GetIntoGameDev

GetIntoGameDev

Views:
668,084
Subscribers:
15,300
Videos:
816
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.3 thousand subscribers, with his content totaling more than 668.08 thousand views views across 816 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 200 Most Viewed Videos by GetIntoGameDev


Video TitleViewsCategoryGame
101.Vulkan with Python: Python 3.10 Compatibility1,320
102.OpenGL with C++ 10: Billboards1,308
103.Vulkan with C++ 10 SPIR V Files1,302
104.Skeletal Animation in Python1,297
105.Devlog: Showcasing my Bone Editor1,278
106.Tired of VSCode? Try KATE!1,263
107.Coming soon: Skeletal Animation in WGPU1,244
108.Vulkan Tutorial 19: Textures (deprecated)1,221
109.Game development in PyGame: making a basic map1,196
110.Vulkan with C++ 09: Image Views1,190
111.Game Development in Rust: SIMD1,174
112.OpenGL with Python Tutorial 13.1: Basic Menu System1,170
113.MacBook Pro M1 Pro Unboxing1,162
114.Vulkan with C++ 6: Logical Devices1,156
115.Game Development in Rust 5: SDL Events1,148
116.OpenGL with Python 7: Billboards1,147
117.OpenGL with Python Tutorial 18: Skybox1,144
118.WebGPU for Beginners 07: Transformations1,127
119.I’m learning X, which tutorial seriesshould I follow?1,088
120.WebGPU Realtime Raytracing: Tracing an OBJ Model1,085
121.Python Multiplayer: Making a Chat Program Part 11,067
122.WebGPU for Beginners 08: Textures1,058
123.Vulkan with C++, Stage 28: Depth Buffering1,052
124.Memory Allocation Algorithms1,051
125.Metal with SwiftUI 4: Gestures1,030
126.Setting up Vim for C++ and Ada1,024
127.Vulkan Tutorial 24: Multisampling1,020
128.OpenGL with Python 19: Shadows1,012
129.GPU Memory Alignment and Padding1,011
130.Independent Developer Mindset1,009
131.Realtime Raytracing: Recursive Reflections998
132.Vulkan Tutorial 14: Multithreaded Rendering (deprecated)997
133.Vulkan with C++, Stage 1: App Structure985
134.Code Review: matplotlib raytracer967Review
135.Making Tic Tac Toe with Godot956
136.Metal with SwiftUI 8: Multiple Shaders955
137.Nak's Quest Devlog: Menu is looking good.950
138.3D Graphics for Absolute Beginners947
139.Channel update: a new intern appears!942
140.Vulkan with C++ 27: Multithreaded Job System934
141.Realtime Raytracing in Python: getting data in929
142.Python, C, C++, Rust and Ada: my thoughts924
143.WebGPU for Beginners: First Person Camera924
144.Textures in Vulkan: The big picture913
145.OpenGL with Python 9: Advanced Materials902
146.Setting up a Makefile for OpenGL888
147.Metal with SwiftUI 5: Textures885
148.OpenGL with Python Tutorial 11.1: Third person camera part 1883
149.Benefits of Old School Software Engineering for Solo Developers869
150.Maths for Game Development: Series Introduction863
151.Texture Lumping857
152.Vulkan with Python 12 Rendering855
153.Let's make a Game Engine in Python! 0: Intro and Overview854
154.Software Rendering 5: Flat Shading846
155.OpenGL Shader Programming 10: Static GLTF Models842
156.WGPU for beginners 3: Shaders836
157.WGPU for beginners 1: window and event loop (glfw)832
158.OpenGL Oversimplified 0: how to start learning OpenGL824
159.Game Development in Rust 4: Lifetimes and more OOP817
160.PyOpenGL RayCasting: flat raycaster815
161.Game Development in PyGame: Finite State Machines812
162.OpenGL with C++: Image Arrays808
163.Programming Advice for Beginners805
164.Realtime Raytracing in Python: Rendering Planes796
165.Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]794
166.Game Development in Rust 3: Structs788
167.OpenGL with Python 11: Emulating a CRT Screen787
168.OpenGL Zero to Hero: Drawing a Triangle787
169.Metal with SwiftUI: Realtime Ray Tracing 3, Reflections786
170.macOS Metal with C++ 1: Project Setup782
171.OpenGL with C++: Vertex Compression782
172.Vulkada: Project Structure780
173.Nak Devlog: Improved Event System777
174.OpenGL with C++: Indirect Drawing772
175.Realtime Raytracing: Refitting769
176.Why my renderer will be single threaded768
177.High Performance Rendering764
178.Metal with SwiftUI: Making an App761
179.PyOpenGL: Raytracing Part 1756
180.Collision Detection: Broadsheet Phase753
181.Ada for Game Developers: Installation and Setup752
182.Two Dimensional Boob Physics752
183.Metal with SwiftUI 6: Lighting750
184.Vulkan Compute Shader Rasterization: OBJ models745
185.Multithreading with C++ 1: Multithreading Basics742
186.Realtime Raytracing in Python 9: Hybrid Raytracer740
187.Mini Project: Image Grid Cropper (PyQt6, OpenGL)738
188.How to start programming in 2023, advice for beginners738
189.Game Development in Rust: Sound Effects734
190.OpenGL with C++ 2: What are Shaders?731
191.Renderer Architecture: shaders and meshes726
192.Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1)724
193.OpenGL with Python Tutorial 3: Textures (deprecated)723
194.OpenGL with Python 25: Screen Space Ambient Occlusion711
195.OpenGL with Python: Intro and Setup711
196.A lecture I gave on compute shaders705
197.Setting Colors by hand in Vulkan702
198.Vulkan with C++, Stage 2: Instance Creation702
199.Gameplay Programming 0: Series Introduction699
200.Computer Graphics Masterclass Preview (weeks 1-5)699Preview