WorldofLevelDesign

WorldofLevelDesign

Views:
10,143,050
Subscribers:
81,400
Videos:
694
Duration:
4:07:08:38
United States
United States

WorldofLevelDesign is an American content creator on YouTube with approximately 81.4 thousand subscribers, publishing 694 videos which altogether total at least 10.14 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCHuzwCBMsExSsORBmDzhGYA





Top 300 Most Controversial Videos by WorldofLevelDesign


Video TitleRatingCategoryGame
201.UDK: Material Practical Examples - Specular Highlight Size (Specular Power)10THE EDITOR
202.Level Design Tip: Using Sound to Guide the Player from Alan Wake #shorts10GuideAlan Wake
203.Miami Corner Store Part 3/3 - 3.01: UVing Main Building - (Free Course for Maya/UE4)11
204.Designing Combat Areas 2/3 for Third Person Shooters: 3-Assaults and 4-Survive/Thrive #shorts11Alan Wake
205.Modeling Interior using Maya Part 3.4 - Arranging the Furniture and Carpet11
206.Level Design Tip: Using Light to Guide the Player from Alan Wake #shorts11GuideAlan Wake
207.Modeling Interior using Maya Part 3.6 /3 - Damage Control: Tightening Up12
208.Modeling Interior using Maya Part 3.3 /3 - Modeling Second Chair12
209.Miami Corner Store Part 1/3 - 1.03: UE4 Project Setup - (Free Course for Maya/UE4)12Unreal
210.Maya Quick Tip 23: Fix Viewport Grid Doesn’t Show and Objects Disappear in Viewport15
211.UDK: Material Practical Examples - Increase Contrast of a Diffuse/Specular Texture12THE EDITOR
212.Horror Principle of Level Design #1: Isolation #shorts12Alan Wake
213.UDK: Material Practical Examples - How to Desaturate a Diffuse12GuideTHE EDITOR
214.Introduction Part 2 of 2 to 3rd Person Shooter Combat Level Design #shorts12Alan Wake
215.UE5 Modeling Mode: How to Duplicate Meshes and Convert Them to Static or Dynamic #shorts13
216.Call of Juarez 2 Level Design Part 4: Adding Objects and Props13Call of Juarez: Bound in Blood
217.Designing Combat Areas 3/3 for Third Person Shooters: 5-VIPs and 6-Vehicles #shorts13Alan Wake
218.Difference Between Favorite vs Local Assets in Quixel Bridge in Unreal Engine 5 #shorts13
219.Miami Corner Store Part 1/3 - 1.05: UE4 BSP Blockout 1/2 - (Free Course for Maya/UE4)13Unreal
220.Modeling Interior using Maya Part 3.8 /3 - Finishing Up13
221.Miami Corner Store Part 1/3 - 1.05: UE4 BSP Blockout 2/2 - (Free Course for Maya/UE4)13Unreal
222.Call of Juarez 2 Level Design Part 3: Creating Initial Environment13Call of Juarez: Bound in Blood
223.PS Generative Fill Tip 6/6 for Environment Art Ideas - Isolate Elements for Full Environment #shorts20
224.3 Level Design Horror Principles #shorts13Alan Wake
225.Introduction Part 1 of 2 to 3rd Person Shooter Combat Level Design #shorts14Alan Wake
226.Modular Environment Block Out Tips 2/3 - Testing Correct Size/Scale in UE5 #shorts27
227.Horror Principle of Level Design #3: Fear of Unknown #shorts14Alan Wake
228.UE5 Modeling Mode: How to Split/Separate Meshes and Convert Them to Static or Dynamic #shorts21
229.Maya to UE5: Static Mesh Export & Import FBX Study Part 2/3 - EXPORT ALL22Tutorial
230.Level Design Tip: Using Framing/Composition to Guide the Player from Alan Wake #shorts15GuideAlan Wake
231.Level Design Tip: Guide the Player with Props and Paths from Alan Wake #shorts15Alan Wake
232.Modeling Interior using Maya Part 2.4 /3 - Top Window Borders15
233.Maya Quick Tip 25: FIX - Green Polygon Material Color on Faces39
234.Maya to UE5: Export Pivot Point Problem and How to Fix It #shorts16
235.Where to Download Free Public Domain Sounds for Game Design and Environment Art #shorts16
236.PS Generative Fill Tip 2/6 for Environment Art Ideas - Expand Canvas on Screenshots (WIP or Final)16
237.Finding the Look w/Different Material Instances in UE5 Retro Office Project (Get the Course) #shorts18
238.Miami Corner Store Part 1/3 - 1.08: Import BSP into Maya - (Free Course for Maya/UE4)16
239.Maya Quick Tip 26: Add Extra Edges Using Bevel for Modeling Detail While Preserving Your Mesh21
240.UE5 Blockout Method #3/3: Modular Meshes #shorts17
241.What is a Blockout in Level Design and Environment Creation #shorts17
242.UDK: Material Practical Examples - How to Use Diffuse as a Specular Map17GuideTHE EDITOR
243.Level Design Tip: First Level in "Alan Wake" is a Tutorial Blueprint #shorts17TutorialAlan Wake
244.Substance Painter: Create Clean/Painted Cinder Block Tiling Textures Entirely in Painter (1/2)22
245.Level Design Tip: Follow NPCs to Guide the Player from Alan Wake #shorts18GuideAlan Wake
246.Maya to UE5: How to Have Multiple Materials IDs on One Static Mesh from Maya to UE525Tutorial
247.Call of Juarez 2 Level Design Part 6: How to Create Roads and Rivers18TutorialCall of Juarez: Bound in Blood
248.Modeling Interior using Maya Part 2.5 /3 - Wall Column18
249.UE5 Modeling Mode Dynamic Vs Static Output Type #shorts29
250.Unreal 3 Creating Simple Particle Effects19
251.Horror Principle of Level Design #2: Contrast #shorts19Alan Wake
252.Maya Quick Tip 19: Unfold Tool to the Rescue When UVs Won’t Unwrap Properly19
253.Game Dev Tip: Using Foreshadowing in Your Environments As Seen in "Alan Wake" #shorts19Alan Wake
254.Modular Environment Block Out Tips 3/3 - Testing Correct Size/Scale for Props Maya & UE5 #shorts19
255.Maya: How to Properly Use Automatic Unwrap to Quickly UV Your Assets19Tutorial
256.Maya Quick Tip 12: How to Fix Accidental Edge Bevels and Rebuild Corners20TutorialRebuild
257.Maya Quick Tip 7: Fix - When UV Mapping, I Get Checkered Pattern Texture Assigned to My Mesh20
258.Substance Painter: Download & Install New Materials in Painter Using New 3D Assets Window (V.10+)22Tutorial
259.UE5 Create LUTs for Color Correction/Color Grading in 60 Seconds #shorts49
260.UE5 Quick Tip 29: How to Enable Hardware Ray Tracing (Real-Time Ray Tracing) in Existing UE5 Project49Tutorial
261.Maya: How to Create Spiral Geometry Along the Curve (Works for Wires, Chains and More)20Tutorial
262.Modeling Interior using Maya Part 2.8 /3 - Ceiling21
263.Maya Tip: 2 Ways to Speed Up Repeated Modeling by UVing First Then Duplicate or Using Instances21
264.UE5 Quick Tip 28: How to Export Entire Group as FBX from UE5 to Use in 3D Application (Maya)25TutorialThe Matrix Awakens
265.Maya Export to Unreal3 Import Tutorial21Tutorial
266.Using UE5 Modeling Mode to Blockout Same Way as w/BSP Brushes (Dynamic Meshes) #shorts21
267.UDK: Material Editor Beginner Basics [Tutorial #23]21TutorialTHE EDITOR
268.LET'S MODEL #5: 3 Office Furniture Props - Wooden Bookshelf, Cabinet, Desk (Maya Modeling for UE5)21
269.PS Generative Fill Tip 3/6 for Environment Art Ideas - Expand Canvas w/Text Prompts #shorts26
270.Maya Quick Tip 22: Converting Edges to a Curve to Extrude and Create Complex Geometry24
271.Maya: 3-Step Process to UV Unwrap Complex Cylindrical, Curved, Organic Geo Quickly w/This Technique23
272.Maya Quick Tip 20: Problem/Solution to Extruding Faces & Maintain Same Thickness (Component Scaling)23
273.Modular Environment Block Out Tips 1/3 - Getting Correct Size/Scale in Maya & Quick Export #shorts38
274.Maya Quick Tip 18: Fix Low-Poly Cage Displayed on Smooth All Subdiv Preview When Pressing 323Preview
275.Game Dev Tip: More Foreshadowing Examples As Seen in "Alan Wake" #shorts23Alan Wake
276.Maya Quick Tip 13: Circularize Single Quads/Flat Plane Geometry for Complex Cylindrical Shapes24
277.Game Dev Tip: 11 Characters in 11 Minutes - Introducing Characters into Your Game #shorts24Alan Wake
278.LET'S MODEL #2: Low-Poly Modular Sci-Fi Wall with Rounded Windows (Maya Modeling) - Beginner24
279.Maya Quick Tip 21: UVs Disappear When Combining Objects24
280.If This Phone Rang, Would You Answer? #gameart #shorts27
281.How to Disable Decals Appearing and Displaying on Specific Static Meshes in UE5 #shorts31Counter-Strike 2
282.Modeling Interior using Maya Part 3.7 /3 - Modeling the Leg Rest and Lamp24
283.UDK: Material Practical Examples - Texture Scale/Repeat (UV Coordinates)24THE EDITOR
284.Redshift w/Maya #4: Redshift Materials Basic Setup for Non-Metals & Metals (Metalness Workflow)24
285.Substance Painter: 2 Ways to Make Specific UV Changes on the Mesh After You’re Done Texturing37
286.Few Tips on Quickly Prototyping and Blocking Out Environments #shorts26
287.Unreal 3 Install Actor X for Maya Tutorial25Tutorial
288.6 Common File Types in Source SDK & Authoring Tools Tutorial25Tutorial
289.Maya: Complete Modeling Guide to Extrude Along a Curve Techniques and Tips (Wires, Cables, Ropes)26Guide
290.UE5: How to Download and Install UE5 in 5 Minutes27Civilization VI
291.Unreal Marketplace Asset Pack: UE5 Retro Office Modular & Prop Asset Breakdown (DOCUMENTATION)29Unreal
292.Maya: The Complete Guide to Using Sweep Mesh - Techniques, Tricks and Secrets27
293.Game Dev Tip: Introducing Characters Through Dialogue and Props Example from "Alan Wake" #shorts27VlogAlan Wake
294.Maya to UE5: Static Mesh Export & Import FBX Study Part 1/3 - EXPORT SELECTION27Tutorial
295.Modeling Interior using Maya Part 2.3 /3 - Window Borders27
296.Modeling Interior using Maya Part 3.2 - Modeling a Table28
297.Create & Light Beautiful Interior Environments from Start to Finish in Only 9 Hours w/UE5 #shorts31
298.Counter-Strike: Source Env Light Case Study28Counter-Strike: Source
299.LET'S MODEL #3: Modular Sci-Fi Doorway and Door (Maya Modeling for UE5) - Intermediate28
300.Maya Quick Tip 16: What is Height Baseline Do in Inputs Menu? (New in 2023+)28