GetIntoGameDev

GetIntoGameDev

Views:
668,084
Subscribers:
15,300
Videos:
816
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.3 thousand subscribers, with his content totaling more than 668.08 thousand views views across 816 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 500 Most Viewed Videos by GetIntoGameDev


Video TitleViewsCategoryGame
401.Vulkan with C++ 22: Indexed Drawing370
402.Gameplay Programming 3: Collisions367
403.Linear Algebra for Game Development 2: Vector Dot Product365
404.Multithreaded CPU Ray Tracer365
405.OpenGL Shader Programming 8: Quad Tessellation364
406.OpenGL with Python 4: Textures and Cubemaps (Graphics Programming Masterclass Week 4)363
407.WGPU for beginners 4: Vertex Buffers362
408.OpenGL with Python Tutorial 11.2: Third person camera part 2362
409.An Overview of Data Oriented Design361
410.Metal with SwiftUI: Cubemaps360
411.(Preview of Members Video) Heat Haze Effect in OpenGL359
412.Nak's Quest Devlog: Everything is a state machine!358
413.C++ For Game Developers: Unique Pointers357
414.My new year's resolutions for 2025 (and beyond?)357
415.Vulkan Tutorial 27: Push Constants (deprecated)357
416.What's on the horizon for my Vulkan tutorials?354
417.Realtime Raytracing Motion Blur Test353
418.Vulkan with C++, Stage 9: Shader Objects353
419.Devlog 0: Homeless emo kid starts a game company350
420.WGPU for beginners 2: making a blank screen (glfw)349
421.Vulkan with Python 07: Window Surface Creation349
422.Game Development in Rust: Teeko Game Phase One348
423.Nak volumetric lighting test348
424.Game Development in Rust: Message Queues347
425.High Performance Code: CPU Ray Tracing Take Two346
426.WebGPU Realtime Raytracing: Reflections346
427.OpenGL Oversimplified: Draw Modes346
428.WGPU for beginners 8: Transforms345
429.Realtime Raytracing: Refractions340
430.OpenGL with C++: Coding Project 1 (Timelapse)339
431.The hardest part of learning programming | Channel update339
432.PyOpenGL RayCasting: optimizing the raycaster338
433.Gameplay Programming 5: Static Geometry336
434.Minimal OpenGL Linux Project335
435.OpenGL with C++: Instanced Rendering334
436.OpenGL with Python Tutorial 7 Phong Lighting (deprecated)334
437.Devlog 3: Trust me, I'm an Engineer!333
438.Skeletal Animation: Simple Skeleton332
439.Vulkan with C++, Stage 15: Swapchain Recreation328
440.A light introduction to OBJ models (PyOpenGL)328
441.Making a Vulkan cmake project in macOS328
442.Vulkan with Python 05: Queue Families326
443.Game Engine Architecture in PyGame: Dynamic Optimisations326
444.Concurrent Programming: Series Introduction326
445.Metal with SwiftUI: Instanced Rendering325
446.September 2024 Update325
447.Vulkan Tutorial 21: Depth Buffering (deprecated)325
448.pygame for beginners 1: chilled long form coding session324
449.WebGPU for Beginners: Alpha Blending323
450.Vulkan with Python 11: Graphics Pipeline Creation322
451.Vulkan Tutorial 18: 3D Perspective (deprecated)322
452.Vulkan with C++, Stage 4: Physical Device Selection317
453.Learning skills saved me | Building a skill stack315
454.Metal with SwiftUI: Vertex and Index Buffers315
455.Realtime Raytracing in Python: Textures314
456.Vulkan Tutorial 25: Refactoring (deprecated)312
457.Vulkan with Python 09: Image Views312
458.Vulkan with Python 22: Indexed Drawing309
459.Data Oriented Design: Managed Arrays307
460.Subscriber Projects Volume 1306
461.Linear Algebra for Game Development 3: Vector Projection305
462.November update305
463.OpenGL with Python: Transformation Matrices304
464.OpenGL with C++ 4: Textures303
465.Making a simple level editor with PyQt6303
466.Realtime Ray Tracing with Python 12: Soft Shadows302
467.OpenGL with Python: Let's make a Buffer!302
468.Gamedev Project 2: Planning301
469.Back in Bangkok | Pygame goes global!301
470.Pygame Summer Camp: Sugar Smash (Full course)301
471.Vulkan with C++, Stage 27: Fragment Shader Emulation300
472.Vulkanised 2023 day two recap300
473.Footage from my Early Days learning OpenGL299
474.OpenGL with C++: Setting up the Environment in Visual Studio299
475.The joy of ray tracing299
476.Concurrent Programming: Taskflow296
477.Nak animation test296
478.Vulkan Tutorial 08: Image Views (deprecated)296
479.OpenGL Shader Programming 3: Subroutines296
480.Let's make Wolfenstein in Python! 5/24: The Raycasting Algorithm296
481.Gameplay Programming 4: Camera Collisions295
482.Maths for Game Development: Examples of the Dot Product295
483.OpenGL with C++ 7: Loading Models294
484.OpenGL Shader Programming 6: Silhouette Effect294
485.I want to have a positive influence on the world.294
486.Data Oriented Design: Creating and Deleting Objects294
487.what I've been up to291
488.WebGPU for Beginners: Framebuffers290
489.Data Oriented Design: Parallel Programming290
490.Maths for Game Development: Fast Matrix-Vector Multiplication with SIMD288
491.Nak's Quest Devlog: Dynamic Camera | Multithreading287
492.WebGPU Realtime Raytracing: General Transforms284
493.November update 2284
494.macOS Metal with C++ 6: Perspective Projection282
495.Vulkan Tutorial 09: Programmable Graphics Pipeline Stages (deprecated)282
496.Bresenham's line algorithm281
497.Vulkan Tutorial 06: Window Surface Creation (deprecated)280
498.Vulkan tutorial 26: Deletion Queue (deprecated)279
499.Ada for Game Developers: Linked Lists (Part 2)279
500.OpenGL with Python: Getting data to the GPU278