gamedev cuts

gamedev cuts

Views:
1,300,231
Subscribers:
9,450
Videos:
220
Duration:
10:22:57
Brazil
Brazil

gamedev cuts is a Brazilian YouTube content creator with at least 9.45 thousand subscribers. He published 220 videos which altogether total over 1.3 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaDBTPivEGtJAHwnT-lnGiA





Top 200 Most Viewed Videos by gamedev cuts


Video TitleViewsCategoryGame
101.Self-Criticism and Design Decisions - Jonathan Blow1,704
102.Judging Art as a Game Designer - Jonathan Blow1,597
103.AI replacing Game Designers #jonathanblow #gamedev1,589
104.Work-Life Balance - John Carmack1,582
105.The Uncertainty of Releasing a Game in 20251,561
106.Are Games a Force for Good in the World? - Jonathan Blow1,516
107.Best Advice If You Want To Make Games - Edmund McMillen1,476
108.Creative Process and Game Design Elements - Jonathan Blow1,468
109.People Don't Enjoy Games as Much Anymore - Edmund McMillen1,468
110.Gripe with Web Frameworks - Jonathan Blow1,385
111.Can Programmers ACTUALLY Make Software Better? - Jonathan Blow1,336
112.Sustaining your Excitement in GameDev (Jonathan Blow)1,241
113.VR is NOT Immersive - Jonathan Blow1,238
114.Where To Get Inspiration From - Jonathan Blow #shorts1,216
115.Measuring Software's Progress Over the Years (Jonathan Blow)1,205
116.Meditation - Jonathan Blow1,204
117.Where To Get Inspiration From - Jonathan Blow1,171
118.Writing Everything from Scratch - Jonathan Blow #shorts1,170
119.Big Games Feels Less Personal Now1,069
120.What AI models can't do right now1,068
121.A.I. Role in Game Design and Artistic Expression - Jonathan Blow992
122.You should get people on your Steam Page991
123.OpenAI in Video Games - Jonathan Blow955
124.Making Games While Having A Family - Edmund McMillen801
125.Does Casey Muratori play games? #podcast #programming772
126.Ways to Make a Successful Game - Edmund McMillen770
127.Gather Experience with Small Projects - Edmund McMillen767
128.Morning Rituals - Jonathan Blow762
129.Game Projects that are a Worthwhile Time Investment760
130.Prototyping Games - Jonathan Blow745
131.Using AI for a Money-Fueled AAA project722
132.Identifying Ideas with Potential - Edmund McMillen690
133.Nintendo DENIED this Cool Tech for Super Mario Bros! - John Romero687Super Mario Bros.
134.Double Down on Something - Edmund McMillen659
135.Burning Bridges in the Game Industry - Edmund McMillen633
136.Having Confidence #edmundmcmillen #gamedev626
137.Transition to Full-Time Game Development (Dome Keeper Dev)624
138.Allow your Game to "Find Itself"614
139.Solo Dev VS Team Dev - Jonas Tyroller and Thomas Brush585
140.Performance in Games - Jonathan Blow565
141.Tools Shape Our Way of Thinking - Jonathan Blow554
142.The Origin of Game Engines - John Romero546
143.Risky Ideas and Future of Indie Games - Edmund McMillen538
144.#jonathanblow #programming #podcast #gamedevelopment527
145.Working with Publishers - Edmund McMillen514
146.Releasing a Game in Steam vs Consoles - Thomas Stewart497
147.Being Authentic in your Games496
148.Having Fun Making Games - Edmund McMillen487
149.Designing Board Games VS Digital Games - Edmund McMillen485
150.Inspiration for Death's Door - Mark Foster475Tunic
151.Are Devlogs Good for Marketing our Game? - Jonas Tyroller and Thomas Brush473Vlog
152.Four Souls as a Digital Game - Edmund McMillen461The Binding of Isaac: Rebirth
153.When a Game Might Upset the Wrong People - Edmund McMillen460The Binding of Isaac: Rebirth
154.Reaching your Own Audience (Indie Games)450
155.Making People Care About Your Game - Edmund McMillen417
156.The Probability of Success for Indie Games409
157.What is the Best Engine to Use? - Samyam405Tutorial
158.Handling Criticism as a Game Developer402
159.You shouldn't make a game for yourself - Thomas Brush and Two Star Games400Choo-Choo Charles
160.Commercial Viability of an Indie Game400
161.Game Studios course correcting365
162.Making Small Games to Grow as a Designer - Edmund McMillen359
163.Giving Players a Sense of Direction - Gavin Eisenbeisz359Choo-Choo Charles
164.Working on Spelunky 2 with BlitWorks - Derek Yu337Spelunky 2
165.Finishing The Binding of Isaac - Edmund McMillen332The Binding of Isaac: Rebirth
166.Microsoft Thought Super Meat Boy Would FLOP - Edmund McMillen318
167.What If Super Meat Boy FAILED?315
168.How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle315Guide
169.Building a Following on Twitter - Thomas Brush #shorts311
170.Staying motivated while making games - Thomas Brush292
171.Tools Shape Our Way of Thinking - Jonathan Blow #shorts291
172.Should You Try YouTube as a GameDev? - Thomas Brush279Guide
173.Marketing Your Game with Catchy Videos On Tiktok - Simon Carless and David Wehle273
174.The Idea of Cult of The Lamb - Jay Armstrong269
175.Finding a Unique Style for Your Games - Thomas Stewart266
176.The Process of Learning as a Beginner - Samyam262Tutorial
177.How the idea for Choo-Choo Charles came to be - Two Star Games260Choo-Choo Charles
178.Getting Scared of Your Own Game - Gavin Eisenbeisz255Choo-Choo Charles
179.Overlap Between Making Videos and Games - Jonas Tyroller and Thomas Brush #Shorts251
180.How Edmund McMillen got into Indie Game: The Movie246
181.How Social Media Helped Isaac's Success - Edmund McMillen245
182.Making a Game Like a Director - Thomas Brush235
183.Do you need a Degree to be a GameDev? - Samyam233Tutorial
184.Making GameDev Tutorials - Samyam221Tutorial
185.Do I have ADHD? - Thomas Brush220
186.Creating Content for Different Audiences - Thomas Brush216
187.The Business of Creating Content - Thomas Brush204Guide
188.How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle #Shorts203
189.Art, Sound and Design of Dome Keeper - RenΓ©203Dome Keeper
190.Combat Design in Death's Door - Mark Foster and David Fenn200Death's Door
191.Game mechanics are the same these days200
192.How Spelunky 2 Started - Derek Yu198Spelunky 2
193.The Marketability of a Game - Jonas Tyroller and Thomas Brush194
194.Why Youtube is MORE Valuable to GameDevs - Thomas Brush193
195.When To Start Posting About Your Game - Simon Carless and David Wehle189
196.Enemy Design in Dome Keeper17612 is Better Than 6
197.Do you need a Degree to be a GameDev? - Samyam #shorts174Tutorial
198.What Type of Youtube Content to Create - Thomas Brush173Guide
199.Naming Your Indie Game - Simon Carless and David Wehle166
200.Marketing vs Development Time - Simon Carless and David Wehle156