GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 500 Most Viewed Videos by GetIntoGameDev


Video TitleViewsCategoryGame
401.WGPU for beginners 8: Transforms345
402.Realtime Raytracing: Refractions340
403.OpenGL with C++: Coding Project 1 (Timelapse)339
404.The hardest part of learning programming | Channel update339
405.PyOpenGL RayCasting: optimizing the raycaster338
406.Gameplay Programming 5: Static Geometry336
407.Minimal OpenGL Linux Project335
408.OpenGL with C++: Instanced Rendering334
409.OpenGL with Python Tutorial 7 Phong Lighting (deprecated)334
410.Devlog 3: Trust me, I'm an Engineer!333
411.Skeletal Animation: Simple Skeleton332
412.Vulkan with C++, Stage 15: Swapchain Recreation328
413.A light introduction to OBJ models (PyOpenGL)328
414.Making a Vulkan cmake project in macOS328
415.Vulkan with Python 05: Queue Families326
416.Game Engine Architecture in PyGame: Dynamic Optimisations326
417.Concurrent Programming: Series Introduction326
418.Metal with SwiftUI: Instanced Rendering325
419.September 2024 Update325
420.Vulkan Tutorial 21: Depth Buffering (deprecated)325
421.pygame for beginners 1: chilled long form coding session324
422.WebGPU for Beginners: Alpha Blending323
423.Vulkan Tutorial 18: 3D Perspective (deprecated)322
424.Vulkan with Python 11: Graphics Pipeline Creation322
425.Vulkan with C++, Stage 4: Physical Device Selection317
426.Learning skills saved me | Building a skill stack315
427.Metal with SwiftUI: Vertex and Index Buffers315
428.Realtime Raytracing in Python: Textures314
429.Vulkan with Python 09: Image Views312
430.Vulkan Tutorial 25: Refactoring (deprecated)312
431.Vulkan with Python 22: Indexed Drawing309
432.Data Oriented Design: Managed Arrays307
433.Subscriber Projects Volume 1306
434.November update305
435.Linear Algebra for Game Development 3: Vector Projection305
436.OpenGL with Python: Transformation Matrices304
437.Making a simple level editor with PyQt6303
438.OpenGL with C++ 4: Textures303
439.Realtime Ray Tracing with Python 12: Soft Shadows302
440.OpenGL with Python: Let's make a Buffer!302
441.Gamedev Project 2: Planning301
442.Pygame Summer Camp: Sugar Smash (Full course)301
443.Back in Bangkok | Pygame goes global!301
444.Vulkan with C++, Stage 27: Fragment Shader Emulation300
445.Vulkanised 2023 day two recap300
446.Footage from my Early Days learning OpenGL299
447.OpenGL with C++: Setting up the Environment in Visual Studio299
448.The joy of ray tracing299
449.Nak animation test296
450.Concurrent Programming: Taskflow296
451.OpenGL Shader Programming 3: Subroutines296
452.Vulkan Tutorial 08: Image Views (deprecated)296
453.Let's make Wolfenstein in Python! 5/24: The Raycasting Algorithm296
454.Gameplay Programming 4: Camera Collisions295
455.Maths for Game Development: Examples of the Dot Product295
456.I want to have a positive influence on the world.294
457.OpenGL with C++ 7: Loading Models294
458.OpenGL Shader Programming 6: Silhouette Effect294
459.Data Oriented Design: Creating and Deleting Objects294
460.what I've been up to291
461.WebGPU for Beginners: Framebuffers290
462.Data Oriented Design: Parallel Programming290
463.Maths for Game Development: Fast Matrix-Vector Multiplication with SIMD288
464.Nak's Quest Devlog: Dynamic Camera | Multithreading287
465.Ada for Game Developers: Function Pointers and State Machines284
466.November update 2284
467.WebGPU Realtime Raytracing: General Transforms284
468.macOS Metal with C++ 6: Perspective Projection282
469.Vulkan Tutorial 09: Programmable Graphics Pipeline Stages (deprecated)282
470.Bresenham's line algorithm281
471.Vulkan Tutorial 06: Window Surface Creation (deprecated)280
472.Vulkan tutorial 26: Deletion Queue (deprecated)279
473.Ada for Game Developers: Linked Lists (Part 2)279
474.Vulkan with C++ 28: Buffer Suballocation278
475.Draw the Graphics Challenge! #gamedev #graphics #hustle278
476.Let's make Wolfenstein in Python! 1/24: Clearing the screen278
477.Game Development in Rust: Multiple Source files and Directories278
478.OpenGL with Python: Getting data to the GPU278
479.OpenGL with C++ 11: Debugging277
480.Vulkan with Python 14: Push Constants276
481.Rode NT-USB Mini mic unboxing (great for teaching zoom classes, minimal)274
482.Nak: The road to vslice274
483.Realtime Raytracing in Python 8: Geometry Manager274
484.Directional Sprites273
485.Cube Dudes 2 Gameplay Demo272
486.Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures272
487.Metal with SwiftUI: some quick refactoring271
488.Vulkan with C++, Stage 7: Swapchain269
489.High Performance Code: CPU Ray Tracing tests268
490.Vulkan Tutorial 12: Framebuffers and Drawing commands (deprecated)268
491.Game Development in Rust: Function Pointers and State Machines267
492.GetIntoGainz 1: Why Weight?267
493.Windows Programming 2: Interacting with program state265
494.What is a Z Prepass?264
495.Devlog: Loading Maps!263
496."Making a Game Engine is hard!" #gamedev #coding #gamedevelopment260
497.A minimal project for hardware accelerated software rendering (Repo link in Description)259
498.OpenGL Oversimplified: Stencil Tests259
499.OpenGL with Python 15: Vertex Buffer Lumping259
500.Vulkan Tutorial 15: Handling Window Resizes (deprecated)259