GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 100 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
1.OpenGL with Python 1: Intro and Setup64
2.Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake]42
3.Vertex Buffer Objects and Vertex Array Objects38
4.Vulkan with C++, Stage 2: Instance Creation33
5.OpenGL with Python 2: Drawing a Triangle31
6.Metal with SwiftUI 1: Hello Triangle!27
7.Breaking up with OpenGL25
8.OpenGL with Python 1: Drawing our First Triangle (Graphics Programming Masterclass Week 1)24
9.OpenGL with Python 6: Blinn Phong Lighting24
10.OpenGL with Python 5: Loading Obj Models22
11.OpenGL with C++ 1: Hello Window!22
12.The Five Stages of Learning OpenGL21
13.Vulkan with Python Tutorial 1: Intro and Setup (deprecated)21
14.Game Development in Rust 5: SDL Events21
15.How long does it take to learn Vulkan?20
16.Vulkan with C++, Stage 1: App Structure19
17.How to start programming in 2023, advice for beginners18
18.OpenGL with Python 3: Adding Textures18
19.WebGL is over, long live WebGPU17
20.How long does it take to learn OpenGL?17
21.WebGPU for Beginners 05: Hello Triangle!17
22.WebGPU for Beginners 07: Transformations16
23.Vulkan with C++ 13: Multithreaded Rendering15
24.OpenGL with Python Tutorial 1: Window Creation (deprecated)15
25.Game Development in Rust 1: Ownership15
26.Vulkan with C++ 12: Rendering15
27.Introducing PyKrasue: a faster Pygame14
28.A Quick Overview of Vulkan Components14
29.Vulkan with C++ 01: Including Vulkan14
30.What's your favourite programming language?14
31.Give compute shader raytracing a significant speedup with this one trick.14
32.Two Dimensional Boob Physics14
33.The Vulkan Rendering Process14
34.GIGD behind the scenes (1000 subscriber special, thank you all!)13
35.OpenGL with Python: Intro and Setup13
36.Vulkan with C++ 25: Directional Lighting13
37.Realtime Ray Tracing with Python 13 Image Based Lighting12
38.Vulkan with C++ 27: Multithreaded Job System12
39.Software Rendering 0: Project Overview and Setup12
40.Realtime Raytracing in Python 9: Hybrid Raytracer12
41.Vulkan Tutorial 01: Intro and Setup (deprecated)12
42.Game Development in Rust 0: Introduction, Cargo and SDL212
43.Humans vs Corporations | Grow like a weed12
44.Intro to Vulkan11
45.WGPU for beginners 1: window and event loop11
46.Data Oriented Design: Introduction11
47.Ada for Game Developers 3: Functions and Procedures11
48.Realtime Raytracing Performance: Hardware Matters11
49.WebGPU for Beginners 06: Vertex Buffers11
50.September 2024 Update10
51.Ada for Game Developers: Installation and Setup10
52.WebGPU for Beginners 01: Node Package Manager10
53.Gamedev Project 2: Planning10
54.Introduction to Raytracing10
55.Realtime Raytracing in Python: Compute Shaders 10110
56.Vulkan with C++ 02: Creating an Instance10
57.3D Graphics for Absolute Beginners10
58.realtime raytracing is possible in Python10
59.10k Subscriber Special10
60.Python Multiplayer: Making a Chat Program Part 110
61.OpenGL with C++ 6: First Person Camera10
62.Making Tic Tac Toe with Godot10
63.OpenGL with Python 5.5: First Person Camera10
64.Memory Allocation Algorithms9
65.Learning skills saved me | Building a skill stack9
66.Vulkan with C++, Stage 9: Shader Objects9
67.Game Developer Mentality9
68.Ada for Game Developers: Tic Tac Toe Stage 19
69.OpenGL with C++ 6: Design Patterns9
70.Travel Vlog 1: Andrew in Paris9
71.Announcing Arts et Metiers: a free and open source data oriented game framework9
72.OpenGL with Python 4: Applying Transformations9
73.Matrix Transformations in Computer Graphics9
74.GUI Programming in Python: Let's make a level editor (part 2/5)9
75.Windows Programming 1: I showed you my HWND, please respond.9
76.OpenGL with Python Tutorial 7 Phong Lighting (deprecated)9
77.OpenGL with Python Tutorial 3: Textures (deprecated)9
78.Bro, if your game doesn’t run at 10,000 frames per second are you even serious?9
79.Computer Graphics Masterclass Preview (weeks 1-5)9Preview
80.Realtime Raytracing: Recursive Reflections8
81.Devlog: Improved map editor | My goals for 20248
82.GetIntoGainz 1: Why Weight?8
83.macOS Metal with C++ 2: Shaders8
84.Code Review: matplotlib raytracer8Review
85.Data Oriented Design: Creating and Deleting Objects8
86.Python Multiplayer Making a Chat Program Part 28
87.Vulkan with C++, Stage 3: Validation Layers8
88.Metal with SwiftUI: Making an App8
89.what I've been up to8
90.Vulkan Graphics Pipeline Components8
91.Vulkan with Python 01: Importing Vulkan8
92.OpenGL with Python 5: Loading Obj Models8
93.Data Oriented Design: Managed Arrays8
94.How fast are Python loops?7
95.High Performance Rendering7
96.Devlog: skeletal animations are working7
97.Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]7
98.WebGPU for Beginners 08: Textures7
99.Vulkan with C++ 15: Swapchain Recreation7
100.Computer Graphics Project Presentation7