1. | Your Colors Suck (it's not your fault) | 37:01 | |
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2. | The Secret Behind Photorealistic And Stylized Graphics | 35:00 | |
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3. | I Tried Recreating Counter Strike 2's Smoke Grenades | 33:55 | | Counter-Strike 2
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4. | How I (Almost) Won My First Game Jam | 33:25 | |
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5. | What Is A Graphics Programmer? | 30:21 | |
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6. | How Are Games Rendering Fur? | 28:51 | |
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7. | I Tried Simulating The Entire Ocean | 27:18 | |
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8. | I Made A Fully Ray Traced Game | 26:17 | |
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9. | Fixing The Graphics Of FINAL FANTASY XIV | 26:10 | | Final Fantasy XIV
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10. | Turning Sine Waves Into Water | 22:52 | |
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11. | I Made Minecraft Shaders | 22:48 | |
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12. | How Persona Combines 2D and 3D Graphics | 22:45 | | Grand Theft Auto V
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13. | This is the Difference of Gaussians | 19:03 | |
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14. | I Tried Turning Games Into Text | 18:17 | |
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15. | This is the Kuwahara Filter | 18:16 | |
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16. | I Tried Sorting Pixels | 18:03 | |
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17. | Do Video Games Fake Buoyancy? | 17:08 | |
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18. | The Strange Graphics Of LETHAL COMPANY | 15:59 | |
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19. | How Do Games Render So Much Grass? | 15:52 | |
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20. | Simulating Depth Of Field | 14:36 | |
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21. | How Do Computers Produce Random Numbers? | 13:14 | |
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22. | Hacking The Graphics Of Melee | 13:11 | |
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23. | Cellular Automata: Complexity From Simplicity | 13:03 | |
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24. | Color Quantization and Dithering | 11:55 | |
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25. | Modern Foliage Rendering | 11:02 | |
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26. | Game Development Tutorials Are LYING To You | 10:42 | Tutorial |
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27. | I Stopped Twitch Backseaters | 10:36 | |
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28. | Fixing The Graphics Of Pokemon Legends: Arceus | 10:17 | | Pokémon Legends: Arceus
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29. | Dynamic Detail In Games | 9:51 | |
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30. | Remaking ELDEN RING's Eternal City Stars | 9:19 | |
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31. | Making an Inktober Shader | 8:49 | |
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32. | What I Did To Optimize My Game's Grass | 8:13 | |
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33. | Remaking LOOP HERO's CRT Effect | 8:08 | |
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34. | High Dynamic Range (HDR) and Tone Mapping | 7:35 | |
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35. | What Is 𝓖𝓸𝓸𝓬𝓱 Shading? | 7:07 | |
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36. | Simple Fog In Unity | 7:01 | |
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37. | How Color Blind People See Games | 6:41 | |
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38. | Photoshop Blend Modes For Games | 6:14 | |
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39. | Chaikin Curves | 4:52 | |
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40. | Intro To Color Correction For Games | 4:21 | |
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41. | Announcing My First Game Jam | 4:20 | |
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42. | Making A Chromatic Aberration Shader | 1:00 | |
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43. | Making A Film Grain Shader | 0:59 | |
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44. | Making A Vignette Shader | 0:59 | |
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45. | What Is Shell Texturing? #gamedev #graphics #shaders | 0:53 | |
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46. | Making A Zoom Shader | 0:46 | |
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47. | Testing out multi streaming | 0:00 | |
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48. | Intro To Terrain Generation | 0:00 | |
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49. | The Most Valuable File Format You've Never Heard Of | 0:00 | |
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50. | Making A Game Where You Create Life | 0:00 | |
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51. | Why I'm Moving To Godot In 2025 | 0:00 | |
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52. | Why Did PS1 Games Look Like That? | 0:00 | |
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53. | The Problem With Procedural Generation | 0:00 | |
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54. | The Most Famous Algorithm In Computer Graphics | 0:00 | |
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55. | Procedurally Generated Fractals 1 | 0:00 | |
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56. | How Game Engines Make Shaders Easy | 0:00 | |
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57. | I Tried Making A Particle System | 0:00 | |
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58. | Procedurally Generated Fractals 2 | 0:00 | |
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59. | The Terribly Tragic, Totally Avoidable, Absolute Collapse Of The Gaming Industry | 0:00 | |
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60. | It's Hard To Make Games | 0:00 | |
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