GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 100 Videos With The Longest Duration by GetIntoGameDev


Video TitleDurationCategoryGame
1.Intermediate Python Game Development [Full Pygame Course]8:09:28
2.I started a cult?! | Hangout/Gaming3:10:20Cult of the Lamb
3.Pygame Summer Camp: Sugar Smash (Full course)2:47:35
4.General Hangout | 20 Minutes Till Dawn2:24:01
5.Chill Manor Greek and Roman levels2:20:17Chill Manor
6.Legacy OpenGL and chill | Stellar Blade1:52:30Stellar Blade
7.I've got an atomic heart1:51:05Atomic Heart
8.General Hangout | Chill Manor1:45:16Chill Manor
9.Gamedev Project 1: Coding (Python)1:38:11
10.OpenGL with Python 1: Drawing our First Triangle (Graphics Programming Masterclass Week 1)1:33:28
11.Vulkan with C++ 26: Cubemaps1:26:29
12.Vulkan with C++ 21: Textures1:25:58
13.WebGPU Realtime Raytracing: Acceleration Structures1:24:17
14.Making a simple level editor with PyQt61:23:42
15.SIMD in one Afternoon (AVX2 C++)1:23:23
16.pygame for beginners 1: chilled long form coding session1:23:00
17.OpenGL with C++ 5: Transformations1:21:23
18.Chill Manor and chill1:17:35Chill Manor
19.Vulkan with Python 21: Textures1:17:29
20.Realtime Ray Tracing with Python 11: Acceleration Structures1:16:52
21.Longform Coding Session: Let's make the prototype from the C++ Course1:15:28
22.OpenGL with C++ 7: Model View Control Pattern1:14:23
23.OpenGL with Python 2: Coordinate Systems and Cameras (Graphics Programming Masterclass Week 2)1:13:59
24.WebGPU Realtime Raytracing: Multiple Models1:09:31
25.Software Rendering 1: Drawing Lines1:05:11
26.OpenGL with Python 19: Shadows1:04:17
27.Software Rendering 4: View Frustum Clipping1:04:16
28.OpenGL with Python 24: Deferred Shading1:04:03
29.Chilled Longform coding session: porting QuickCG to SDL21:02:33
30.Metal with SwiftUI 6: Lighting56:56
31.Vulkan with C++ 16: Vertex Buffers56:54
32.OpenGL with Python 4: Textures and Cubemaps (Graphics Programming Masterclass Week 4)56:23
33.WebGPU for Beginners: First Person Camera56:07
34.Vulkan with C++ 19: Uniform Buffer Objects55:23
35.Playing my early games54:49
36.OpenGL with Python 25: Screen Space Ambient Occlusion53:02
37.WebGPU Realtime Raytracing: General Transforms51:14
38.Realtime Raytracing in Python 8: Geometry Manager51:12
39.Raycasting with Python Turtle51:04
40.OpenGL with C++ 13: Compute Shaders50:13
41.OpenGL with Python 9: Advanced Materials48:57
42.PyOpenGL RayCasting: flat raycaster48:48
43.Vulkan Tutorial 19: Textures (deprecated)48:17
44.Vulkan with Python 12 Rendering48:15
45.Vulkan with Python 19: Uniform Buffer Objects48:04
46.OpenGL with Python 5.5: First Person Camera47:56
47.Vulkan with Python 16: Vertex Buffers47:51
48.RPG Maker MZ for Beginners 1: Building Terrain47:47RPG Maker MZ
49.OpenGL Shader Programming 10: Static GLTF Models46:05
50.MacOS Metal with SwiftUI 2: Transformations44:49
51.Gameplay Programming 3: Collisions44:37
52.Vulkan with C++ 12: Rendering42:19
53.PyOpenGL RayCasting: optimizing the raycaster42:05
54.OpenGL with C++ 6: First Person Camera42:02
55.Vulkan with Python Tutorial 17.2 Copying Staging Buffer to Image (Deprecated)42:00
56.OpenGL with Python 6: Blinn Phong Lighting41:55
57.OpenGL with C++ 7: Loading Models41:29
58.Vulkan with C++ 27: Multithreaded Job System40:24
59.Affine Transformations39:39
60.OpenGL with Python Tutorial 2: Coloured Triangle (deprecated)39:32
61.Metal with SwiftUI 7: Billboards39:21
62.macOS Metal with C++ 1: Project Setup39:19
63.Software Rendering 7: Texture Mapping39:04
64.Halloween Special: Reacting to Kpop39:01
65.Realtime Raytracing in Python: Lighting38:10
66.Vulkan with C++ 24: Loading Obj Models38:08
67.Vulkan with C++ 08: Swapchain Creation38:01
68.Vulkan with C++ 23: Depth Buffering37:37
69.Realtime Raytracing in Python: getting data in37:17
70.Metal with Swiftui: Vertex Lumping37:10
71.Game development in PyGame: making a basic map37:07
72.OpenGL with Python 15: Vertex Buffer Lumping37:03
73.Game Engine Architecture in PyGame: Dynamic Optimisations36:51
74.OpenGL with C++ 9: Static Geometry36:38
75.Vulkan with C++ 11: Graphics Pipeline Creation35:48
76.OpenGL with C++ 4: Textures35:36
77.OpenGL with Python: Intro and Setup35:25
78.OpenGL with C++ 11: Debugging35:05
79.OpenGL with C++ 1: Intro and Setup34:50
80.Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]34:37
81.OpenGL with Python: Getting data to the GPU34:11
82.Vulkan with Python 08: Swapchain Creation33:56
83.OpenGL with Python: Data Oriented Design and Numba Compilation33:49
84.OpenGL with C++ 1: Hello Window!33:41
85.WGPU for beginners 3: Shaders33:32
86.OpenGL with C++ 2: What are Shaders?32:47
87.Gamedev Project 2: Planning32:43
88.OpenGL with C++ 2: Writing our First Shader32:35
89.WebGPU for Beginners: Loading OBJ Models32:18
90.OpenGL with C++ 3: Vertex Buffers31:56
91.Vulkan Tutorial 16: Vertex Buffers (deprecated)31:46
92.PyOpenGL: Raytracing Part 131:38
93.Metal with SwiftUI 8: Multiple Shaders31:21
94.Gameplay Programming 1: Third Person Camera31:21
95.Making Tic Tac Toe with Godot31:20
96.Metal with SwiftUI: Renderpasses and Post Processing31:11
97.OpenGL with Python Tutorial 18: Skybox31:06
98.Game Development in Rust: Undoing and Redoing Moves30:32Rust
99.WGPU for beginners 2: making a blank screen30:23
100.Vulkan Tutorial 18: 3D Perspective (deprecated)30:10