GetIntoGameDev

GetIntoGameDev

Views:
674,147
Subscribers:
15,700
Videos:
826
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.7 thousand subscribers, with his content totaling more than 674.15 thousand views views across 826 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 100 Most Liked Videos by GetIntoGameDev


Video TitleRatingCategoryGame
1.OpenGL with Python 1: Intro and Setup469
2.Vertex Buffer Objects and Vertex Array Objects370
3.OpenGL with Python 2: Drawing a Triangle245
4.A Quick Overview of Vulkan Components231
5.How long does it take to learn OpenGL?208
6.Metal with SwiftUI 1: Hello Triangle!196
7.Intro to Vulkan183
8.WebGL is over, long live WebGPU178
9.Game Development in Rust 0: Introduction, Cargo and SDL2172
10.Breaking up with OpenGL153
11.WebGPU for Beginners 01: Node Package Manager129
12.Vulkan with C++ 01: Including Vulkan116
13.Vulkan with C++ 13: Multithreaded Rendering115
14.The Five Stages of Learning OpenGL110
15.WebGPU Realtime Ray Tracing: Compute Shaders 101103
16.Vulkan with C++ 02: Creating an Instance102
17.Game Development in Rust 2: Error Propagation101
18.Game Development in Rust 1: Ownership98
19.Vulkan Graphics Pipeline Components93
20.Software Rendering 0: Project Overview and Setup93
21.How long does it take to learn Vulkan?89
22.Ray Tracing with Bounding Volume Hierarchies88
23.OpenGL with Python 3: Adding Textures88
24.Data Oriented Design: Introduction86
25.OpenGL with Python Tutorial 1: Window Creation (deprecated)85
26.Realtime Raytracing in Python: Compute Shaders 10183
27.Metal with SwiftUI 0: Why use Metal?82
28.OpenGL with C++ 1: Intro and Setup77
29.WGPU for beginners 1: window and event loop111
30.Memory Allocation Algorithms84
31.OpenGL with Python 5: Loading Obj Models70
32.Vulkan with C++ 03: Validation Layers69
33.OpenGL with Python 1: Drawing our First Triangle (Graphics Programming Masterclass Week 1)68
34.OpenGL with Python 4: Applying Transformations66
35.Vulkan with Python Tutorial 1: Intro and Setup (deprecated)65
36.3D Graphics for Absolute Beginners65
37.The Vulkan Rendering Process61
38.MacOS Metal with SwiftUI 2: Transformations59
39.Buffers in Computer Graphics58
40.Vulkan Tutorial 01: Intro and Setup (deprecated)57
41.WebGPU for Beginners 05: Hello Triangle!57
42.Introduction to Raytracing56
43.Vulkan with C++, Stage 1: App Structure69
44.Metal with SwiftUI: Realtime Ray Tracing, Compute Shaders55
45.Intermediate Python Game Development [Full Pygame Course]54
46.Vulkan with C++ 14: Push Constants53
47.Vulkan with C++ 11: Graphics Pipeline Creation50
48.How to get started learning Game Development?49
49.Vulkan with C++ 08: Swapchain Creation48
50.realtime raytracing is possible in Python48
51.Programming Advice for Beginners48
52.Vulkan with C++ 04: Physical Devices47
53.Software Rendering 1: Drawing Lines46
54.WebGPU Realtime Ray Tracing: Getting Data in45
55.OpenGL with Python: Intro and Setup51
56.Projection and View Transforms Conclusively Explained44
57.Maths for Game Development: Series Introduction44
58.Software Rendering: Clearing the Screen50
59.macOS Metal with C++ 1: Project Setup45
60.Vulkan with C++ 12: Rendering42
61.Book Review: The Intellectual Life42Review
62.Give compute shader raytracing a significant speedup with this one trick.42
63.MacBook Pro M1 Pro Unboxing41
64.Vulkan with C++ 09: Image Views41
65.OpenGL Shader Programming Tutorial 1: Uniform Blocks and Uniform Buffer Objects41
66.Vulkan with C++ 05: Queue Families41
67.WGPU for beginners 1: window and event loop (glfw)50
68.Game Development in Rust 5: SDL Events40
69.WebGPU for Beginners 02: Webpack40
70.OpenGL Oversimplified 0: how to start learning OpenGL40
71.GPU Memory Alignment and Padding40
72.Vulkan with Python 01: Importing Vulkan39
73.WebGPU for Beginners 04: Installing WebGPU and checking for suppport39
74.WGPU for beginners 2: making a blank screen55
75.Vulkan with C++ 21: Textures38
76.High Performance Rendering48
77.Game Development in Rust 4: Lifetimes and more OOP38
78.Making Tic Tac Toe with Godot37
79.OpenGL with C++ 1: Hello Window!37
80.Vulkan Compute Shader Raytracing 1: A single sphere37
81.Vulkan with C++ 10 SPIR V Files37
82.Computer Graphics Masterclass Preview (weeks 1-5)37Preview
83.Vulkan with C++ 07: Window Surface Creation36
84.Vulkan with C++, Stage 2: Instance Creation38
85.Hair Physics83
86.a minimal c++ metal project with glfw and cmake36
87.Concurrent Programming: Compute Shaders40
88.Make your GPU work for you! #gamedev #coding #gamedevelopment34
89.SIMD in one Afternoon (AVX2 C++)34
90.Ada for Game Developers: Installation and Setup34
91.Game Development in Rust 3: Structs33
92.WebGPU for Beginners 03: Typescript and Webpack33
93.Learning skills saved me | Building a skill stack33
94.Vulkan with C++ 6: Logical Devices32
95.Metal with SwiftUI: Making an App48
96.Vulkan with C++ 16: Vertex Buffers32
97.OpenGL with C++ 6: First Person Camera32
98.Gameplay Programming 1: Transformation Systems31
99.Vulkan with C++, Stage 13: Multithreaded Rendering36
100.OpenGL with C++ 6: Design Patterns31