GetIntoGameDev

GetIntoGameDev

Views:
668,084
Subscribers:
15,300
Videos:
816
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.3 thousand subscribers, with his content totaling more than 668.08 thousand views views across 816 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 100 Most Viewed Videos by GetIntoGameDev


Video TitleViewsCategoryGame
1.OpenGL with Python 1: Intro and Setup39,366
2.Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake]21,798
3.OpenGL with Python 2: Drawing a Triangle15,806
4.Intro to Vulkan15,628
5.Vertex Buffer Objects and Vertex Array Objects13,321
6.Metal with SwiftUI 1: Hello Triangle!11,607
7.WebGL is over, long live WebGPU11,477
8.Vulkan is a Nightmare 🔺☠️10,824
9.A Quick Overview of Vulkan Components9,176
10.WebGPU for Beginners 01: Node Package Manager9,073
11.Game Development in Rust 0: Introduction, Cargo and SDL28,390
12.OpenGL with Python 3: Adding Textures8,342
13.Vulkan with C++ 01: Including Vulkan7,704
14.WebGPU Realtime Ray Tracing: Compute Shaders 1016,206
15.Vulkan with C++ 02: Creating an Instance5,634
16.How long does it take to learn OpenGL?5,586
17.Vulkan with C++ 13: Multithreaded Rendering5,380
18.Software Rendering 0: Project Overview and Setup5,311
19.OpenGL with Python Tutorial 1: Window Creation (deprecated)5,082
20.OpenGL with Python 4: Applying Transformations4,913
21.OpenGL with Python 5: Loading Obj Models4,428
22.Metal with SwiftUI 0: Why use Metal?4,155
23.Realtime Raytracing in Python: Compute Shaders 1013,713
24.Vulkan with Python Tutorial 1: Intro and Setup (deprecated)3,658
25.Game Development in Rust 2: Error Propagation3,649
26.Metal with SwiftUI: Realtime Ray Tracing, Compute Shaders3,554
27.OpenGL with Python: Apple Silicon Compatibility3,434
28.WebGPU for Beginners 05: Hello Triangle!3,379
29.Vulkan with C++ 03: Validation Layers3,290
30.Ray Tracing with Bounding Volume Hierarchies3,188
31.Vulkan with Python 01: Importing Vulkan3,156
32.Vulkan Tutorial 01: Intro and Setup (deprecated)3,101
33.Using OpenGL with PyQt63,046
34.Vulkan Graphics Pipeline Components3,010
35.OpenGL with C++: GPU-Driven Rendering2,740
36.MacOS Metal with SwiftUI 2: Transformations2,690
37.Introduction to Raytracing2,660
38.WGPU for beginners 1: window and event loop2,625
39.Game Development in Rust 1: Ownership2,622
40.Intermediate Python Game Development [Full Pygame Course]2,598
41.WebGPU for Beginners 04: Installing WebGPU and checking for suppport2,520
42.OpenGL with Python 6: Blinn Phong Lighting2,483
43.WebGPU for Beginners 02: Webpack2,247
44.Vulkan with C++ 14: Push Constants2,234
45.OpenGL with C++ 6: First Person Camera2,219
46.Software Rendering 1: Drawing Lines2,203
47.OpenGL with Python Tutorial 13.2: Menu system with text2,196
48.OpenGL with Python Tutorial 9: Loading Obj Models (deprecated)2,195
49.WGPU for beginners 10: First Person Camera2,179
50.How long does it take to learn Vulkan?2,162
51.OpenGL with Python Tutorial 10 Animation2,116
52.Vulkan with C++ 04: Physical Devices2,071
53.The Five Stages of Learning OpenGL2,070
54.OpenGL with Python 1: Drawing our First Triangle (Graphics Programming Masterclass Week 1)2,007
55.Hair Physics2,002
56.OpenGL Shader Programming Tutorial 1: Uniform Blocks and Uniform Buffer Objects2,000
57.WebGPU Realtime Ray Tracing: Getting Data in1,999
58.realtime raytracing is possible in Python1,949
59.The Vulkan Rendering Process1,878
60.Data Oriented Design: Introduction1,877
61.Gamedev Project 1: Coding (Python)1,854
62.OpenGL with Python: Switching to GLFW1,823
63.Breaking up with OpenGL1,817
64.WebGPU for Beginners 03: Typescript and Webpack1,816
65.Projection and View Transforms Conclusively Explained1,780
66.Buffers in Computer Graphics1,773
67.Vulkan with C++ 12: Rendering1,751
68.GameDev Project 1: Planning1,721
69.Give compute shader raytracing a significant speedup with this one trick.1,631
70.Vulkan with C++ 05: Queue Families1,616
71.Vulkan with C++ 08: Swapchain Creation1,574
72.A classic OpenGL moment #gamedev #3dgamedevelopment #opengl #coding #debugging1,561
73.C++ For Game Developers: Copy Constructors1,557
74....and that's textures! 👋1,554
75.Vulkan with C++ 21: Textures1,550
76.Cube Dudes Trailer1,543
77.OpenGL Zero to Hero: What is OpenGL?1,520
78.Vulkan with C++ 07: Window Surface Creation1,512
79.MacOS Metal with SwiftUI 3: Obj Models1,499
80.WGPU for beginners 2: making a blank screen1,489
81.WebGPU for Beginners 5.1: Pipeline Layouts and Bind Groups (spec update)1,483
82.Hello Triangle! 👋 #gamedev #opengl #programming1,481
83.Matrix Transformations in Computer Graphics1,475
84.OpenGL with Python: using Numba to get extreme performance1,459
85.OpenGL with C++ 8: Obj Models1,448
86.OpenGL with C++ 1: Hello Window!1,438
87.Metal with SwiftUI: Realtime Ray Tracing, Getting Data in1,431
88.Vulkan with Python 02: Creating an Instance1,425
89.Vulkan with C++ 11: Graphics Pipeline Creation1,419
90.OpenGL with Python 5.5: First Person Camera1,411
91.OpenGL with Python 8: Multiple Shaders1,410
92.Vulkan Compute Shader Raytracing 1: A single sphere1,410
93.OpenGL Shader Programming 7: Bezier Curves1,404
94.OpenGL with Python Tutorial 2: Coloured Triangle (deprecated)1,394
95.Software Rendering: Clearing the Screen1,389
96.OpenGL with C++ 1: Intro and Setup1,381
97.Vulkan Tutorial 28: Drawing Different Meshes (deprecated)1,380
98.OpenGL Shader Programming 9: Bezier Surface1,370
99.Book Review: The Intellectual Life1,331Review
100.WebGPU for Beginners 06: Vertex Buffers1,330