1. | The Strange Graphics Of LETHAL COMPANY | 1,145,109 | |
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2. | I Tried Sorting Pixels | 937,940 | |
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3. | I Tried Simulating The Entire Ocean | 614,577 | |
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4. | The Most Valuable File Format You've Never Heard Of | 594,329 | |
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5. | Your Colors Suck (it's not your fault) | 519,046 | |
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6. | What Is A Graphics Programmer? | 486,636 | |
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7. | How Are Games Rendering Fur? | 484,221 | |
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8. | I Tried Recreating Counter Strike 2's Smoke Grenades | 484,142 | | Counter-Strike 2
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9. | I Tried Making A Particle System | 467,415 | |
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10. | I Tried Turning Games Into Text | 463,774 | |
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11. | How Persona Combines 2D and 3D Graphics | 420,237 | | Grand Theft Auto V
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12. | It's Hard To Make Games | 404,226 | |
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13. | The Problem With Procedural Generation | 379,477 | |
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14. | What Is Shell Texturing? #gamedev #graphics #shaders | 355,914 | |
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15. | This is the Kuwahara Filter | 327,113 | |
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16. | Color Quantization and Dithering | 283,436 | |
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17. | Do Video Games Fake Buoyancy? | 259,353 | |
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18. | How Do Games Render So Much Grass? | 254,094 | |
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19. | The Terribly Tragic, Totally Avoidable, Absolute Collapse Of The Gaming Industry | 251,316 | |
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20. | The Secret Behind Photorealistic And Stylized Graphics | 250,767 | |
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21. | Why I'm Moving To Godot In 2025 | 247,942 | |
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22. | I Made A Fully Ray Traced Game | 246,476 | |
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23. | Fixing The Graphics Of FINAL FANTASY XIV | 244,555 | | Final Fantasy XIV
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24. | Game Development Tutorials Are LYING To You | 234,842 | Tutorial |
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25. | This is the Difference of Gaussians | 217,061 | |
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26. | Why Did PS1 Games Look Like That? | 215,481 | |
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27. | Turning Sine Waves Into Water | 208,827 | |
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28. | Fixing The Graphics Of Pokemon Legends: Arceus | 191,928 | | Pokémon Legends: Arceus
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29. | The Most Famous Algorithm In Computer Graphics | 150,829 | |
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30. | How Game Engines Make Shaders Easy | 139,865 | |
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31. | Intro To Terrain Generation | 134,755 | |
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32. | Making A Game Where You Create Life | 111,934 | |
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33. | Simulating Depth Of Field | 108,356 | |
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34. | Modern Foliage Rendering | 96,142 | |
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35. | I Made Minecraft Shaders | 72,669 | |
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36. | What Is 𝓖𝓸𝓸𝓬𝓱 Shading? | 71,775 | |
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37. | What I Did To Optimize My Game's Grass | 70,402 | |
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38. | Making A Chromatic Aberration Shader | 63,966 | |
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39. | Making an Inktober Shader | 59,936 | |
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40. | Cellular Automata: Complexity From Simplicity | 57,412 | |
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41. | Announcing My First Game Jam | 54,060 | |
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42. | Making A Film Grain Shader | 47,917 | |
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43. | Dynamic Detail In Games | 36,096 | |
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44. | Remaking LOOP HERO's CRT Effect | 34,667 | |
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45. | Making A Zoom Shader | 33,249 | |
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46. | Simple Fog In Unity | 33,096 | |
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47. | High Dynamic Range (HDR) and Tone Mapping | 29,479 | |
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48. | How Color Blind People See Games | 28,570 | |
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49. | Hacking The Graphics Of Melee | 28,540 | |
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50. | Remaking ELDEN RING's Eternal City Stars | 28,416 | |
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51. | How I (Almost) Won My First Game Jam | 26,256 | |
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52. | Photoshop Blend Modes For Games | 24,034 | |
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53. | Procedurally Generated Fractals 1 | 22,733 | |
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54. | Making A Vignette Shader | 22,709 | |
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55. | Intro To Color Correction For Games | 18,640 | |
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56. | Procedurally Generated Fractals 2 | 11,639 | |
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57. | How Do Computers Produce Random Numbers? | 10,516 | |
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58. | I Stopped Twitch Backseaters | 7,008 | |
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59. | Chaikin Curves | 6,341 | |
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60. | Testing out multi streaming | 0 | |
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