Ropes) | 26 | Guide |
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290. | UE5: How to Download and Install UE5 in 5 Minutes | 27 | | Civilization VI
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291. | Unreal Marketplace Asset Pack: UE5 Retro Office Modular & Prop Asset Breakdown (DOCUMENTATION) | 29 | | Unreal
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292. | Maya: The Complete Guide to Using Sweep Mesh - Techniques, Tricks and Secrets | 27 | |
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293. | Game Dev Tip: Introducing Characters Through Dialogue and Props Example from "Alan Wake" #shorts | 27 | Vlog | Alan Wake
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294. | Maya to UE5: Static Mesh Export & Import FBX Study Part 1/3 - EXPORT SELECTION | 27 | Tutorial |
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295. | Modeling Interior using Maya Part 2.3 /3 - Window Borders | 27 | |
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296. | Modeling Interior using Maya Part 3.2 - Modeling a Table | 28 | |
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297. | Create & Light Beautiful Interior Environments from Start to Finish in Only 9 Hours w/UE5 #shorts | 31 | |
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298. | Counter-Strike: Source Env Light Case Study | 28 | | Counter-Strike: Source
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299. | LET'S MODEL #3: Modular Sci-Fi Doorway and Door (Maya Modeling for UE5) - Intermediate | 28 | |
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300. | Maya Quick Tip 16: What is Height Baseline Do in Inputs Menu? (New in 2023+) | 28 | |
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