1. | OpenGL with Python 1: Intro and Setup | 39,366 | |
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2. | Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake] | 21,798 | |
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3. | OpenGL with Python 2: Drawing a Triangle | 15,806 | |
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4. | Intro to Vulkan | 15,628 | |
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5. | Vertex Buffer Objects and Vertex Array Objects | 13,321 | |
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6. | Metal with SwiftUI 1: Hello Triangle! | 11,607 | |
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7. | WebGL is over, long live WebGPU | 11,477 | |
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8. | A Quick Overview of Vulkan Components | 9,176 | |
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9. | WebGPU for Beginners 01: Node Package Manager | 9,073 | |
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10. | Game Development in Rust 0: Introduction, Cargo and SDL2 | 8,390 | |
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11. | OpenGL with Python 3: Adding Textures | 8,342 | |
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12. | Vulkan with C++ 01: Including Vulkan | 7,704 | |
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13. | WebGPU Realtime Ray Tracing: Compute Shaders 101 | 6,206 | |
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14. | Vulkan with C++ 02: Creating an Instance | 5,634 | |
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15. | How long does it take to learn OpenGL? | 5,586 | |
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16. | Vulkan with C++ 13: Multithreaded Rendering | 5,380 | |
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17. | Software Rendering 0: Project Overview and Setup | 5,311 | |
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18. | OpenGL with Python Tutorial 1: Window Creation (deprecated) | 5,082 | |
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19. | OpenGL with Python 4: Applying Transformations | 4,913 | |
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20. | OpenGL with Python 5: Loading Obj Models | 4,428 | |
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21. | Metal with SwiftUI 0: Why use Metal? | 4,155 | |
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22. | Realtime Raytracing in Python: Compute Shaders 101 | 3,713 | |
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23. | Vulkan with Python Tutorial 1: Intro and Setup (deprecated) | 3,658 | |
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24. | Game Development in Rust 2: Error Propagation | 3,649 | |
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25. | Metal with SwiftUI: Realtime Ray Tracing, Compute Shaders | 3,554 | |
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26. | OpenGL with Python: Apple Silicon Compatibility | 3,434 | |
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27. | WebGPU for Beginners 05: Hello Triangle! | 3,379 | |
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28. | Vulkan with C++ 03: Validation Layers | 3,290 | |
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29. | Ray Tracing with Bounding Volume Hierarchies | 3,188 | |
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30. | Vulkan with Python 01: Importing Vulkan | 3,156 | |
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31. | Vulkan Tutorial 01: Intro and Setup (deprecated) | 3,101 | |
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32. | Using OpenGL with PyQt6 | 3,046 | |
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33. | Vulkan Graphics Pipeline Components | 3,010 | |
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34. | OpenGL with C++: GPU-Driven Rendering | 2,740 | |
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35. | MacOS Metal with SwiftUI 2: Transformations | 2,690 | |
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36. | Introduction to Raytracing | 2,660 | |
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37. | WGPU for beginners 1: window and event loop | 2,625 | |
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38. | Game Development in Rust 1: Ownership | 2,622 | |
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39. | Intermediate Python Game Development [Full Pygame Course] | 2,598 | |
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40. | WebGPU for Beginners 04: Installing WebGPU and checking for suppport | 2,520 | |
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41. | OpenGL with Python 6: Blinn Phong Lighting | 2,483 | |
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42. | WebGPU for Beginners 02: Webpack | 2,247 | |
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43. | Vulkan with C++ 14: Push Constants | 2,234 | |
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44. | OpenGL with C++ 6: First Person Camera | 2,219 | |
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45. | Software Rendering 1: Drawing Lines | 2,203 | |
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46. | OpenGL with Python Tutorial 13.2: Menu system with text | 2,196 | |
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47. | OpenGL with Python Tutorial 9: Loading Obj Models (deprecated) | 2,195 | |
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48. | How long does it take to learn Vulkan? | 2,162 | |
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49. | OpenGL with Python Tutorial 10 Animation | 2,116 | |
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50. | Vulkan with C++ 04: Physical Devices | 2,071 | |
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51. | The Five Stages of Learning OpenGL | 2,070 | |
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52. | WGPU for beginners 10: First Person Camera | 2,064 | |
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53. | OpenGL with Python 1: Drawing our First Triangle (Graphics Programming Masterclass Week 1) | 2,007 | |
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54. | Hair Physics | 2,002 | |
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55. | OpenGL Shader Programming Tutorial 1: Uniform Blocks and Uniform Buffer Objects | 2,000 | |
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56. | WebGPU Realtime Ray Tracing: Getting Data in | 1,999 | |
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57. | realtime raytracing is possible in Python | 1,949 | |
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58. | The Vulkan Rendering Process | 1,878 | |
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59. | Data Oriented Design: Introduction | 1,877 | |
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60. | Gamedev Project 1: Coding (Python) | 1,854 | |
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61. | OpenGL with Python: Switching to GLFW | 1,823 | |
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62. | Breaking up with OpenGL | 1,817 | |
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63. | WebGPU for Beginners 03: Typescript and Webpack | 1,816 | |
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64. | Projection and View Transforms Conclusively Explained | 1,780 | |
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65. | Buffers in Computer Graphics | 1,773 | |
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66. | Vulkan with C++ 12: Rendering | 1,751 | |
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67. | GameDev Project 1: Planning | 1,721 | |
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68. | Give compute shader raytracing a significant speedup with this one trick. | 1,631 | |
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69. | Vulkan with C++ 05: Queue Families | 1,616 | |
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70. | Vulkan with C++ 08: Swapchain Creation | 1,574 | |
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71. | C++ For Game Developers: Copy Constructors | 1,557 | |
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72. | Vulkan with C++ 21: Textures | 1,550 | |
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73. | Cube Dudes Trailer | 1,543 | |
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74. | Vulkan with C++ 07: Window Surface Creation | 1,512 | |
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75. | MacOS Metal with SwiftUI 3: Obj Models | 1,499 | |
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76. | WGPU for beginners 2: making a blank screen | 1,489 | |
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77. | WebGPU for Beginners 5.1: Pipeline Layouts and Bind Groups (spec update) | 1,483 | |
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78. | Matrix Transformations in Computer Graphics | 1,475 | |
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79. | OpenGL with Python: using Numba to get extreme performance | 1,459 | |
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80. | OpenGL with C++ 8: Obj Models | 1,448 | |
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81. | OpenGL with C++ 1: Hello Window! | 1,438 | |
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82. | Metal with SwiftUI: Realtime Ray Tracing, Getting Data in | 1,431 | |
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83. | Vulkan with Python 02: Creating an Instance | 1,425 | |
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84. | Vulkan with C++ 11: Graphics Pipeline Creation | 1,419 | |
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85. | OpenGL with Python 5.5: First Person Camera | 1,411 | |
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86. | Vulkan Compute Shader Raytracing 1: A single sphere | 1,410 | |
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87. | OpenGL with Python 8: Multiple Shaders | 1,410 | |
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88. | OpenGL Shader Programming 7: Bezier Curves | 1,404 | |
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89. | OpenGL with Python Tutorial 2: Coloured Triangle (deprecated) | 1,394 | |
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90. | Software Rendering: Clearing the Screen | 1,389 | |
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91. | OpenGL with C++ 1: Intro and Setup | 1,381 | |
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92. | Vulkan Tutorial 28: Drawing Different Meshes (deprecated) | 1,380 | |
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93. | OpenGL Shader Programming 9: Bezier Surface | 1,370 | |
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94. | Book Review: The Intellectual Life | 1,331 | Review |
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95. | WebGPU for Beginners 06: Vertex Buffers | 1,330 | |
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96. | Vulkan with Python: Python 3.10 Compatibility | 1,320 | |
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97. | OpenGL with C++ 10: Billboards | 1,308 | |
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98. | Vulkan with C++ 10 SPIR V Files | 1,302 | |
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99. | Devlog: Showcasing my Bone Editor | 1,278 | |
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100. | Vulkan Tutorial 19: Textures (deprecated) | 1,221 | |
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