GetIntoGameDev

GetIntoGameDev

Views:
668,084
Subscribers:
15,300
Videos:
816
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.3 thousand subscribers, with his content totaling more than 668.08 thousand views views across 816 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 100 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
1.OpenGL with Python 1: Intro and Setup64
2.Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake]42
3.Vertex Buffer Objects and Vertex Array Objects38
4.Vulkan with C++, Stage 2: Instance Creation33
5.OpenGL with Python 2: Drawing a Triangle31
6.Metal with SwiftUI 1: Hello Triangle!27
7.Breaking up with OpenGL25
8.OpenGL with Python 1: Drawing our First Triangle (Graphics Programming Masterclass Week 1)24
9.OpenGL with Python 6: Blinn Phong Lighting24
10.OpenGL with Python 5: Loading Obj Models22
11.OpenGL with C++ 1: Hello Window!22
12.Game Development in Rust 5: SDL Events21
13.The Five Stages of Learning OpenGL21
14.Vulkan with Python Tutorial 1: Intro and Setup (deprecated)21
15.How long does it take to learn Vulkan?20
16.Vulkan with C++, Stage 1: App Structure19
17.OpenGL with Python 3: Adding Textures18
18.How to start programming in 2023, advice for beginners18
19.WebGPU for Beginners 05: Hello Triangle!17
20.How long does it take to learn OpenGL?17
21.WebGL is over, long live WebGPU17
22.WebGPU for Beginners 07: Transformations16
23.Game Development in Rust 1: Ownership15
24.Vulkan with C++ 13: Multithreaded Rendering15
25.Vulkan with C++ 12: Rendering15
26.OpenGL with Python Tutorial 1: Window Creation (deprecated)15
27.The Vulkan Rendering Process14
28.A Quick Overview of Vulkan Components14
29.Introducing PyKrasue: a faster Pygame14
30.Vulkan with C++ 01: Including Vulkan14
31.What's your favourite programming language?14
32.Two Dimensional Boob Physics14
33.Give compute shader raytracing a significant speedup with this one trick.14
34.GIGD behind the scenes (1000 subscriber special, thank you all!)13
35.OpenGL with Python: Intro and Setup13
36.Vulkan with C++ 25: Directional Lighting13
37.Game Development in Rust 0: Introduction, Cargo and SDL212
38.Realtime Ray Tracing with Python 13 Image Based Lighting12
39.Realtime Raytracing in Python 9: Hybrid Raytracer12
40.Vulkan with C++ 27: Multithreaded Job System12
41.Software Rendering 0: Project Overview and Setup12
42.Humans vs Corporations | Grow like a weed12
43.Vulkan Tutorial 01: Intro and Setup (deprecated)12
44.WebGPU for Beginners 06: Vertex Buffers11
45.Ada for Game Developers 3: Functions and Procedures11
46.Realtime Raytracing Performance: Hardware Matters11
47.Intro to Vulkan11
48.Data Oriented Design: Introduction11
49.WGPU for beginners 1: window and event loop11
50.Introduction to Raytracing10
51.Vulkan with C++ 02: Creating an Instance10
52.Gamedev Project 2: Planning10
53.OpenGL with C++ 6: First Person Camera10
54.3D Graphics for Absolute Beginners10
55.September 2024 Update10
56.Ada for Game Developers: Installation and Setup10
57.realtime raytracing is possible in Python10
58.10k Subscriber Special10
59.Realtime Raytracing in Python: Compute Shaders 10110
60.Python Multiplayer: Making a Chat Program Part 110
61.Making Tic Tac Toe with Godot10
62.WebGPU for Beginners 01: Node Package Manager10
63.OpenGL with Python 5.5: First Person Camera10
64.Game Developer Mentality9
65.Announcing Arts et Metiers: a free and open source data oriented game framework9
66.Ada for Game Developers: Tic Tac Toe Stage 19
67.OpenGL with Python Tutorial 3: Textures (deprecated)9
68.Travel Vlog 1: Andrew in Paris9
69.Learning skills saved me | Building a skill stack9
70.OpenGL with Python 4: Applying Transformations9
71.Vulkan with C++, Stage 9: Shader Objects9
72.Memory Allocation Algorithms9
73.Windows Programming 1: I showed you my HWND, please respond.9
74.OpenGL with C++ 6: Design Patterns9
75.Bro, if your game doesn’t run at 10,000 frames per second are you even serious?9
76.GUI Programming in Python: Let's make a level editor (part 2/5)9
77.Matrix Transformations in Computer Graphics9
78.Computer Graphics Masterclass Preview (weeks 1-5)9Preview
79.OpenGL with Python Tutorial 7 Phong Lighting (deprecated)9
80.macOS Metal with C++ 2: Shaders8
81.Vulkan with Python 01: Importing Vulkan8
82.Realtime Raytracing: Recursive Reflections8
83.Vulkan with C++, Stage 3: Validation Layers8
84.what I've been up to8
85.Data Oriented Design: Creating and Deleting Objects8
86.Vulkan Graphics Pipeline Components8
87.Devlog: Improved map editor | My goals for 20248
88.GetIntoGainz 1: Why Weight?8
89.Code Review: matplotlib raytracer8Review
90.OpenGL with Python 5: Loading Obj Models8
91.Metal with SwiftUI: Making an App8
92.Data Oriented Design: Managed Arrays8
93.Python Multiplayer Making a Chat Program Part 28
94.High Performance Rendering7
95.MacOS Metal with SwiftUI 2: Transformations7
96.Vulkan with C++ 15: Swapchain Recreation7
97.How fast are Python loops?7
98.Nak's Quest Devlog: What a wonderful world7
99.Realtime Ray Marching 5: Normals7
100.Ada for Game Developers: Modules and Packages7