1. | I Tried Making A Particle System | 29,381 | |
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2. | Making A Game Where You Create Life | 12,767 | |
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3. | Procedurally Generated Fractals 2 | 1,095 | |
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4. | The Most Famous Algorithm In Computer Graphics | 11,843 | |
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5. | The Problem With Procedural Generation | 25,054 | |
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6. | Why I'm Moving To Godot In 2025 | 20,187 | |
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7. | The Terribly Tragic, Totally Avoidable, Absolute Collapse Of The Gaming Industry | 23,879 | |
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8. | Procedurally Generated Fractals 1 | 2,968 | |
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9. | It's Hard To Make Games | 27,214 | |
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10. | Intro To Terrain Generation | 11,347 | |
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11. | Why Did PS1 Games Look Like That? | 16,385 | |
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12. | The Most Valuable File Format You've Never Heard Of | 26,492 | |
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13. | How Game Engines Make Shaders Easy | 11,222 | |
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14. | Testing out multi streaming | 0 | |
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15. | I Stopped Twitch Backseaters | 487 | |
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16. | Chaikin Curves | 518 | |
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17. | How Do Computers Produce Random Numbers? | 865 | |
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18. | Making A Vignette Shader | 2,808 | |
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19. | Intro To Color Correction For Games | 1,452 | |
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20. | Simple Fog In Unity | 1,773 | |
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21. | How I (Almost) Won My First Game Jam | 1,809 | |
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22. | Photoshop Blend Modes For Games | 1,944 | |
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23. | Hacking The Graphics Of Melee | 1,885 | |
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24. | Making A Zoom Shader | 3,236 | |
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25. | Making A Film Grain Shader | 4,832 | |
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26. | High Dynamic Range (HDR) and Tone Mapping | 2,038 | |
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27. | How Color Blind People See Games | 2,254 | |
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28. | Remaking ELDEN RING's Eternal City Stars | 2,450 | |
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29. | Dynamic Detail In Games | 2,690 | |
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30. | Remaking LOOP HERO's CRT Effect | 2,698 | |
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31. | Cellular Automata: Complexity From Simplicity | 2,932 | |
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32. | Making A Chromatic Aberration Shader | 8,226 | |
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33. | What Is Shell Texturing? #gamedev #graphics #shaders | 32,591 | |
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34. | Making an Inktober Shader | 4,293 | |
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35. | I Made Minecraft Shaders | 4,689 | |
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36. | What I Did To Optimize My Game's Grass | 4,718 | |
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37. | What Is 𝓖𝓸𝓸𝓬𝓱 Shading? | 5,153 | |
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38. | Modern Foliage Rendering | 6,032 | |
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39. | Announcing My First Game Jam | 6,222 | |
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40. | Simulating Depth Of Field | 9,119 | |
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41. | This is the Difference of Gaussians | 12,841 | |
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42. | How Are Games Rendering Fur? | 30,999 | |
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43. | Fixing The Graphics Of FINAL FANTASY XIV | 12,087 | | Final Fantasy XIV
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44. | Turning Sine Waves Into Water | 15,967 | |
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45. | I Made A Fully Ray Traced Game | 15,974 | |
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46. | Fixing The Graphics Of Pokemon Legends: Arceus | 12,985 | | Pokémon Legends: Arceus
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47. | Do Video Games Fake Buoyancy? | 16,865 | |
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48. | The Secret Behind Photorealistic And Stylized Graphics | 17,050 | |
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49. | How Do Games Render So Much Grass? | 15,208 | |
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50. | This is the Kuwahara Filter | 24,911 | |
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51. | How Persona Combines 2D and 3D Graphics | 27,099 | | Grand Theft Auto V
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52. | Game Development Tutorials Are LYING To You | 18,167 | Tutorial |
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53. | Your Colors Suck (it's not your fault) | 38,668 | |
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54. | I Tried Recreating Counter Strike 2's Smoke Grenades | 31,842 | | Counter-Strike 2
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55. | Color Quantization and Dithering | 20,142 | |
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56. | What Is A Graphics Programmer? | 32,155 | |
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57. | I Tried Simulating The Entire Ocean | 37,292 | |
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58. | I Tried Turning Games Into Text | 38,070 | |
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59. | The Strange Graphics Of LETHAL COMPANY | 59,156 | |
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60. | I Tried Sorting Pixels | 57,666 | |
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