301. | L4D Mapping: Compile | 29 | |
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302. | Modeling Interior using Maya Part 3.5 /3 - Modeling Couch, Paint Effects Palm Tree | 29 | |
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303. | L4D: Creating a Ladder | 29 | | Left 4 Dead
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304. | 60 Second Breakdown for Creating UE5 Environments Faster #shorts | 32 | |
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305. | UE5 Quick Tip 27: Convert Older UE5 Projects to New Version of Unreal Engine 5 (Simple, No C++ Code) | 29 | |
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306. | UE5: Modeling Mode Dynamic/Static Mesh Problems/Solutions (Convert, Merge, Duplicate, Split, Export) | 38 | |
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307. | Call of Juarez 2 Level Design Part 2: ChromEd Interface and Navigation | 29 | | Call of Juarez: Bound in Blood
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308. | UE5 Group/Ungroup Technique to Double the Speed of Environment Creation #shorts | 32 | |
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309. | UDK: How to Add a Custom Map Template [Tutorial #14] | 30 | Tutorial |
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310. | L4D Mapping: Texturing Basics | 30 | |
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311. | L4D: Environment Creation Part 3 - Exterior | 30 | Tutorial | Left 4 Dead
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312. | UDK: Material Practical Examples - Increase Normal Map Depth | 30 | | THE EDITOR
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313. | Redshift w/Maya #6: Redshift Materials - Roughness & Metallic Values Explained (Metalness Workflow) | 30 | |
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314. | UE5: Adding Additional Game Templates Into Existing Projects to Prototype in Third or First Person | 30 | | Unreal
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315. | Level Design Tip: Primary Levels vs Secondary Levels #shorts | 30 | | Alan Wake
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316. | L4D: Terrain Alpha/Texture Blend | 30 | Let's Play |
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317. | Modeling Interior using Maya Part 2.2 /3 - Modeling Windows | 30 | |
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318. | Substance Painter: Complete Guide to Download, Import and Use New Materials to Texture With (3 Ways) | 31 | |
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319. | UE5: Definitive Guide to Using Quixel Bridge to Create, Texture & Detail Your Environments Tutorial | 66 | Guide |
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320. | Level Design Tip: Guide the Player with Environmental Landmarks from Alan Wake #shorts | 31 | | Alan Wake
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321. | Level Design Tip: Showing Landmarks at the Start of Your Level As Seen in "Alan Wake" #shorts | 31 | Show | Alan Wake
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322. | L4D2: How to Create Scavenge GameMode Part2 | 32 | Tutorial | Left 4 Dead 2
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323. | Maya Quick Tip 14: How to Display Percentage Stat of Used UV Space Inside the UV Editor | 32 | Tutorial |
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324. | L4D: Environment Creation Part 2 - Exterior | 32 | Tutorial | Left 4 Dead
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325. | L4D: Environment Creation Part 4 - SkyBox | 33 | |
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326. | UE5: Double Your Environment Creation Speed with Group/Ungroup Technique (Unreal Engine 5) | 36 | | Unreal
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327. | Substance Painter Quick Tip 1: How to Setup a Project to Texture Your Meshes for UE5/UE4 | 33 | Tutorial |
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328. | How to Download and Start Using Maya - 4 Ways (For Indie Devs, Freelancers, Hobbyists & Students) | 34 | |
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329. | Substance Painter to UE5: How to Export Textures from Painter Then Import & Create Materials in UE5 | 46 | |
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330. | Maya Foundation: Home Study Course - What You Need to Learn to Start Using Maya (Complete Beginner) | 34 | |
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331. | Model Residential Windows (Hung/Slide) - Maya Modeling Windows Part 2/5 (Build Better Environments) | 34 | |
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332. | Call of Juarez 2 Level Design Part 1: Tools, Support and Beginning | 35 | | Call of Juarez: Bound in Blood
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333. | Substance Painter: Quick Exercise to Help You Prototype, Experiment and Decide on Materials | 36 | Let's Play |
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334. | WoLD Storytelling Level Design Challenge - Final Work | 36 | |
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335. | L4D Mapping: Geometry Part 3 - Two Rooms and Hallway | 36 | |
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336. | LET'S TEXTURE #1: Wooden Supply Crate - HL2 Inspired (Substance Painter) | 47 | | Half-Life 2
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337. | Redshift w/Maya #9: Redshift Materials - How to Setup Emissive Materials | 37 | Guide |
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338. | Maya: How to Fix 'Object Scale Not Found' Error | 37 | Guide |
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339. | Maya LT/Maya Quick Tip #1: Working With Busy/Cluttered Scenes Use “Isolate Select” | 37 | |
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340. | L4D Mapping: Adding Props | 37 | |
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341. | LET'S MODEL #1: Wooden Supply Crate - HL2 Inspired (Maya Modeling for UE5) - Intermediate | 38 | | Half-Life 2
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342. | Quick Way to Create a Chain Link Fence with Opacity in Substance Painter (4 Minutes) | 38 | |
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343. | Tips/Tricks to Using Generative Fill AI in Photoshop to Create Level Design & Environment Art Ideas | 61 | |
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344. | Maya Modeling Lessons: Retro Vending Machine Prop | 39 | |
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345. | Substance 3D Painter Essentials - Tutorial Course: Complete Beginner Guide to Texturing | 56 | Guide | The Beginner's Guide
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346. | Left 4 Dead: Environment Creation Part 5 - Textures | 39 | | Left 4 Dead
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347. | L4D: Creating Rotating Doors | 39 | | Left 4 Dead
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348. | Modeling Interior using Maya Part 3.1 /3 - Modeling First Chair | 39 | |
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349. | UE5: How to Add and Use Sound Wav and Sound Cues to Create Environment Sounds in Unreal Engine 5 | 60 | Tutorial | Sound Waves
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350. | L4D: Create Custom Movie Poster & VPK File Part 2/3 | 40 | | Left 4 Dead
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351. | Substance Painter: Two Methods Creating Tiling/Seamless Textures & Then Export Them (Step-by-Step) | 80 | Tutorial |
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352. | Making a Simple Trim Texture for Props in 13 Minutes (Substance Painter, Maya, UE5) | 40 | |
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353. | Level Design Tip: Introduce Environment Locations in Day Then Same Location at Night #shorts | 40 | | Alan Wake
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354. | L4D: Creating Simple Terrain Displacement | 41 | Tutorial |
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355. | LET'S MODEL #4: Metal Folding Chair Prop (Maya Modeling) - Intermediate | 41 | |
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356. | UE5: Quickly Modify Pivot Points on Static Meshes Right Inside UE5 #shorts | 42 | | Alan Wake
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357. | Redshift w/Maya #8: Redshift Materials - How to Setup and Use Displacement Textures | 42 | Guide |
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358. | Substance Painter Quick Tip 2: How to Sharpen Your Textures Before Exporting Them | 65 | Tutorial |
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359. | UE5: Mastering Viewport Navigation in 10 Minutes | 42 | | Unreal
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360. | L4D: Creating Terrain Part 1 - Ground Floor | 42 | Tutorial |
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361. | UE5: Placing Static Mesh Props w/Foliage Mode for Faster Environment Creation (Add Garbage &Clutter) | 45 | |
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362. | UE5 Quick Tip 22: How to Add UE4 Incompatible Vault Marketplace Assets into UE5 Projects | 43 | Tutorial | Unreal
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363. | UE5 Quick Tip 26: Intuitive Shortcut to Quickly Switch Viewports for Faster Workflow Unreal Engine 5 | 43 | | Unreal
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364. | Redshift w/Maya #3: HDR Image-Based Lighting with a Dome Light | 44 | |
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365. | How to Set Up Grid Spacing/Scale in Maya to Match Unreal 3 | 44 | Tutorial | Unreal
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366. | Comprehensive Process for Creating Environments Faster w/Maya & UE5 - MAKING OF “Globe Staircase” | 82 | |
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367. | Miami Corner Store Part 1/3 - 1.01: Preproduction - (Free Course for Maya/UE4) | 44 | |
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368. | Modeling Bay Style Windows - Maya Modeling Windows Part 3/5 (Modeling Better Environments w/Maya) | 44 | |
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369. | Designing Single Player Combat Areas - Level Design for 3rd Person Shooters Games | 45 | | Alan Wake
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370. | Beginner's Guide to Game Prop Creation 2/4: Wooden Barrel - UVing with Maya | 45 | |
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371. | L4D Mapping: Geometry Part 2 - Basic Single Room | 46 | |
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372. | UE4 Quick Tip #14: How to Sculpt with Non-Destructive Landscape Layers 4.24+ | 46 | Tutorial |
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373. | Maya to UE5 Workflow: Quickly Export A Lot of Static Meshes from Maya to UE5 with a 1-CLICK | 46 | |
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374. | Primer to Modeling Better Environment Windows - Maya Modeling Windows Part 1/5 | 46 | |
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375. | L4D: Create Custom Movie Poster & VPK File Part 3/3 | 47 | | Left 4 Dead
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376. | UDK: 2 Quick Ways to Modify and Form Landscapes Tutorial | 47 | Tutorial |
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377. | Maya Quick Tip 9: Improve Quality of Perspective View Wireframe on Shaded w/SSAO & Anti-Aliasing | 47 | |
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378. | Maya LT/Maya Beginner Tutorial 12/13: How to Save, Open & Start New Scenes | 47 | Tutorial |
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379. | UE5: Complete Guide to Creating & Using LUTs for Color Grading & Color Correction (Unreal Engine 5) | 83 | Guide | Unreal
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380. | L4D: Standard Elements - Weapons, Player Start | 48 | | Left 4 Dead
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381. | Learn to Create & Light Beautiful Interior Environments from Start to Finish in Only 9 Hours W/UE5 | 73 | | Unreal
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382. | L4D Mapping: Lights | 48 | |
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383. | UE5 Place Static Mesh Props Organically, Naturally & Randomly with Simulate Physics #shorts | 64 | |
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384. | Modeling Circular Windows - Maya Modeling Windows Part 4/5 (Modeling Better Environments w/Maya) | 49 | |
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385. | Beginner’s Tutorial to Creating Chain Link Fence Part 1/3 - Modeling/UVing in Maya | 50 | Tutorial |
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386. | Trailer: L4D HotelSwiss - Custom Survival Map | 50 | | Left 4 Dead
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387. | 3 Level Design Horror Principles to Induce Fear into Your Environments & Game (as Seen in Alan Wake) | 51 | | Alan Wake
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388. | UDK: Material Practical Examples - How to Brighten/Darken a Texture | 51 | Guide | THE EDITOR
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389. | StreamLined Level Design Productivity Tips | 52 | |
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390. | Beginner’s Tutorial to Creating Chain Link Fence Part 2/3 - Substance Painter | 52 | Tutorial |
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391. | Hammer Source Interface Crash Course Tutorial in 15 Min for Source SDK & Authoring Tools | 52 | Tutorial | Counter-Strike 2
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392. | UE5: Fundamentals Vol.1 Tutorial Course - What You Will Learn | 52 | Tutorial | Unreal
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393. | UE5: 1 HOUR Crash Course Quick-Start Guide to Begin Learning & Using Unreal Engine 5 - TODAY | 52 | | Unreal
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394. | 7 Ways to Effortlessly Guide the Player with Level Design As Seen in "Alan Wake" | 53 | Guide | Alan Wake
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395. | Beginner's Guide to Game Prop Creation 4/4: Wooden Barrel - Export from Maya & Import in UE4/UE5 | 54 | |
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396. | L4D: Environment Creation Part 1 - Interior | 55 | Tutorial | Left 4 Dead
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397. | Modeling Interior using Maya Part 2.6 /3 - Curtains | 55 | |
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398. | UE5/Maya Breakdown: Creating Modular Steel Beams and Supports from O’hara Airport Terminal | 56 | |
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399. | L4D: Creating Terrain Part 2 - Surrounding Mountains | 57 | |
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400. | Maya Quick Tip 11: How to Duplicate Objects and Keep History Input to Edit | 57 | Tutorial |
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