GetIntoGameDev

GetIntoGameDev

Views:
641,055
Subscribers:
14,800
Videos:
796
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.8 thousand subscribers, with his content totaling more than 641.06 thousand views views across 796 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 500 Most Viewed Videos by GetIntoGameDev


Video TitleViewsCategoryGame
401.Vulkan with C++, Stage 9: Shader Objects353
402.Devlog 0: Homeless emo kid starts a game company350
403.WGPU for beginners 2: making a blank screen (glfw)349
404.Vulkan with Python 07: Window Surface Creation349
405.Game Development in Rust: Teeko Game Phase One348
406.Nak volumetric lighting test348
407.Game Development in Rust: Message Queues347
408.OpenGL Oversimplified: Draw Modes346
409.High Performance Code: CPU Ray Tracing Take Two346
410.WebGPU Realtime Raytracing: Reflections346
411.WGPU for beginners 8: Transforms345
412.Realtime Raytracing: Refractions340
413.OpenGL with C++: Coding Project 1 (Timelapse)339
414.The hardest part of learning programming | Channel update339
415.PyOpenGL RayCasting: optimizing the raycaster338
416.Gameplay Programming 5: Static Geometry336
417.Minimal OpenGL Linux Project335
418.OpenGL with Python Tutorial 7 Phong Lighting (deprecated)334
419.OpenGL with C++: Instanced Rendering334
420.Devlog 3: Trust me, I'm an Engineer!333
421.Skeletal Animation: Simple Skeleton332
422.Making a Vulkan cmake project in macOS328
423.Vulkan with C++, Stage 15: Swapchain Recreation328
424.A light introduction to OBJ models (PyOpenGL)328
425.Concurrent Programming: Series Introduction326
426.Vulkan with Python 05: Queue Families326
427.Game Engine Architecture in PyGame: Dynamic Optimisations326
428.Vulkan Tutorial 21: Depth Buffering (deprecated)325
429.Metal with SwiftUI: Instanced Rendering325
430.September 2024 Update325
431.pygame for beginners 1: chilled long form coding session324
432.WebGPU for Beginners: Alpha Blending323
433.Vulkan with Python 11: Graphics Pipeline Creation322
434.Vulkan Tutorial 18: 3D Perspective (deprecated)322
435.Vulkan with C++, Stage 4: Physical Device Selection317
436.Learning skills saved me | Building a skill stack315
437.Metal with SwiftUI: Vertex and Index Buffers315
438.Realtime Raytracing in Python: Textures314
439.Vulkan with Python 09: Image Views312
440.Vulkan Tutorial 25: Refactoring (deprecated)312
441.Vulkan with Python 22: Indexed Drawing309
442.Data Oriented Design: Managed Arrays307
443.Subscriber Projects Volume 1306
444.November update305
445.Linear Algebra for Game Development 3: Vector Projection305
446.OpenGL with Python: Transformation Matrices304
447.Making a simple level editor with PyQt6303
448.OpenGL with C++ 4: Textures303
449.Realtime Ray Tracing with Python 12: Soft Shadows302
450.OpenGL with Python: Let's make a Buffer!302
451.Pygame Summer Camp: Sugar Smash (Full course)301
452.Gamedev Project 2: Planning301
453.Back in Bangkok | Pygame goes global!301
454.Vulkan with C++, Stage 27: Fragment Shader Emulation300
455.Vulkanised 2023 day two recap300
456.Footage from my Early Days learning OpenGL299
457.OpenGL with C++: Setting up the Environment in Visual Studio299
458.The joy of ray tracing299
459.Vulkan Tutorial 08: Image Views (deprecated)296
460.Concurrent Programming: Taskflow296
461.Let's make Wolfenstein in Python! 5/24: The Raycasting Algorithm296
462.OpenGL Shader Programming 3: Subroutines296
463.Nak animation test296
464.Gameplay Programming 4: Camera Collisions295
465.Maths for Game Development: Examples of the Dot Product295
466.OpenGL with C++ 7: Loading Models294
467.Data Oriented Design: Creating and Deleting Objects294
468.OpenGL Shader Programming 6: Silhouette Effect294
469.I want to have a positive influence on the world.294
470.what I've been up to291
471.Data Oriented Design: Parallel Programming290
472.WebGPU for Beginners: Framebuffers290
473.Maths for Game Development: Fast Matrix-Vector Multiplication with SIMD288
474.Nak's Quest Devlog: Dynamic Camera | Multithreading287
475.WebGPU Realtime Raytracing: General Transforms284
476.November update 2284
477.Vulkan Tutorial 09: Programmable Graphics Pipeline Stages (deprecated)282
478.macOS Metal with C++ 6: Perspective Projection282
479.Bresenham's line algorithm281
480.Vulkan Tutorial 06: Window Surface Creation (deprecated)280
481.Vulkan tutorial 26: Deletion Queue (deprecated)279
482.Ada for Game Developers: Linked Lists (Part 2)279
483.Game Development in Rust: Multiple Source files and Directories278
484.Draw the Graphics Challenge! #gamedev #graphics #hustle278
485.Let's make Wolfenstein in Python! 1/24: Clearing the screen278
486.OpenGL with Python: Getting data to the GPU278
487.Vulkan with C++ 28: Buffer Suballocation278
488.OpenGL with C++ 11: Debugging277
489.Vulkan with Python 14: Push Constants276
490.Rode NT-USB Mini mic unboxing (great for teaching zoom classes, minimal)274
491.Realtime Raytracing in Python 8: Geometry Manager274
492.Nak: The road to vslice274
493.Directional Sprites273
494.Cube Dudes 2 Gameplay Demo272
495.Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures272
496.Metal with SwiftUI: some quick refactoring271
497.Vulkan with C++, Stage 7: Swapchain269
498.macOS Metal with C++ 7: View Transforms269
499.High Performance Code: CPU Ray Tracing tests268
500.Vulkan Tutorial 12: Framebuffers and Drawing commands (deprecated)268