GetIntoGameDev

GetIntoGameDev

Views:
641,055
Subscribers:
14,800
Videos:
796
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.8 thousand subscribers, with his content totaling more than 641.06 thousand views views across 796 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 200 Most Viewed Videos by GetIntoGameDev


Video TitleViewsCategoryGame
101.Game development in PyGame: making a basic map1,196
102.Vulkan with C++ 09: Image Views1,190
103.Game Development in Rust: SIMD1,174
104.OpenGL with Python Tutorial 13.1: Basic Menu System1,170
105.MacBook Pro M1 Pro Unboxing1,162
106.Vulkan with C++ 6: Logical Devices1,156
107.Game Development in Rust 5: SDL Events1,148
108.OpenGL with Python 7: Billboards1,147
109.OpenGL with Python Tutorial 18: Skybox1,144
110.WebGPU for Beginners 07: Transformations1,127
111.I’m learning X, which tutorial seriesshould I follow?1,088
112.WebGPU Realtime Raytracing: Tracing an OBJ Model1,085
113.Python Multiplayer: Making a Chat Program Part 11,067
114.WebGPU for Beginners 08: Textures1,058
115.Vulkan with C++, Stage 28: Depth Buffering1,052
116.Memory Allocation Algorithms1,051
117.Metal with SwiftUI 4: Gestures1,030
118.Setting up Vim for C++ and Ada1,024
119.Vulkan Tutorial 24: Multisampling1,020
120.OpenGL with Python 19: Shadows1,012
121.GPU Memory Alignment and Padding1,011
122.Independent Developer Mindset1,009
123.Realtime Raytracing: Recursive Reflections998
124.Vulkan Tutorial 14: Multithreaded Rendering (deprecated)997
125.Vulkan with C++, Stage 1: App Structure985
126.Code Review: matplotlib raytracer967Review
127.Making Tic Tac Toe with Godot956
128.Metal with SwiftUI 8: Multiple Shaders955
129.Nak's Quest Devlog: Menu is looking good.950
130.3D Graphics for Absolute Beginners947
131.Vulkan with C++ 27: Multithreaded Job System934
132.Realtime Raytracing in Python: getting data in929
133.Python, C, C++, Rust and Ada: my thoughts924
134.WebGPU for Beginners: First Person Camera924
135.Textures in Vulkan: The big picture913
136.OpenGL with Python 9: Advanced Materials902
137.Setting up a Makefile for OpenGL888
138.Metal with SwiftUI 5: Textures885
139.OpenGL with Python Tutorial 11.1: Third person camera part 1883
140.Benefits of Old School Software Engineering for Solo Developers869
141.Maths for Game Development: Series Introduction863
142.Texture Lumping857
143.Vulkan with Python 12 Rendering855
144.Let's make a Game Engine in Python! 0: Intro and Overview854
145.Software Rendering 5: Flat Shading846
146.OpenGL Shader Programming 10: Static GLTF Models842
147.WGPU for beginners 3: Shaders836
148.WGPU for beginners 1: window and event loop (glfw)832
149.OpenGL Oversimplified 0: how to start learning OpenGL824
150.Game Development in Rust 4: Lifetimes and more OOP817
151.PyOpenGL RayCasting: flat raycaster815
152.Game Development in PyGame: Finite State Machines812
153.OpenGL with C++: Image Arrays808
154.Programming Advice for Beginners805
155.Realtime Raytracing in Python: Rendering Planes796
156.Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]794
157.Game Development in Rust 3: Structs788
158.OpenGL with Python 11: Emulating a CRT Screen787
159.Metal with SwiftUI: Realtime Ray Tracing 3, Reflections786
160.OpenGL with C++: Vertex Compression782
161.macOS Metal with C++ 1: Project Setup782
162.Vulkada: Project Structure780
163.Nak Devlog: Improved Event System777
164.OpenGL with C++: Indirect Drawing772
165.Realtime Raytracing: Refitting769
166.Why my renderer will be single threaded768
167.High Performance Rendering764
168.Metal with SwiftUI: Making an App761
169.PyOpenGL: Raytracing Part 1756
170.Collision Detection: Broadsheet Phase753
171.Ada for Game Developers: Installation and Setup752
172.Two Dimensional Boob Physics752
173.Metal with SwiftUI 6: Lighting750
174.Vulkan Compute Shader Rasterization: OBJ models745
175.Multithreading with C++ 1: Multithreading Basics742
176.Realtime Raytracing in Python 9: Hybrid Raytracer740
177.Mini Project: Image Grid Cropper (PyQt6, OpenGL)738
178.How to start programming in 2023, advice for beginners738
179.Game Development in Rust: Sound Effects734
180.OpenGL with C++ 2: What are Shaders?731
181.Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1)724
182.OpenGL with Python Tutorial 3: Textures (deprecated)723
183.OpenGL with Python 25: Screen Space Ambient Occlusion711
184.OpenGL with Python: Intro and Setup711
185.A lecture I gave on compute shaders705
186.Setting Colors by hand in Vulkan702
187.Vulkan with C++, Stage 2: Instance Creation702
188.Computer Graphics Masterclass Preview (weeks 1-5)699Preview
189.Gameplay Programming 0: Series Introduction699
190.Gameplay Programming 1: Transformation Systems696
191.WGPU for beginners 11: OBJ Models692
192.Optimizations: geometry lumping686
193.Lets make a Game Engine in Python! 1.2: Backend Functions (Part 2)683
194.Vulkan with C++, Stage 20: Compute Shader Creation681
195.Vulkan with C++ 26: Cubemaps678
196.Vulkan with C++, Stage 26: Barycentric Coordinates676
197.Vulkan with C++, Stage 10: Dynamic Rendering675
198.OpenGL with Python: Data Oriented Design and Numba Compilation674
199.Vulkan with C++, Stage 13: Multithreaded Rendering671
200.Ada for Game Developers: A taste of Vulkan670