1. | Intermediate Python Game Development [Full Pygame Course] | 8:09:28 | |
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2. | I started a cult?! | Hangout/Gaming | 3:10:20 | | Cult of the Lamb
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3. | Pygame Summer Camp: Sugar Smash (Full course) | 2:47:35 | |
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4. | General Hangout | 20 Minutes Till Dawn | 2:24:01 | |
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5. | Chill Manor Greek and Roman levels | 2:20:17 | | Chill Manor
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6. | Legacy OpenGL and chill | Stellar Blade | 1:52:30 | | Stellar Blade
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7. | I've got an atomic heart | 1:51:05 | | Atomic Heart
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8. | General Hangout | Chill Manor | 1:45:16 | | Chill Manor
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9. | Gamedev Project 1: Coding (Python) | 1:38:11 | |
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10. | OpenGL with Python 1: Drawing our First Triangle (Graphics Programming Masterclass Week 1) | 1:33:28 | |
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11. | Vulkan with C++ 26: Cubemaps | 1:26:29 | |
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12. | Vulkan with C++ 21: Textures | 1:25:58 | |
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13. | WebGPU Realtime Raytracing: Acceleration Structures | 1:24:17 | |
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14. | Making a simple level editor with PyQt6 | 1:23:42 | |
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15. | SIMD in one Afternoon (AVX2 C++) | 1:23:23 | |
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16. | pygame for beginners 1: chilled long form coding session | 1:23:00 | |
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17. | OpenGL with C++ 5: Transformations | 1:21:23 | |
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18. | Chill Manor and chill | 1:17:35 | | Chill Manor
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19. | Vulkan with Python 21: Textures | 1:17:29 | |
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20. | Realtime Ray Tracing with Python 11: Acceleration Structures | 1:16:52 | |
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21. | Longform Coding Session: Let's make the prototype from the C++ Course | 1:15:28 | |
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22. | OpenGL with C++ 7: Model View Control Pattern | 1:14:23 | |
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23. | OpenGL with Python 2: Coordinate Systems and Cameras (Graphics Programming Masterclass Week 2) | 1:13:59 | |
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24. | WebGPU Realtime Raytracing: Multiple Models | 1:09:31 | |
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25. | Software Rendering 1: Drawing Lines | 1:05:11 | |
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26. | OpenGL with Python 19: Shadows | 1:04:17 | |
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27. | Software Rendering 4: View Frustum Clipping | 1:04:16 | |
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28. | OpenGL with Python 24: Deferred Shading | 1:04:03 | |
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29. | Chilled Longform coding session: porting QuickCG to SDL2 | 1:02:33 | |
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30. | Metal with SwiftUI 6: Lighting | 56:56 | |
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31. | Vulkan with C++ 16: Vertex Buffers | 56:54 | |
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32. | OpenGL with Python 4: Textures and Cubemaps (Graphics Programming Masterclass Week 4) | 56:23 | |
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33. | WebGPU for Beginners: First Person Camera | 56:07 | |
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34. | Vulkan with C++ 19: Uniform Buffer Objects | 55:23 | |
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35. | Playing my early games | 54:49 | |
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36. | OpenGL with Python 25: Screen Space Ambient Occlusion | 53:02 | |
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37. | WebGPU Realtime Raytracing: General Transforms | 51:14 | |
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38. | Realtime Raytracing in Python 8: Geometry Manager | 51:12 | |
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39. | Raycasting with Python Turtle | 51:04 | |
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40. | OpenGL with C++ 13: Compute Shaders | 50:13 | |
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41. | OpenGL with Python 9: Advanced Materials | 48:57 | |
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42. | PyOpenGL RayCasting: flat raycaster | 48:48 | |
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43. | Vulkan Tutorial 19: Textures (deprecated) | 48:17 | |
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44. | Vulkan with Python 12 Rendering | 48:15 | |
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45. | Vulkan with Python 19: Uniform Buffer Objects | 48:04 | |
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46. | OpenGL with Python 5.5: First Person Camera | 47:56 | |
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47. | Vulkan with Python 16: Vertex Buffers | 47:51 | |
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48. | RPG Maker MZ for Beginners 1: Building Terrain | 47:47 | | RPG Maker MZ
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49. | OpenGL Shader Programming 10: Static GLTF Models | 46:05 | |
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50. | MacOS Metal with SwiftUI 2: Transformations | 44:49 | |
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51. | Gameplay Programming 3: Collisions | 44:37 | |
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52. | Vulkan with C++ 12: Rendering | 42:19 | |
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53. | PyOpenGL RayCasting: optimizing the raycaster | 42:05 | |
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54. | OpenGL with C++ 6: First Person Camera | 42:02 | |
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55. | Vulkan with Python Tutorial 17.2 Copying Staging Buffer to Image (Deprecated) | 42:00 | |
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56. | OpenGL with Python 6: Blinn Phong Lighting | 41:55 | |
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57. | OpenGL with C++ 7: Loading Models | 41:29 | |
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58. | Vulkan with C++ 27: Multithreaded Job System | 40:24 | |
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59. | Affine Transformations | 39:39 | |
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60. | OpenGL with Python Tutorial 2: Coloured Triangle (deprecated) | 39:32 | |
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61. | Metal with SwiftUI 7: Billboards | 39:21 | |
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62. | macOS Metal with C++ 1: Project Setup | 39:19 | |
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63. | Software Rendering 7: Texture Mapping | 39:04 | |
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64. | Halloween Special: Reacting to Kpop | 39:01 | |
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65. | Realtime Raytracing in Python: Lighting | 38:10 | |
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66. | Vulkan with C++ 24: Loading Obj Models | 38:08 | |
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67. | Vulkan with C++ 08: Swapchain Creation | 38:01 | |
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68. | Vulkan with C++ 23: Depth Buffering | 37:37 | |
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69. | Realtime Raytracing in Python: getting data in | 37:17 | |
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70. | Metal with Swiftui: Vertex Lumping | 37:10 | |
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71. | Game development in PyGame: making a basic map | 37:07 | |
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72. | OpenGL with Python 15: Vertex Buffer Lumping | 37:03 | |
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73. | Game Engine Architecture in PyGame: Dynamic Optimisations | 36:51 | |
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74. | OpenGL with C++ 9: Static Geometry | 36:38 | |
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75. | Vulkan with C++ 11: Graphics Pipeline Creation | 35:48 | |
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76. | OpenGL with C++ 4: Textures | 35:36 | |
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77. | OpenGL with Python: Intro and Setup | 35:25 | |
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78. | OpenGL with C++ 11: Debugging | 35:05 | |
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79. | OpenGL with C++ 1: Intro and Setup | 34:50 | |
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80. | Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023] | 34:37 | |
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81. | OpenGL with Python: Getting data to the GPU | 34:11 | |
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82. | Vulkan with Python 08: Swapchain Creation | 33:56 | |
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83. | OpenGL with Python: Data Oriented Design and Numba Compilation | 33:49 | |
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84. | OpenGL with C++ 1: Hello Window! | 33:41 | |
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85. | WGPU for beginners 3: Shaders | 33:32 | |
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86. | OpenGL with C++ 2: What are Shaders? | 32:47 | |
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87. | Gamedev Project 2: Planning | 32:43 | |
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88. | OpenGL with C++ 2: Writing our First Shader | 32:35 | |
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89. | WebGPU for Beginners: Loading OBJ Models | 32:18 | |
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90. | OpenGL with C++ 3: Vertex Buffers | 31:56 | |
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91. | Vulkan Tutorial 16: Vertex Buffers (deprecated) | 31:46 | |
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92. | PyOpenGL: Raytracing Part 1 | 31:38 | |
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93. | Metal with SwiftUI 8: Multiple Shaders | 31:21 | |
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94. | Gameplay Programming 1: Third Person Camera | 31:21 | |
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95. | Making Tic Tac Toe with Godot | 31:20 | |
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96. | Metal with SwiftUI: Renderpasses and Post Processing | 31:11 | |
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97. | OpenGL with Python Tutorial 18: Skybox | 31:06 | |
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98. | Game Development in Rust: Undoing and Redoing Moves | 30:32 | | Rust
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99. | WGPU for beginners 2: making a blank screen | 30:23 | |
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100. | Vulkan Tutorial 18: 3D Perspective (deprecated) | 30:10 | |
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