101. | Game development in PyGame: making a basic map | 1,196 | |
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102. | Vulkan with C++ 09: Image Views | 1,190 | |
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103. | Game Development in Rust: SIMD | 1,174 | |
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104. | OpenGL with Python Tutorial 13.1: Basic Menu System | 1,170 | |
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105. | MacBook Pro M1 Pro Unboxing | 1,162 | |
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106. | Vulkan with C++ 6: Logical Devices | 1,156 | |
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107. | Game Development in Rust 5: SDL Events | 1,148 | |
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108. | OpenGL with Python 7: Billboards | 1,147 | |
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109. | OpenGL with Python Tutorial 18: Skybox | 1,144 | |
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110. | WebGPU for Beginners 07: Transformations | 1,127 | |
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111. | WebGPU Realtime Raytracing: Tracing an OBJ Model | 1,085 | |
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112. | Python Multiplayer: Making a Chat Program Part 1 | 1,067 | |
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113. | I’m learning X, which tutorial seriesshould I follow? | 1,058 | |
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114. | WebGPU for Beginners 08: Textures | 1,058 | |
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115. | Vulkan with C++, Stage 28: Depth Buffering | 1,052 | |
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116. | Memory Allocation Algorithms | 1,051 | |
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117. | Metal with SwiftUI 4: Gestures | 1,030 | |
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118. | Setting up Vim for C++ and Ada | 1,024 | |
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119. | Vulkan Tutorial 24: Multisampling | 1,020 | |
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120. | OpenGL with Python 19: Shadows | 1,012 | |
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121. | GPU Memory Alignment and Padding | 1,011 | |
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122. | Independent Developer Mindset | 1,009 | |
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123. | Realtime Raytracing: Recursive Reflections | 998 | |
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124. | Vulkan Tutorial 14: Multithreaded Rendering (deprecated) | 997 | |
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125. | Vulkan with C++, Stage 1: App Structure | 985 | |
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126. | Code Review: matplotlib raytracer | 967 | Review |
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127. | Making Tic Tac Toe with Godot | 956 | |
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128. | Metal with SwiftUI 8: Multiple Shaders | 955 | |
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129. | Nak's Quest Devlog: Menu is looking good. | 950 | |
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130. | 3D Graphics for Absolute Beginners | 947 | |
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131. | Vulkan with C++ 27: Multithreaded Job System | 934 | |
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132. | Realtime Raytracing in Python: getting data in | 929 | |
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133. | WebGPU for Beginners: First Person Camera | 924 | |
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134. | Textures in Vulkan: The big picture | 913 | |
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135. | OpenGL with Python 9: Advanced Materials | 902 | |
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136. | Setting up a Makefile for OpenGL | 888 | |
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137. | Metal with SwiftUI 5: Textures | 885 | |
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138. | OpenGL with Python Tutorial 11.1: Third person camera part 1 | 883 | |
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139. | Benefits of Old School Software Engineering for Solo Developers | 869 | |
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140. | Maths for Game Development: Series Introduction | 863 | |
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141. | Texture Lumping | 857 | |
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142. | Vulkan with Python 12 Rendering | 855 | |
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143. | Let's make a Game Engine in Python! 0: Intro and Overview | 854 | |
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144. | Software Rendering 5: Flat Shading | 846 | |
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145. | OpenGL Shader Programming 10: Static GLTF Models | 842 | |
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146. | WGPU for beginners 3: Shaders | 836 | |
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147. | WGPU for beginners 1: window and event loop (glfw) | 832 | |
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148. | OpenGL Oversimplified 0: how to start learning OpenGL | 824 | |
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149. | Game Development in Rust 4: Lifetimes and more OOP | 817 | |
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150. | PyOpenGL RayCasting: flat raycaster | 815 | |
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151. | Game Development in PyGame: Finite State Machines | 812 | |
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152. | OpenGL with C++: Image Arrays | 808 | |
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153. | Programming Advice for Beginners | 805 | |
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154. | Realtime Raytracing in Python: Rendering Planes | 796 | |
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155. | Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023] | 794 | |
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156. | Game Development in Rust 3: Structs | 788 | |
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157. | OpenGL with Python 11: Emulating a CRT Screen | 787 | |
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158. | Metal with SwiftUI: Realtime Ray Tracing 3, Reflections | 786 | |
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159. | OpenGL with C++: Vertex Compression | 782 | |
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160. | macOS Metal with C++ 1: Project Setup | 782 | |
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161. | Nak Devlog: Improved Event System | 777 | |
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162. | OpenGL with C++: Indirect Drawing | 772 | |
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163. | Realtime Raytracing: Refitting | 769 | |
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164. | Why my renderer will be single threaded | 768 | |
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165. | High Performance Rendering | 764 | |
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166. | Metal with SwiftUI: Making an App | 761 | |
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167. | PyOpenGL: Raytracing Part 1 | 756 | |
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168. | Collision Detection: Broadsheet Phase | 753 | |
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169. | Ada for Game Developers: Installation and Setup | 752 | |
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170. | Two Dimensional Boob Physics | 752 | |
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171. | Metal with SwiftUI 6: Lighting | 750 | |
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172. | Vulkan Compute Shader Rasterization: OBJ models | 745 | |
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173. | Multithreading with C++ 1: Multithreading Basics | 742 | |
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174. | Realtime Raytracing in Python 9: Hybrid Raytracer | 740 | |
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175. | Mini Project: Image Grid Cropper (PyQt6, OpenGL) | 738 | |
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176. | How to start programming in 2023, advice for beginners | 738 | |
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177. | Game Development in Rust: Sound Effects | 734 | |
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178. | OpenGL with C++ 2: What are Shaders? | 731 | |
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179. | Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1) | 724 | |
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180. | OpenGL with Python Tutorial 3: Textures (deprecated) | 723 | |
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181. | OpenGL with Python: Intro and Setup | 711 | |
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182. | OpenGL with Python 25: Screen Space Ambient Occlusion | 711 | |
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183. | Vulkan with C++, Stage 2: Instance Creation | 702 | |
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184. | Setting Colors by hand in Vulkan | 702 | |
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185. | Computer Graphics Masterclass Preview (weeks 1-5) | 699 | Preview |
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186. | Gameplay Programming 0: Series Introduction | 699 | |
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187. | Gameplay Programming 1: Transformation Systems | 696 | |
|
188. | Optimizations: geometry lumping | 686 | |
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189. | Lets make a Game Engine in Python! 1.2: Backend Functions (Part 2) | 683 | |
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190. | Vulkan with C++, Stage 20: Compute Shader Creation | 681 | |
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191. | Vulkan with C++ 26: Cubemaps | 678 | |
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192. | Vulkan with C++, Stage 26: Barycentric Coordinates | 676 | |
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193. | Vulkan with C++, Stage 10: Dynamic Rendering | 675 | |
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194. | OpenGL with Python: Data Oriented Design and Numba Compilation | 674 | |
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195. | Vulkan with C++, Stage 13: Multithreaded Rendering | 671 | |
|
196. | Ada for Game Developers: A taste of Vulkan | 670 | |
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197. | WebGPU Realtime Raytracing: Multiple Models | 663 | |
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198. | Tangent Space | 661 | |
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199. | Software Rendering 2: Perspective Projection | 655 | |
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200. | Bro, if your game doesn’t run at 10,000 frames per second are you even serious? | 654 | |
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