101. | Miami Corner Store Part 2/3 - 2.20: Modeling Electric Boxes - (Free Course for Maya/UE4) | 2 | |
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102. | Miami Corner Store Part 2/3 - 2.23: Modeling Interior Window Cards - (Free Course for Maya/UE4) | 2 | |
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103. | Miami Corner Store Part 3/3 - 3.09: UVing Electrical Pipes - (Free Course for Maya/UE4) | 2 | |
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104. | Miami Corner Store Part 2/3 - 2.18: Modeling Electric Pipes - (Free Course for Maya/UE4) | 2 | |
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105. | Call of Juarez 2 Level Design Part 8.3: Advanced AI - Scripts & Triggers | 2 | | Call of Juarez: Bound in Blood
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106. | Miami Corner Store Part 2/3 - 2.17: Modeling Building Lights - (Free Course for Maya/UE4) | 2 | |
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107. | Miami Corner Store Part 2/3 - 2.21: Modeling Electric Wires - (Free Course for Maya/UE4) | 2 | |
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108. | Miami Corner Store Part 2/3 - 2.13: Modeling the Roof - (Free Course for Maya/UE4) | 2 | |
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109. | Call of Juarez 2 Level Design Part 8.2: Advanced AI - Sensors & Action Chains | 3 | | Call of Juarez: Bound in Blood
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110. | Miami Corner Store Part 3/3 - 3.07: UVing Window Bars - (Free Course for Maya/UE4) | 3 | |
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111. | Miami Corner Store Part 3/3 - 3.13: UVing Modular Sidewalks - (Free Course for Maya/UE4) | 3 | |
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112. | Miami Corner Store Part 2/3 - 2.11: Modeling Awnings - (Free Course for Maya/UE4) | 3 | |
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113. | How to Start Using Quixel Bridge Materials in Your UE5 Projects #shorts | 13 | |
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114. | Miami Corner Store Part 2/3 - 2.22: Modeling Railing - (Free Course for Maya/UE4) | 3 | |
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115. | Miami Corner Store Part 2/3 - 2.16: Modeling Water Drain - (Free Course for Maya/UE4) | 3 | |
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116. | Miami Corner Store Part 3/3 - 3.08: UVing Building Lights - (Free Course for Maya/UE4) | 3 | |
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117. | Miami Corner Store Part 3/3 - 3.12: UVing Railing - (Free Course for Maya/UE4) | 3 | |
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118. | Miami Corner Store Part 2/3 - 2.04: Modeling Windows - (Free Course for Maya/UE4) | 4 | |
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119. | Miami Corner Store Part 2/3 - 2.12: Modeling Stairs - (Free Course for Maya/UE4) | 4 | |
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120. | Miami Corner Store Part 2/3 - 2.08: Modeling AC Units - (Free Course for Maya/UE4) | 4 | |
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121. | How to Import Custom WAV Audio Files into UE5 #shorts | 7 | Guide | Counter-Strike 2
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122. | Miami Corner Store Part 3/3 - 3.10: UVing Electrical Boxes and Meter - (Free Course for Maya/UE4) | 4 | |
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123. | How to Start Using Decals from Quixel Bridge in UE5 #shorts | 8 | | Counter-Strike 2
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124. | Maya to UE5: How to Control Pivot Points so Your Static Mesh is Exported Correctly #shorts | 6 | |
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125. | Tutorial Preview: Effortlessly Guide the Player with Level Design as Seen in Alan Wake #shorts | 4 | Tutorial | Alan Wake
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126. | PS Generative Fill Tip 1/6 for Environment Art Ideas - Expand Canvas on Photos | 7 | |
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127. | Miami Corner Store Part 2/3 - 2.10: Modeling Doors - (Free Course for Maya/UE4) | 4 | |
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128. | UE5 Modeling Mode Converting Dynamic Meshes to Static Meshes and Vice Versa #shorts | 24 | |
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129. | Miami Corner Store Part 2/3 - 2.14: Modeling Window Shutters - (Free Course for Maya/UE4) | 4 | |
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130. | Miami Corner Store Part 2/3 - 2.09: Placing Window AC Units - (Free Course for Maya/UE4) | 4 | | Unreal
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131. | Miami Corner Store Part 3/3 - 3.04: UVing Doors - (Free Course for Maya/UE4) | 4 | |
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132. | UE5 Modeling Mode: How to Export Static or Dynamic Meshes & Import into 3D Modeling Package #shorts | 11 | |
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133. | Miami Corner Store Part 2/3 - 2.06: Modeling Double Windows - (Free Course for Maya/UE4) | 4 | |
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134. | Designing Combat Areas 1/3 for Third Person Shooters: 1-Run/Gun and 2-Gateway Boss #shorts | 4 | | Alan Wake
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135. | UE5 Creating Very First Project and Launching the Editor for First Time in 60 Seconds #shorts | 5 | | THE EDITOR
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136. | How to Quickly Add Assets from Quixel Bridge to Your UE5 Projects #shorts | 9 | |
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137. | Call of Juarez 2 Level Design Part 9.4: Optimization and Class Types | 5 | | Call of Juarez: Bound in Blood
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138. | Miami Corner Store Part 1/3 - 1.07: BSP Brush Export - (Free Course for Maya/UE4) | 5 | | Unreal
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139. | Miami Corner Store Part 3/3 - 3.06: UVing Drain Pipe - (Free Course for Maya/UE4) | 5 | |
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140. | PS Generative Fill Tip 4/6 for Environment Art Ideas - Adding Environmental Elements & Props #shorts | 7 | |
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141. | How to Blend Decals and FIX Black Decal Issue Using Quixel Bridge Decals in UE5 #shorts | 11 | Guide | Counter-Strike 2
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142. | Should You Combine Meshes on Import from Maya to UE5 Settings #shorts | 5 | |
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143. | Miami Corner Store Part 2/3 - 2.05: Window UVs - (Free Course for Maya/UE4) | 5 | |
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144. | MUST Use Options When Exporting from Maya to UE5 Static Meshes #shorts | 6 | |
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145. | UE5 Import Options for Static Meshes - What You Need to Know - Part 2/2 #shorts | 5 | |
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146. | Miami Corner Store Part 2/3 - 2.07: Modeling Interior Window Space - (Free Course for Maya/UE4) | 5 | |
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147. | Miami Corner Store Part 2/3 - 2.15: Modeling Window Bars - (Free Course for Maya/UE4) | 6 | |
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148. | UE5 How to Use a Sound Cue and Set It Up In Your Level to Play Sound #shorts | 27 | Guide |
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149. | Miami Corner Store Part 1/3 - 1.06: Maya Project Setup - (Free Course for Maya/UE4) | 6 | |
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150. | UE5 Beginner: Texture Editor vs Material Editor - How to Access Both #shorts | 7 | Guide | THE EDITOR
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151. | Audacity: How to Test If the Sound Clip Loops (will be used for Game Sound FX in UE5) #shorts | 9 | Guide |
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152. | Make This Christmas a "Preproduction Blueprint" Christmas #shorts | 6 | | Blueprint
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153. | Audacity: Creating a Seamless Looping Ambient Background for Game Environments #shorts | 6 | |
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154. | Miami Corner Store Part 1/3 - 1.04: UE4 Level Setup - (Free Course for Maya/UE4) | 6 | | Unreal
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155. | Miami Corner Store Part 3/3 - 3.11: UVing Electrical Wires - (Free Course for Maya/UE4) | 6 | |
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156. | Download and Install UE5 in 60 Seconds #shorts | 6 | |
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157. | UE5 Beginner: Textures vs Materials #shorts | 8 | |
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158. | Miami Corner Store Part 2/3 - 2.03: Modeling Building Detail - (Free Course for Maya/UE4) | 6 | |
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159. | Call of Juarez 2 Level Design Part 8.1: AI, Waypoints, FightNodes | 6 | | Call of Juarez: Bound in Blood
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160. | Miami Corner Store Part 3/3 - 3.05: UVing Shutter Awnings - (Free Course for Maya/UE4) | 6 | |
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161. | Audacity: How to Convert MP3 Sound FX to WAV for UE5 | 7 | |
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162. | Miami Corner Store Part 3/3 - 3.14: UVing Ground Planes - (Free Course for Maya/UE4) | 7 | |
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163. | Miami Corner Store Part 3/3 - 3.03: UVing Stairs - (Free Course for Maya/UE4) | 7 | |
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164. | Miami Corner Store Part 2/3 - 2.24: Modeling Modular Sidewalk - (Free Course for Maya/UE4) | 7 | | Unreal
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165. | LET'S TEXTURE #2: Create Decal Stamp Image in Photoshop - HL2 Inspired | 14 | |
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166. | Substance Painter: Create Old/Damaged Cinder Block Tiling Textures Entirely in Painter (2/2) | 15 | |
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167. | Call of Juarez 2 Level Design Part 9.2: Objectives and Quests | 7 | | Call of Juarez: Bound in Blood
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168. | UE5 Sound Wav vs Sound Cue #shorts | 9 | | Sound Waves
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169. | Maya Quick Tip 24: Renaming Multiple Objects at the Same Time | 19 | |
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170. | Call of Juarez 2 Level Design Part 5: Custom Object Creation | 7 | | Call of Juarez: Bound in Blood
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171. | How to Get Quixel Bridge for UE5 and How to Open It #shorts | 11 | Guide |
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172. | How to Quickly Download and Add Decals from Quixel Bridge to UE5 #shorts | 10 | Guide | Counter-Strike 2
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173. | UE5 Blockout Method #1/3: BSP Brushes #shorts | 8 | |
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174. | Call of Juarez 2 Level Design Part 9.1: Setting Up Objectives | 8 | | Call of Juarez: Bound in Blood
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175. | Miami Corner Store Part 2/3 - 2.02: Export/Import Setup - (Free Course for Maya/UE4) | 8 | | Unreal
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176. | UE5 How to Create a Sound Cue and Use Sound Wav #shorts | 11 | | Sound Waves
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177. | UE5 Import Options for Static Meshes - What You Need to Know - Part 1/2 #shorts | 8 | |
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178. | Call of Juarez 2 Level Design Part 3: BONUS Creating Environment | 8 | | Call of Juarez: Bound in Blood
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179. | UE5 Beginner: "Messed Up My Editor Layout in UE5 - How to Reset to Default" #shorts | 16 | | THE EDITOR
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180. | Miami Corner Store Part 3/3 - 3.02: UVing Back of the Building - (Free Course for Maya/UE4) | 8 | |
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181. | How to Quickly Search and Find Assets in Quixel Bridge in Unreal Engine 5 #shorts | 8 | Guide |
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182. | Maya: Difference Between UV Sew VS Move and Sew VS Stitch Together | 8 | |
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183. | Maya to UE5: Static Mesh Export & Import FBX Study Part 3/3 - SEND TO UNREAL | 18 | Tutorial |
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184. | How to Download Materials in Quixel Bridge for Unreal Engine 5 and What Does QUALITY Mean? #shorts | 10 | Guide |
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185. | UE5 Modeling Mode: How to Merge/Combine Meshes and Convert Them to Static or Dynamic #shorts | 13 | |
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186. | Miami Corner Store Part 2/3 - 2.01: Modeling Main Building - (Free Course for Maya/UE4) | 9 | |
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187. | UE5 Blockout Method #2/3: Modeling Mode #shorts | 9 | |
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188. | UE5: Edit, Convert, Export Custom Sounds from Audacity and Import Them Into Unreal Engine 5 | 16 | |
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189. | Maya to UE5 Export/Import Study - Selection: Sneak Peak #shorts | 11 | |
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190. | Call of Juarez 2 Level Design Part 9.3: Overview Item Types | 9 | | Call of Juarez: Bound in Blood
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191. | Speed Modeling Challenge - Alleyway: Part 1 | 10 | |
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192. | Level Design Tip: Using Sound to Guide the Player from Alan Wake #shorts | 10 | Guide | Alan Wake
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193. | Speed Modeling Challenge - Alleyway: Part 2 | 10 | |
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194. | Miami Corner Store Part 1/3 - 1.02: Main Folder Setup - (Free Course for Maya/UE4) | 10 | |
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195. | Enabling Modeling Mode in UE5 If It Doesn't Show Up (Shift+5) #shorts | 10 | |
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196. | Miami Corner Store Part 3/3 - 3.15: UVing Layout - (Free Course for Maya/UE4) | 10 | |
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197. | Call of Juarez 2 Level Design Part 7: Brush Tool and Forester | 10 | | Call of Juarez: Bound in Blood
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198. | UDK: Material Practical Examples - Specular Highlight Size (Specular Power) | 10 | | THE EDITOR
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199. | PS Generative Fill Tip 5/6 for Environment Art Ideas - Full Environments from WorkInProgress #shorts | 14 | |
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200. | UDK: Material Practical Examples - Adding Color to a Diffuse | 10 | | THE EDITOR
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