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2025-04-25 | Game Development in Rust: Function Pointers and State Machines | 0:00 | 267 | |
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2025-04-24 | Python, C, C++, Rust and Ada: my thoughts | 0:00 | 634 | |
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2025-04-22 | WGPU for beginners 11: OBJ Models | 0:00 | 363 | |
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2025-04-16 | WGPU for beginners 10: First Person Camera | 0:00 | 2,064 | |
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2025-04-14 | macOS Metal with C++ 8: Depth Testing | 0:00 | 234 | |
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2025-04-14 | I’m learning X, which tutorial seriesshould I follow? | 0:00 | 1,058 | |
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2025-04-12 | WGPU for beginners 9: Perspective Projection | 0:00 | 633 | |
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2025-04-12 | Gamemaker for Beginners: Introduction to Shaders | 0:00 | 179 | |
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2025-04-12 | macOS Metal with C++ 7: View Transforms | 0:00 | 258 | |
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2025-04-07 | Let's make Wolfenstein in Python! 8/24: Gun | 0:00 | 405 | |
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2025-04-05 | GetIntoGameDev Live: Saturday Standup (05.04.25). Nak, Vulkan, OpenGL, and more? | 0:00 | 166 | |
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2025-03-31 | Independent Developer Mindset | 0:00 | 1,009 | |
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2025-03-29 | GetIntoGameDev Live: Saturday Standup (29.03.25) | 0:00 | 120 | |
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2025-03-26 | OpenGL with Python: Transformation Matrices | 0:00 | 304 | |
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2025-03-25 | Nak: The road to vslice | 0:00 | 274 | |
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2025-03-23 | Benefits of Old School Software Engineering for Solo Developers | 0:00 | 869 | |
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2025-03-22 | GetIntoGameDev Live: Saturday Standup (22.03.25) | 0:00 | 155 | |
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2025-03-18 | Vulkan Memory Alignment of Storage Buffers | 0:00 | 427 | |
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2025-03-16 | GetIntoGameDev Live: Saturday Standup (15.03.25) | 0:00 | 159 | |
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2025-03-12 | Vulkan Compute Shader Rasterization: OBJ models | 0:00 | 745 | |
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2025-03-10 | Nak Devlog: Improved Event System | 0:00 | 777 | |
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2025-03-08 | Why my renderer will be single threaded | 0:00 | 768 | |
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2025-03-07 | Changing seasons, starting work on a Vulkan C++ Engine | 0:00 | 513 | |
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2025-03-06 | Asahi Linux Rice | 0:00 | 235 | |
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2025-03-05 | OpenGL with Python: Composition over Inheritance | 0:00 | 507 | |
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2025-03-03 | C++ For Game Developers: Copy Constructors | 0:00 | 1,557 | |
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2025-03-02 | GetIntoGameDev Live: Saturday Standup (01.03.25) | 0:00 | 175 | |
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2025-02-28 | A light introduction to OBJ models (PyOpenGL) | 0:00 | 328 | |
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2025-02-24 | clangd autocompletion: third party dependencies | 0:00 | 214 | |
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2025-02-23 | Setting up a Makefile for OpenGL | 0:00 | 888 | |
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2025-02-23 | GetIntoGameDev Live: Saturday Standup (22.02.24) | 0:00 | 170 | |
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2025-02-12 | Setting up Vim for C++ and Ada | 0:00 | 1,024 | |
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2025-02-08 | GetIntoGameDev Season 4 Trailer | 0:00 | 534 | |
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2025-02-02 | My new year's resolutions for 2025 (and beyond?) | 0:00 | 357 | |
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2025-01-31 | Vulkan with C++, Stage 29: Atomic Image Operations | 0:00 | 551 | |
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2025-01-28 | Vulkan with C++, Stage 28: Depth Buffering | 0:00 | 1,052 | |
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2025-01-27 | Nak Steam Page Announcement | 0:00 | 520 | |
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2025-01-26 | Vulkan with C++, Stage 27: Fragment Shader Emulation | 0:00 | 300 | |
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2025-01-26 | Vulkan with C++, Stage 26: Barycentric Coordinates | 0:00 | 676 | |
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2025-01-26 | Vulkan with C++, Stage 25: Triangle Edges | 0:00 | 178 | |
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2025-01-24 | Vulkan with C++, Stage 21: Descriptor Pools & Sets | 0:00 | 118 | |
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2025-01-24 | Vulkan with C++, Stage 20: Compute Shader Creation | 0:00 | 681 | |
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2025-01-24 | Vulkan with C++, Stage 19: Pipeline Layouts | 0:00 | 92 | |
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2025-01-24 | Vulkan with C++, Stage 18: Descriptor Set Layouts | 0:00 | 123 | |
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2025-01-24 | What's on the horizon for my Vulkan tutorials? | 0:00 | 354 | |
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2025-01-20 | Nak volumetric lighting test | 0:00 | 348 | |
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2025-01-18 | GetIntoGameDev Live: Working on Nak (18.01.25) | 0:00 | 195 | |
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2025-01-17 | GetIntoGameDev Live: Working on Nak (17.01.25) | 0:00 | 205 | |
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2025-01-12 | Vulkan with C++, Stage 17: Staging Buffers | 0:00 | 217 | |
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2025-01-10 | Ada for Game Developers: Arrays | 0:00 | 253 | |
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2025-01-10 | Ada for Game Developers: A taste of Vulkan | 0:00 | 670 | |
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2025-01-08 | PyKrasue updates: Texture Atlases, big performance gains | 0:00 | 196 | |
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2025-01-07 | OpenGL with C++: Vertex Compression | 0:00 | 782 | |
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2025-01-06 | CMake Project Setup (Windows, OpenGL, GLFW, GLAD) | 0:00 | 653 | |
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2025-01-05 | OpenGL with Python: Let's make a Buffer (part 2)! | 0:00 | 181 | |
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2025-01-04 | OpenGL with Python: Let's make a Buffer! | 0:00 | 302 | |
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2024-12-28 | WebGPU Realtime Raytracing: Multiple Models | 0:00 | 663 | |
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2024-12-25 | OpenGL with C++: GPU-Driven Rendering | 0:00 | 2,740 | |
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2024-12-24 | Ada for Game Developers: Linked Lists (Part 2) | 0:00 | 279 | |
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2024-12-23 | Ada for Game Developers: Linked Lists | 0:00 | 435 | |
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2024-12-22 | WGPU for beginners 8: Transforms | 0:00 | 345 | |
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2024-12-22 | Rural Thai Life | Rust Frustrations | 0:00 | 600 | |
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2024-12-17 | CS Tutor Sins | 0:00 | 176 | |
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2024-12-17 | Game Development in Rust: SIMD | 0:00 | 1,174 | |
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2024-12-17 | Nak Ambient Music | 0:00 | 133 | |
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2024-12-16 | WGPU for beginners 7: Buffer Suballocation | 0:00 | 233 | |
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2024-12-16 | Game Development in Rust: Implementing a custom vector | 0:00 | 246 | |
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2024-12-16 | I want to have a positive influence on the world. | 0:00 | 294 | |
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2024-12-15 | Game Development in Rust: Message Queues | 0:00 | 347 | |
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2024-12-15 | Back in Bangkok | Pygame goes global! | 0:00 | 301 | |
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2024-12-14 | Game Development in Rust: Sound Effects | 0:00 | 734 | |
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2024-12-12 | Data Oriented Design: Parallel Programming | 0:00 | 290 | |
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2024-12-06 | OpenGL with C++: Indirect Drawing | 0:00 | 772 | |
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2024-12-06 | Let's make Wolfenstein in Python! 7/24: Textures | 0:00 | 242 | |
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2024-12-05 | macOS Metal with C++ 6: Perspective Projection | 0:00 | 282 | |
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2024-12-04 | Data Oriented Design: SIMD | 0:00 | 434 | |
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2024-12-03 | OpenGL with Python 17: Shader Automation | 0:00 | 199 | |
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2024-12-02 | Vulkan with C++ 28: Buffer Suballocation | 0:00 | 278 | |
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2024-12-01 | Nak animation test | 0:00 | 296 | |
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2024-11-28 | Game Developer Paralysis: Start Starting! | 0:00 | 529 | |
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2024-11-27 | OpenGL with C++: Buffer Lumping | 0:00 | 419 | |
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2024-11-26 | Metal with SwiftUI: Glass Gun | 0:00 | 498 | |
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2024-11-24 | November update 2 | 0:00 | 284 | |
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2024-11-23 | C++ for Game Developers: Operator Overloading within Namespaces | 0:00 | 389 | |
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2024-11-23 | An Overview of Data Oriented Design | 0:00 | 361 | |
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2024-11-20 | Tutorials on GPU-driven rendering are coming soon. | 0:00 | 410 | |
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2024-11-19 | Vulkan with C++, Stage 15: Swapchain Recreation | 0:00 | 328 | |
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2024-11-18 | Metal with SwiftUI: Compositing Layers | 0:00 | 201 | |
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2024-11-17 | Let's make Wolfenstein in Python! 6/24: Rendering | 0:00 | 230 | |
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2024-11-17 | Vulkan with C++, Stage 14: Frames in Flight | 0:00 | 429 | |
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2024-11-16 | Baldur's Gate 3 | 0:00 | 0 | | Baldur's Gate III
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2024-11-16 | Metal with SwiftUI: some quick refactoring | 0:00 | 271 | |
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2024-11-16 | Baldur's Gate 3 | 0:00 | 161 | | Baldur's Gate III
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2024-11-13 | Data Oriented Design: profiling python code | 0:00 | 211 | |
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2024-11-11 | Planning my master's degree | 0:00 | 370 | |
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2024-11-11 | Nak Devlog: Gamemaker is so good it almost makes me mad | 0:00 | 227 | |
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2024-11-10 | Robin Hood Hashmaps | 0:00 | 234 | |
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2024-11-09 | Gamemaker for Beginners: Making a 3D Camera | 0:00 | 187 | |
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2024-11-08 | November update | 0:00 | 305 | |
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