GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 200 Most Viewed Videos by GetIntoGameDev


Video TitleViewsCategoryGame
101.Game development in PyGame: making a basic map1,196
102.Vulkan with C++ 09: Image Views1,190
103.Game Development in Rust: SIMD1,174
104.OpenGL with Python Tutorial 13.1: Basic Menu System1,170
105.MacBook Pro M1 Pro Unboxing1,162
106.Vulkan with C++ 6: Logical Devices1,156
107.Game Development in Rust 5: SDL Events1,148
108.OpenGL with Python 7: Billboards1,147
109.OpenGL with Python Tutorial 18: Skybox1,144
110.WebGPU for Beginners 07: Transformations1,127
111.WebGPU Realtime Raytracing: Tracing an OBJ Model1,085
112.Python Multiplayer: Making a Chat Program Part 11,067
113.I’m learning X, which tutorial seriesshould I follow?1,058
114.WebGPU for Beginners 08: Textures1,058
115.Vulkan with C++, Stage 28: Depth Buffering1,052
116.Memory Allocation Algorithms1,051
117.Metal with SwiftUI 4: Gestures1,030
118.Setting up Vim for C++ and Ada1,024
119.Vulkan Tutorial 24: Multisampling1,020
120.OpenGL with Python 19: Shadows1,012
121.GPU Memory Alignment and Padding1,011
122.Independent Developer Mindset1,009
123.Realtime Raytracing: Recursive Reflections998
124.Vulkan Tutorial 14: Multithreaded Rendering (deprecated)997
125.Vulkan with C++, Stage 1: App Structure985
126.Code Review: matplotlib raytracer967Review
127.Making Tic Tac Toe with Godot956
128.Metal with SwiftUI 8: Multiple Shaders955
129.Nak's Quest Devlog: Menu is looking good.950
130.3D Graphics for Absolute Beginners947
131.Vulkan with C++ 27: Multithreaded Job System934
132.Realtime Raytracing in Python: getting data in929
133.WebGPU for Beginners: First Person Camera924
134.Textures in Vulkan: The big picture913
135.OpenGL with Python 9: Advanced Materials902
136.Setting up a Makefile for OpenGL888
137.Metal with SwiftUI 5: Textures885
138.OpenGL with Python Tutorial 11.1: Third person camera part 1883
139.Benefits of Old School Software Engineering for Solo Developers869
140.Maths for Game Development: Series Introduction863
141.Texture Lumping857
142.Vulkan with Python 12 Rendering855
143.Let's make a Game Engine in Python! 0: Intro and Overview854
144.Software Rendering 5: Flat Shading846
145.OpenGL Shader Programming 10: Static GLTF Models842
146.WGPU for beginners 3: Shaders836
147.WGPU for beginners 1: window and event loop (glfw)832
148.OpenGL Oversimplified 0: how to start learning OpenGL824
149.Game Development in Rust 4: Lifetimes and more OOP817
150.PyOpenGL RayCasting: flat raycaster815
151.Game Development in PyGame: Finite State Machines812
152.OpenGL with C++: Image Arrays808
153.Programming Advice for Beginners805
154.Realtime Raytracing in Python: Rendering Planes796
155.Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]794
156.Game Development in Rust 3: Structs788
157.OpenGL with Python 11: Emulating a CRT Screen787
158.Metal with SwiftUI: Realtime Ray Tracing 3, Reflections786
159.OpenGL with C++: Vertex Compression782
160.macOS Metal with C++ 1: Project Setup782
161.Nak Devlog: Improved Event System777
162.OpenGL with C++: Indirect Drawing772
163.Realtime Raytracing: Refitting769
164.Why my renderer will be single threaded768
165.High Performance Rendering764
166.Metal with SwiftUI: Making an App761
167.PyOpenGL: Raytracing Part 1756
168.Collision Detection: Broadsheet Phase753
169.Ada for Game Developers: Installation and Setup752
170.Two Dimensional Boob Physics752
171.Metal with SwiftUI 6: Lighting750
172.Vulkan Compute Shader Rasterization: OBJ models745
173.Multithreading with C++ 1: Multithreading Basics742
174.Realtime Raytracing in Python 9: Hybrid Raytracer740
175.Mini Project: Image Grid Cropper (PyQt6, OpenGL)738
176.How to start programming in 2023, advice for beginners738
177.Game Development in Rust: Sound Effects734
178.OpenGL with C++ 2: What are Shaders?731
179.Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1)724
180.OpenGL with Python Tutorial 3: Textures (deprecated)723
181.OpenGL with Python: Intro and Setup711
182.OpenGL with Python 25: Screen Space Ambient Occlusion711
183.Vulkan with C++, Stage 2: Instance Creation702
184.Setting Colors by hand in Vulkan702
185.Computer Graphics Masterclass Preview (weeks 1-5)699Preview
186.Gameplay Programming 0: Series Introduction699
187.Gameplay Programming 1: Transformation Systems696
188.Optimizations: geometry lumping686
189.Lets make a Game Engine in Python! 1.2: Backend Functions (Part 2)683
190.Vulkan with C++, Stage 20: Compute Shader Creation681
191.Vulkan with C++ 26: Cubemaps678
192.Vulkan with C++, Stage 26: Barycentric Coordinates676
193.Vulkan with C++, Stage 10: Dynamic Rendering675
194.OpenGL with Python: Data Oriented Design and Numba Compilation674
195.Vulkan with C++, Stage 13: Multithreaded Rendering671
196.Ada for Game Developers: A taste of Vulkan670
197.WebGPU Realtime Raytracing: Multiple Models663
198.Tangent Space661
199.Software Rendering 2: Perspective Projection655
200.Bro, if your game doesn’t run at 10,000 frames per second are you even serious?654