GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 100 Most Viewed Videos by GetIntoGameDev


Video TitleViewsCategoryGame
1.OpenGL with Python 1: Intro and Setup39,366
2.Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake]21,798
3.OpenGL with Python 2: Drawing a Triangle15,806
4.Intro to Vulkan15,628
5.Vertex Buffer Objects and Vertex Array Objects13,321
6.Metal with SwiftUI 1: Hello Triangle!11,607
7.WebGL is over, long live WebGPU11,477
8.A Quick Overview of Vulkan Components9,176
9.WebGPU for Beginners 01: Node Package Manager9,073
10.Game Development in Rust 0: Introduction, Cargo and SDL28,390
11.OpenGL with Python 3: Adding Textures8,342
12.Vulkan with C++ 01: Including Vulkan7,704
13.WebGPU Realtime Ray Tracing: Compute Shaders 1016,206
14.Vulkan with C++ 02: Creating an Instance5,634
15.How long does it take to learn OpenGL?5,586
16.Vulkan with C++ 13: Multithreaded Rendering5,380
17.Software Rendering 0: Project Overview and Setup5,311
18.OpenGL with Python Tutorial 1: Window Creation (deprecated)5,082
19.OpenGL with Python 4: Applying Transformations4,913
20.OpenGL with Python 5: Loading Obj Models4,428
21.Metal with SwiftUI 0: Why use Metal?4,155
22.Realtime Raytracing in Python: Compute Shaders 1013,713
23.Vulkan with Python Tutorial 1: Intro and Setup (deprecated)3,658
24.Game Development in Rust 2: Error Propagation3,649
25.Metal with SwiftUI: Realtime Ray Tracing, Compute Shaders3,554
26.OpenGL with Python: Apple Silicon Compatibility3,434
27.WebGPU for Beginners 05: Hello Triangle!3,379
28.Vulkan with C++ 03: Validation Layers3,290
29.Ray Tracing with Bounding Volume Hierarchies3,188
30.Vulkan with Python 01: Importing Vulkan3,156
31.Vulkan Tutorial 01: Intro and Setup (deprecated)3,101
32.Using OpenGL with PyQt63,046
33.Vulkan Graphics Pipeline Components3,010
34.OpenGL with C++: GPU-Driven Rendering2,740
35.MacOS Metal with SwiftUI 2: Transformations2,690
36.Introduction to Raytracing2,660
37.WGPU for beginners 1: window and event loop2,625
38.Game Development in Rust 1: Ownership2,622
39.Intermediate Python Game Development [Full Pygame Course]2,598
40.WebGPU for Beginners 04: Installing WebGPU and checking for suppport2,520
41.OpenGL with Python 6: Blinn Phong Lighting2,483
42.WebGPU for Beginners 02: Webpack2,247
43.Vulkan with C++ 14: Push Constants2,234
44.OpenGL with C++ 6: First Person Camera2,219
45.Software Rendering 1: Drawing Lines2,203
46.OpenGL with Python Tutorial 13.2: Menu system with text2,196
47.OpenGL with Python Tutorial 9: Loading Obj Models (deprecated)2,195
48.How long does it take to learn Vulkan?2,162
49.OpenGL with Python Tutorial 10 Animation2,116
50.Vulkan with C++ 04: Physical Devices2,071
51.The Five Stages of Learning OpenGL2,070
52.WGPU for beginners 10: First Person Camera2,064
53.OpenGL with Python 1: Drawing our First Triangle (Graphics Programming Masterclass Week 1)2,007
54.Hair Physics2,002
55.OpenGL Shader Programming Tutorial 1: Uniform Blocks and Uniform Buffer Objects2,000
56.WebGPU Realtime Ray Tracing: Getting Data in1,999
57.realtime raytracing is possible in Python1,949
58.The Vulkan Rendering Process1,878
59.Data Oriented Design: Introduction1,877
60.Gamedev Project 1: Coding (Python)1,854
61.OpenGL with Python: Switching to GLFW1,823
62.Breaking up with OpenGL1,817
63.WebGPU for Beginners 03: Typescript and Webpack1,816
64.Projection and View Transforms Conclusively Explained1,780
65.Buffers in Computer Graphics1,773
66.Vulkan with C++ 12: Rendering1,751
67.GameDev Project 1: Planning1,721
68.Give compute shader raytracing a significant speedup with this one trick.1,631
69.Vulkan with C++ 05: Queue Families1,616
70.Vulkan with C++ 08: Swapchain Creation1,574
71.C++ For Game Developers: Copy Constructors1,557
72.Vulkan with C++ 21: Textures1,550
73.Cube Dudes Trailer1,543
74.Vulkan with C++ 07: Window Surface Creation1,512
75.MacOS Metal with SwiftUI 3: Obj Models1,499
76.WGPU for beginners 2: making a blank screen1,489
77.WebGPU for Beginners 5.1: Pipeline Layouts and Bind Groups (spec update)1,483
78.Matrix Transformations in Computer Graphics1,475
79.OpenGL with Python: using Numba to get extreme performance1,459
80.OpenGL with C++ 8: Obj Models1,448
81.OpenGL with C++ 1: Hello Window!1,438
82.Metal with SwiftUI: Realtime Ray Tracing, Getting Data in1,431
83.Vulkan with Python 02: Creating an Instance1,425
84.Vulkan with C++ 11: Graphics Pipeline Creation1,419
85.OpenGL with Python 5.5: First Person Camera1,411
86.Vulkan Compute Shader Raytracing 1: A single sphere1,410
87.OpenGL with Python 8: Multiple Shaders1,410
88.OpenGL Shader Programming 7: Bezier Curves1,404
89.OpenGL with Python Tutorial 2: Coloured Triangle (deprecated)1,394
90.Software Rendering: Clearing the Screen1,389
91.OpenGL with C++ 1: Intro and Setup1,381
92.Vulkan Tutorial 28: Drawing Different Meshes (deprecated)1,380
93.OpenGL Shader Programming 9: Bezier Surface1,370
94.Book Review: The Intellectual Life1,331Review
95.WebGPU for Beginners 06: Vertex Buffers1,330
96.Vulkan with Python: Python 3.10 Compatibility1,320
97.OpenGL with C++ 10: Billboards1,308
98.Vulkan with C++ 10 SPIR V Files1,302
99.Devlog: Showcasing my Bone Editor1,278
100.Vulkan Tutorial 19: Textures (deprecated)1,221