WorldofLevelDesign

WorldofLevelDesign

Views:
10,143,050
Subscribers:
81,400
Videos:
694
Duration:
4:07:08:38
United States
United States

WorldofLevelDesign is an American content creator on YouTube with approximately 81.4 thousand subscribers, publishing 694 videos which altogether total at least 10.14 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCHuzwCBMsExSsORBmDzhGYA





Top 200 Most Controversial Videos by WorldofLevelDesign


Video TitleRatingCategoryGame
101.Miami Corner Store Part 2/3 - 2.20: Modeling Electric Boxes - (Free Course for Maya/UE4)2
102.Miami Corner Store Part 2/3 - 2.23: Modeling Interior Window Cards - (Free Course for Maya/UE4)2
103.Miami Corner Store Part 3/3 - 3.09: UVing Electrical Pipes - (Free Course for Maya/UE4)2
104.Miami Corner Store Part 2/3 - 2.18: Modeling Electric Pipes - (Free Course for Maya/UE4)2
105.Call of Juarez 2 Level Design Part 8.3: Advanced AI - Scripts & Triggers2Call of Juarez: Bound in Blood
106.Miami Corner Store Part 2/3 - 2.17: Modeling Building Lights - (Free Course for Maya/UE4)2
107.Miami Corner Store Part 2/3 - 2.21: Modeling Electric Wires - (Free Course for Maya/UE4)2
108.Miami Corner Store Part 2/3 - 2.13: Modeling the Roof - (Free Course for Maya/UE4)2
109.Call of Juarez 2 Level Design Part 8.2: Advanced AI - Sensors & Action Chains3Call of Juarez: Bound in Blood
110.Miami Corner Store Part 3/3 - 3.07: UVing Window Bars - (Free Course for Maya/UE4)3
111.Miami Corner Store Part 3/3 - 3.13: UVing Modular Sidewalks - (Free Course for Maya/UE4)3
112.Miami Corner Store Part 2/3 - 2.11: Modeling Awnings - (Free Course for Maya/UE4)3
113.How to Start Using Quixel Bridge Materials in Your UE5 Projects #shorts13
114.Miami Corner Store Part 2/3 - 2.22: Modeling Railing - (Free Course for Maya/UE4)3
115.Miami Corner Store Part 2/3 - 2.16: Modeling Water Drain - (Free Course for Maya/UE4)3
116.Miami Corner Store Part 3/3 - 3.08: UVing Building Lights - (Free Course for Maya/UE4)3
117.Miami Corner Store Part 3/3 - 3.12: UVing Railing - (Free Course for Maya/UE4)3
118.Miami Corner Store Part 2/3 - 2.04: Modeling Windows - (Free Course for Maya/UE4)4
119.Miami Corner Store Part 2/3 - 2.12: Modeling Stairs - (Free Course for Maya/UE4)4
120.Miami Corner Store Part 2/3 - 2.08: Modeling AC Units - (Free Course for Maya/UE4)4
121.How to Import Custom WAV Audio Files into UE5 #shorts7GuideCounter-Strike 2
122.Miami Corner Store Part 3/3 - 3.10: UVing Electrical Boxes and Meter - (Free Course for Maya/UE4)4
123.How to Start Using Decals from Quixel Bridge in UE5 #shorts8Counter-Strike 2
124.Maya to UE5: How to Control Pivot Points so Your Static Mesh is Exported Correctly #shorts6
125.Tutorial Preview: Effortlessly Guide the Player with Level Design as Seen in Alan Wake #shorts4TutorialAlan Wake
126.PS Generative Fill Tip 1/6 for Environment Art Ideas - Expand Canvas on Photos7
127.Miami Corner Store Part 2/3 - 2.10: Modeling Doors - (Free Course for Maya/UE4)4
128.UE5 Modeling Mode Converting Dynamic Meshes to Static Meshes and Vice Versa #shorts24
129.Miami Corner Store Part 2/3 - 2.14: Modeling Window Shutters - (Free Course for Maya/UE4)4
130.Miami Corner Store Part 2/3 - 2.09: Placing Window AC Units - (Free Course for Maya/UE4)4Unreal
131.Miami Corner Store Part 3/3 - 3.04: UVing Doors - (Free Course for Maya/UE4)4
132.UE5 Modeling Mode: How to Export Static or Dynamic Meshes & Import into 3D Modeling Package #shorts11
133.Miami Corner Store Part 2/3 - 2.06: Modeling Double Windows - (Free Course for Maya/UE4)4
134.Designing Combat Areas 1/3 for Third Person Shooters: 1-Run/Gun and 2-Gateway Boss #shorts4Alan Wake
135.UE5 Creating Very First Project and Launching the Editor for First Time in 60 Seconds #shorts5THE EDITOR
136.How to Quickly Add Assets from Quixel Bridge to Your UE5 Projects #shorts9
137.Call of Juarez 2 Level Design Part 9.4: Optimization and Class Types5Call of Juarez: Bound in Blood
138.Miami Corner Store Part 1/3 - 1.07: BSP Brush Export - (Free Course for Maya/UE4)5Unreal
139.Miami Corner Store Part 3/3 - 3.06: UVing Drain Pipe - (Free Course for Maya/UE4)5
140.PS Generative Fill Tip 4/6 for Environment Art Ideas - Adding Environmental Elements & Props #shorts7
141.How to Blend Decals and FIX Black Decal Issue Using Quixel Bridge Decals in UE5 #shorts11GuideCounter-Strike 2
142.Should You Combine Meshes on Import from Maya to UE5 Settings #shorts5
143.Miami Corner Store Part 2/3 - 2.05: Window UVs - (Free Course for Maya/UE4)5
144.MUST Use Options When Exporting from Maya to UE5 Static Meshes #shorts6
145.UE5 Import Options for Static Meshes - What You Need to Know - Part 2/2 #shorts5
146.Miami Corner Store Part 2/3 - 2.07: Modeling Interior Window Space - (Free Course for Maya/UE4)5
147.Miami Corner Store Part 2/3 - 2.15: Modeling Window Bars - (Free Course for Maya/UE4)6
148.UE5 How to Use a Sound Cue and Set It Up In Your Level to Play Sound #shorts27Guide
149.Miami Corner Store Part 1/3 - 1.06: Maya Project Setup - (Free Course for Maya/UE4)6
150.UE5 Beginner: Texture Editor vs Material Editor - How to Access Both #shorts7GuideTHE EDITOR
151.Audacity: How to Test If the Sound Clip Loops (will be used for Game Sound FX in UE5) #shorts9Guide
152.Make This Christmas a "Preproduction Blueprint" Christmas #shorts6Blueprint
153.Audacity: Creating a Seamless Looping Ambient Background for Game Environments #shorts6
154.Miami Corner Store Part 1/3 - 1.04: UE4 Level Setup - (Free Course for Maya/UE4)6Unreal
155.Miami Corner Store Part 3/3 - 3.11: UVing Electrical Wires - (Free Course for Maya/UE4)6
156.Download and Install UE5 in 60 Seconds #shorts6
157.UE5 Beginner: Textures vs Materials #shorts8
158.Miami Corner Store Part 2/3 - 2.03: Modeling Building Detail - (Free Course for Maya/UE4)6
159.Call of Juarez 2 Level Design Part 8.1: AI, Waypoints, FightNodes6Call of Juarez: Bound in Blood
160.Miami Corner Store Part 3/3 - 3.05: UVing Shutter Awnings - (Free Course for Maya/UE4)6
161.Audacity: How to Convert MP3 Sound FX to WAV for UE57
162.Miami Corner Store Part 3/3 - 3.14: UVing Ground Planes - (Free Course for Maya/UE4)7
163.Miami Corner Store Part 3/3 - 3.03: UVing Stairs - (Free Course for Maya/UE4)7
164.Miami Corner Store Part 2/3 - 2.24: Modeling Modular Sidewalk - (Free Course for Maya/UE4)7Unreal
165.LET'S TEXTURE #2: Create Decal Stamp Image in Photoshop - HL2 Inspired14
166.Substance Painter: Create Old/Damaged Cinder Block Tiling Textures Entirely in Painter (2/2)15
167.Call of Juarez 2 Level Design Part 9.2: Objectives and Quests7Call of Juarez: Bound in Blood
168.UE5 Sound Wav vs Sound Cue #shorts9Sound Waves
169.Maya Quick Tip 24: Renaming Multiple Objects at the Same Time19
170.Call of Juarez 2 Level Design Part 5: Custom Object Creation7Call of Juarez: Bound in Blood
171.How to Get Quixel Bridge for UE5 and How to Open It #shorts11Guide
172.How to Quickly Download and Add Decals from Quixel Bridge to UE5 #shorts10GuideCounter-Strike 2
173.UE5 Blockout Method #1/3: BSP Brushes #shorts8
174.Call of Juarez 2 Level Design Part 9.1: Setting Up Objectives8Call of Juarez: Bound in Blood
175.Miami Corner Store Part 2/3 - 2.02: Export/Import Setup - (Free Course for Maya/UE4)8Unreal
176.UE5 How to Create a Sound Cue and Use Sound Wav #shorts11Sound Waves
177.UE5 Import Options for Static Meshes - What You Need to Know - Part 1/2 #shorts8
178.Call of Juarez 2 Level Design Part 3: BONUS Creating Environment8Call of Juarez: Bound in Blood
179.UE5 Beginner: "Messed Up My Editor Layout in UE5 - How to Reset to Default" #shorts16THE EDITOR
180.Miami Corner Store Part 3/3 - 3.02: UVing Back of the Building - (Free Course for Maya/UE4)8
181.How to Quickly Search and Find Assets in Quixel Bridge in Unreal Engine 5 #shorts8Guide
182.Maya: Difference Between UV Sew VS Move and Sew VS Stitch Together8
183.Maya to UE5: Static Mesh Export & Import FBX Study Part 3/3 - SEND TO UNREAL18Tutorial
184.How to Download Materials in Quixel Bridge for Unreal Engine 5 and What Does QUALITY Mean? #shorts10Guide
185.UE5 Modeling Mode: How to Merge/Combine Meshes and Convert Them to Static or Dynamic #shorts13
186.Miami Corner Store Part 2/3 - 2.01: Modeling Main Building - (Free Course for Maya/UE4)9
187.UE5 Blockout Method #2/3: Modeling Mode #shorts9
188.UE5: Edit, Convert, Export Custom Sounds from Audacity and Import Them Into Unreal Engine 516
189.Maya to UE5 Export/Import Study - Selection: Sneak Peak #shorts11
190.Call of Juarez 2 Level Design Part 9.3: Overview Item Types9Call of Juarez: Bound in Blood
191.Speed Modeling Challenge - Alleyway: Part 110
192.Level Design Tip: Using Sound to Guide the Player from Alan Wake #shorts10GuideAlan Wake
193.Speed Modeling Challenge - Alleyway: Part 210
194.Miami Corner Store Part 1/3 - 1.02: Main Folder Setup - (Free Course for Maya/UE4)10
195.Enabling Modeling Mode in UE5 If It Doesn't Show Up (Shift+5) #shorts10
196.Miami Corner Store Part 3/3 - 3.15: UVing Layout - (Free Course for Maya/UE4)10
197.Call of Juarez 2 Level Design Part 7: Brush Tool and Forester10Call of Juarez: Bound in Blood
198.UDK: Material Practical Examples - Specular Highlight Size (Specular Power)10THE EDITOR
199.PS Generative Fill Tip 5/6 for Environment Art Ideas - Full Environments from WorkInProgress #shorts14
200.UDK: Material Practical Examples - Adding Color to a Diffuse10THE EDITOR