GetIntoGameDev

GetIntoGameDev

Views:
674,147
Subscribers:
15,700
Videos:
826
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.7 thousand subscribers, with his content totaling more than 674.15 thousand views views across 826 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 200 Most Viewed Videos by GetIntoGameDev


Video TitleViewsCategoryGame
101.Book Review: The Intellectual Life1,331Review
102.WebGPU for Beginners 06: Vertex Buffers1,330
103.Vulkan with Python: Python 3.10 Compatibility1,320
104.OpenGL with C++ 10: Billboards1,308
105.Vulkan with C++ 10 SPIR V Files1,302
106.Skeletal Animation in Python1,297
107.Devlog: Showcasing my Bone Editor1,278
108.Tired of VSCode? Try KATE!1,263
109.Coming soon: Skeletal Animation in WGPU1,244
110.Vulkan Tutorial 19: Textures (deprecated)1,221
111.Game development in PyGame: making a basic map1,196
112.Vulkan with C++ 09: Image Views1,190
113.Game Development in Rust: SIMD1,174
114.OpenGL with Python Tutorial 13.1: Basic Menu System1,170
115.MacBook Pro M1 Pro Unboxing1,162
116.Vulkan with C++ 6: Logical Devices1,156
117.Game Development in Rust 5: SDL Events1,148
118.OpenGL with Python 7: Billboards1,147
119.OpenGL with Python Tutorial 18: Skybox1,144
120.WebGPU for Beginners 07: Transformations1,127
121.A short talk I gave on low level Python1,112
122.I’m learning X, which tutorial seriesshould I follow?1,088
123.WebGPU Realtime Raytracing: Tracing an OBJ Model1,085
124.Python Multiplayer: Making a Chat Program Part 11,067
125.WebGPU for Beginners 08: Textures1,058
126.Vulkan with C++, Stage 28: Depth Buffering1,052
127.Memory Allocation Algorithms1,051
128.Metal with SwiftUI 4: Gestures1,030
129.Setting up Vim for C++ and Ada1,024
130.Vulkan Tutorial 24: Multisampling1,020
131.OpenGL with Python 19: Shadows1,012
132.GPU Memory Alignment and Padding1,011
133.Independent Developer Mindset1,009
134.Realtime Raytracing: Recursive Reflections998
135.Vulkan Tutorial 14: Multithreaded Rendering (deprecated)997
136.Vulkan with C++, Stage 1: App Structure985
137.Code Review: matplotlib raytracer967Review
138.Making Tic Tac Toe with Godot956
139.Metal with SwiftUI 8: Multiple Shaders955
140.Nak's Quest Devlog: Menu is looking good.950
141.3D Graphics for Absolute Beginners947
142.Channel update: a new intern appears!942
143.Vulkan with C++ 27: Multithreaded Job System934
144.Realtime Raytracing in Python: getting data in929
145.WebGPU for Beginners: First Person Camera924
146.Python, C, C++, Rust and Ada: my thoughts924
147.Textures in Vulkan: The big picture913
148.OpenGL with Python 9: Advanced Materials902
149.Setting up a Makefile for OpenGL888
150.Metal with SwiftUI 5: Textures885
151.OpenGL with Python Tutorial 11.1: Third person camera part 1883
152.Benefits of Old School Software Engineering for Solo Developers869
153.Maths for Game Development: Series Introduction863
154.Texture Lumping857
155.Vulkan with Python 12 Rendering855
156.Let's make a Game Engine in Python! 0: Intro and Overview854
157.Software Rendering 5: Flat Shading846
158.OpenGL Shader Programming 10: Static GLTF Models842
159.WGPU for beginners 3: Shaders836
160.WGPU for beginners 1: window and event loop (glfw)832
161.OpenGL Oversimplified 0: how to start learning OpenGL824
162.Game Development in Rust 4: Lifetimes and more OOP817
163.PyOpenGL RayCasting: flat raycaster815
164.Game Development in PyGame: Finite State Machines812
165.OpenGL with C++: Image Arrays808
166.Programming Advice for Beginners805
167.Realtime Raytracing in Python: Rendering Planes796
168.Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]794
169.Game Development in Rust 3: Structs788
170.OpenGL Zero to Hero: Drawing a Triangle787
171.OpenGL with Python 11: Emulating a CRT Screen787
172.OpenGL Zero to Hero: Textures787
173.Metal with SwiftUI: Realtime Ray Tracing 3, Reflections786
174.macOS Metal with C++ 1: Project Setup782
175.OpenGL with C++: Vertex Compression782
176.Vulkada: Project Structure780
177.Nak Devlog: Improved Event System777
178.OpenGL with C++: Indirect Drawing772
179.Realtime Raytracing: Refitting769
180.Why my renderer will be single threaded768
181.High Performance Rendering764
182.Metal with SwiftUI: Making an App761
183.PyOpenGL: Raytracing Part 1756
184.Collision Detection: Broadsheet Phase753
185.Ada for Game Developers: Installation and Setup752
186.Two Dimensional Boob Physics752
187.Metal with SwiftUI 6: Lighting750
188.Vulkan Compute Shader Rasterization: OBJ models745
189.Multithreading with C++ 1: Multithreading Basics742
190.Realtime Raytracing in Python 9: Hybrid Raytracer740
191.Mini Project: Image Grid Cropper (PyQt6, OpenGL)738
192.How to start programming in 2023, advice for beginners738
193.Game Development in Rust: Sound Effects734
194.OpenGL with C++ 2: What are Shaders?731
195.Renderer Architecture: shaders and meshes726
196.Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1)724
197.OpenGL with Python Tutorial 3: Textures (deprecated)723
198.OpenGL with Python 25: Screen Space Ambient Occlusion711
199.OpenGL with Python: Intro and Setup711
200.A lecture I gave on compute shaders705