1. | Maya Quick Tip 27: Use One of These UV Grid Textures to Help Improve & Speed Up UVing | 6 | |
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2. | Maya Beginner Tutorial Series 7/17: Axis Orientation & Tool Settings for Move, Rotate, Scale | 4 | |
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3. | Reminder: Delete Unseen Faces, Optimize Your 3D Environment Geometry | 95 | |
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4. | Maya Beginner Tutorial Series 11/17: Snap Geometry & Change Pivot Points (Important for Modular Env) | 8 | |
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5. | Exploring Abandoned Motel for Environment Design References #shorts | 17 | |
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6. | Curving Railing Corners with Maya’s Bridge Tool #shorts | 96 | |
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7. | Maya Beginner Tutorial Series 9/17: Saving, Opening and Starting New Scenes | 6 | |
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8. | Vintage Still Life Scene: Pocket Watch, Glasses, Key, Books - Modeled, SubDiv, UVed, Untextured | 25 | |
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9. | Tiling, Natural Cinder Block UE5 Material to Use - Adjust Cinder Block and Mortar Individually | 19 | |
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10. | UE5: FIX - Single-Layer Water with Directional Light Blocky Hard Shadow Problem and Solution | 48 | |
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11. | Cool UE5 Material to Use: Clean Painted Cinder Block w/Ability to Change Everything & Make it Unique | 14 | |
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12. | Substance Painter Quick Tip 4: What are ROUGHNESS/GLOSSINESS Black or White Values & How to Use Them | 12 | |
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13. | This Town Reading, UK at Night Felt Like Walking in a Videogame #shorts | 10 | |
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14. | UE5 Material Breakdown: Natural Cinder Block Master Material & Material Instance (WoLD Patreon) | 18 | | Unreal
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15. | UE5 Quick Tip 33: FIX Invalid Material for Water or Glass with Translucency on Nanite Static Meshes | 17 | |
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16. | 6-Piece Modular Railing Set for UE5 to Use to Level Up Your Environment Scenes (WoLD Patreon) | 21 | |
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17. | Create Capsule Shape in Maya in 15 Seconds #shorts | 113 | |
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18. | Simple Cool Effect UE5 Normal Map Intensity - Add Damage #shorts | 248 | |
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19. | Substance Painter Quick Tip 8: FIX - Can't Use Clone Tool Into Paint Layer Effect of a Mask | 11 | |
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20. | Maya Beginner Tutorial Series 1/17: First Time In Maya and How to Create and Set Projects | 7 | |
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21. | Speed Up Your Game Art: 11 Must-Have Template Scenes & Files for Rapid Prototyping | 61 | |
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22. | Substance Painter: 3 Options for How to Add Roughness Variation to a Material/Texture | 15 | |
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23. | Substance Painter Quick Tip 7: What are Height Channel Texture Values and How to Use Them | 10 | |
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24. | Maya Quad Spheres & Capsules 101: How to Create Them - Better Topology, Better Models | 41 | |
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25. | UE5: Creating Your First Material Instance & Changing Texture with It (Step-by-Step Beginner Guide) | 16 | |
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26. | How to Multiple Keyword Search in UE5 Content Browser #shorts | 36 | |
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27. | Maya Beginner Tutorial Series 16/17: Create & Manage Custom Shelves to Increase Workflow Speed | 10 | |
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28. | Substance Painter Quick Tip 3: View/Cycle Between Texture Channels & Mesh Maps Modes + Layer Masks | 26 | |
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29. | Maya Quick Tip 29: Fix Hidden Overlapping Vertices and Cleanup Your 3D Meshes Quick (Merge Vertices) | 19 | |
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30. | UE5 Quick Tip 34: Change Character Walk Speed in Blueprint Game Template First + Third Person | 29 | | Unreal
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31. | UE5 Material Breakdown: Tiling Ceramic Tiles Clean/Dirty w/Masks, Highly Customizable (WoLD Patreon) | 28 | | Unreal
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32. | Is Glass Metal in UE5? Make Glass Look Better #shorts | 153 | |
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33. | Maya Quick Tip 28: Vertices Geometry CleanUp - Merge & Target Weld Vertices to Center | 9 | |
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34. | Maya Beginner Tutorial Series 12/17: Difference Between Triangles vs Quads vs NGons for Environments | 10 | |
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35. | Found This UE5 Swimming Pool, Decided to Take a Dip #shorts | 23 | |
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36. | Love How These 6 Modular Steel Beams and Supports Looked so I Created Them in Maya for UE5 | 42 | |
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37. | UE5 Wall Lights Static Mesh 5-Set: Steel, Slick Modern Style Lights w/Emissive (WoLD Patreon) | 19 | | Unreal
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38. | Maya Beginner Tutorial Series 2/17: Interface Overview - Everything You Need to Know | 6 | |
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39. | Maya Beginner Tutorial Series 6/17: Component Mode & How to Work with Polygon Vertices, Edges, Faces | 7 | |
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40. | UE5 Material Breakdown: Linoleum Tiles Clean, Dirty, w/Design Masks, Customizable (WoLD Patreon) | 17 | |
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41. | Maya Beginner Tutorial Series 10/17: Geometry Modeling Blockout Exercise for Environment Art Design | 28 | |
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42. | UE5 Quick Tip 32: Fix Refraction Material Input Disabled & Which Refraction Method to Use for Water | 23 | | Refraction
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43. | UE5: Definitive Beginner Crash Course Guide to Standard Material Creation Environment Assets & Props | 34 | |
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44. | Maya Beginner Tutorial Series 5/17: Geometry Modeling Basics and How to Work With Polygon Objects | 8 | |
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45. | Substance Painter: Texture Channels EXPLAINED (Metallic Roughness PBR Workflow) - IMPORTANT Tutorial | 26 | |
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46. | Maya Beginner Tutorial Series 4/17: Viewport View Options and How to Setup Viewports for Modeling | 6 | |
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47. | LET'S TEXTURE #3: Modular Steel Beam Stands and Supports for UE5 Using Substance Painter | 19 | |
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48. | UE5: Everything You Need to Begin Creating/Using UE5 Standard Material Editor for Environments/Props | 29 | | Unreal
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49. | Maya Beginner Tutorial Series 8/17: Importance of Scale, Size, Dimensions, Setting Up Grid & HUD | 11 | |
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50. | Maya Beginner Tutorial Series: Introduction to Learning & Using Maya in 4 Hours | 11 | |
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51. | Maya: Everything You Need to Know & Use Selection Sets & Quick Selection Sets for Modeling Tutorial | 19 | |
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52. | Complete Step-by-Step: Mastering Modular Railing Creation for Game Environments with Maya & UE5 | 50 | |
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53. | Substance Painter Quick Tip 5: What are METALLIC Black/White Values and How to Use Them | 10 | |
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54. | UE5 Material Breakdown: Painted Cinder Block Material with Material Instance & Masks (WoLD Patreon) | 24 | | Unreal
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55. | Substance Sampler: How to Convert/Create Normal Map to Height Map to AO & Create a Texture Mask | 34 | |
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56. | UE5: Quick Start Guide to Lighting with HDRIs in UE5 | 45 | |
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57. | Substance Sampler: How to Convert/Create a Texture Mask from Base Color (Albedo) Using Color Replace | 14 | |
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58. | UE5: How to Blend or Combine 2 Normal Map Textures Together Using the Standard Material Editor | 18 | |
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59. | Substance Painter: Create Custom Masks from Roughness Textures & Use It to Improve Your Materials | 18 | |
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60. | Quickly UVing Cylindrical Shapes (Railings) in Maya #shorts | 83 | |
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61. | UE5: How to Adjust Normal Map Intensity the Correct Way: 2 Effective Methods Using Material Editor | 38 | |
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62. | Found Footage Lighting Vibe in UE5 #shorts | 55 | |
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63. | UE5 Material Breakdown: Base Concrete Tiling Texture Set (7 Material Instances) (WoLD Patreon) | 10 | |
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64. | UE5: Definitive Guide to Custom Collisions in Unreal Engine 5 for Static Meshes (UE5 & Maya) | 62 | |
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65. | Maya Modeling: After Beveling, Make Sure to Fix Soft/Hard Edges - Here is How I Do It #shorts | 26 | |
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66. | UE5 Quick Tip 31: Packed Texture w/Roughness, Metallic, AO - Must Have sRGB Disabled on UE5 Import | 39 | |
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67. | 3 Game Ready Wooden Crate Props Ready to Use, Drag-Drop-Play in UE5 or Import Into Any Game Engine | 10 | |
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68. | Maya Beginner Tutorial Series 3/17: Mastering Viewport Navigation | 8 | |
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69. | UE5 Quick Tip 30: FIX - Normal Map Looks Odd (Inverted) When Rotating with Custom Rotator | 31 | |
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70. | Substance Painter Quick Tip 6: What are MASK Black/White Values and How to Use Them | 14 | |
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71. | UE5: Changing Material Instances on Many Static Meshes at the Same Time #shorts | 27 | |
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72. | Maya: Material Basics & How to Assign Base Color Albedo Texture to Align UVs for Precise Placement | 19 | |
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73. | Maya Quick Tip 30: Make Textures Appear Beyond 0-1 UV Layout Space, Inside UV Editor (Image Range) | 17 | |
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74. | UE5 Modular Assets: Infinity Tiled Rooms & Pools Environment - Breakdown How to Use (FAB.com) | 30 | |
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75. | Group Lights & Update Them All At the Same Time in UE5 #shorts | 64 | |
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76. | UE5 Mask Makes It Possible to Change Different Parts of Texture Individually #shorts | 218 | |
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77. | Should You Use Platonic Solid to Create a Quad Sphere in Maya? #shorts | 30 | |
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78. | Substance Painter: Using Clone Tool (Great for Fixing Tiling Seams or Copying Texture Elements) | 31 | |
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79. | UE5: Create Realistic & Customizable Pool or Still Water Material w/Single Layer Water Shading Model | 94 | |
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80. | Maya Beginner Tutorial Series 15/17: Why You Need to Delete Object Construction History | 9 | |
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81. | UE5 Quick Tip 36: How to Remove Light Shape Reflections from Surrounding Surface Material Geometry | 98 | |
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82. | Wooden Barrel - Another Quintessential Game Ready Prop for You to Use for UE5 | 22 | |
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83. | UE5 Asset Breakdown: 6 Modular Steel Beams & Supports for Environments & Levels (WoLD Patreon) | 12 | |
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84. | UE5 Quick Tip 35: Add Light to Character Blueprint Game Template 1st+3rd Person (Found Footage Light | 22 | | Blueprint
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85. | The INFAMOUS Ceramic Floor Tile Material for UE5, Highly Customizable - Use It Today #shorts | 77 | |
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86. | Maya Beginner Tutorial Series 17/17: Unclutter & Organize Scenes by Creating & Using Display Layers | 3 | |
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87. | Overview: How I Use Masks from Substance Painter to Control Dirt & Base Color Separately UE5 #shorts | 84 | |
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88. | UE5: 13-Piece Sci-Fi Minimalistic Environment Modular Base Set for UE5.3+ to Use (WoLD Patreon) | 34 | |
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89. | Maya Beginner Tutorial Series 14/17: Custom Polygon Display Options for Environment Modeling | 8 | |
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90. | Speeding Up Modeling/UVing on Mesh w/Repeating Elements in Maya with Shift+D #shorts | 31 | |
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91. | Making Clean Cuts & Avoiding Geometry Mistakes with Connect Component in Maya #shorts | 29 | |
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92. | Maya Beginner Tutorial Series 13/17: Deleting Faces, Edges, Vertices and Making Better Selections | 4 | |
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93. | My Workflow to Texturing a Lot of Assets Faster Using Tiling Materials w/Substance Painter #shorts | 23 | |
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94. | Maya: Guide to Randomizing Position for Vertices, Edges and Faces on Geometry | 0 | |
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95. | Redshift w/Maya #2: How to Use 4 Standard Redshift Lights (Directional, Point, Spot, Area) | 0 | |
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96. | Change Where Quixel Bridge in UE5 Downloads and Stores Your Assets #shorts | 2 | | Counter-Strike 2
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97. | Miami Corner Store Part 2/3 - 2.19: Modeling Electric Meter - (Free Course for Maya/UE4) | 1 | |
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98. | How to Download and Add 3D Static Meshes from Quixel Bridge into UE5 #shorts | 5 | Guide |
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99. | Call of Juarez 2 Level Design Part 8.4: Overview of AI Behaviors and Actions | 1 | | Call of Juarez: Bound in Blood
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100. | Miami Corner Store Part 2/3 - 2.17: Modeling Building Lights - (Free Course for Maya/UE4) | 2 | |
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