GetIntoGameDev

GetIntoGameDev

Views:
641,055
Subscribers:
14,800
Videos:
796
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.8 thousand subscribers, with his content totaling more than 641.06 thousand views views across 796 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 100 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
1.OpenGL with Python 1: Intro and Setup64
2.Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake]42
3.Vertex Buffer Objects and Vertex Array Objects38
4.Vulkan with C++, Stage 2: Instance Creation33
5.OpenGL with Python 2: Drawing a Triangle31
6.Metal with SwiftUI 1: Hello Triangle!27
7.Breaking up with OpenGL25
8.OpenGL with Python 1: Drawing our First Triangle (Graphics Programming Masterclass Week 1)24
9.OpenGL with Python 6: Blinn Phong Lighting24
10.OpenGL with Python 5: Loading Obj Models22
11.OpenGL with C++ 1: Hello Window!22
12.Game Development in Rust 5: SDL Events21
13.Vulkan with Python Tutorial 1: Intro and Setup (deprecated)21
14.The Five Stages of Learning OpenGL21
15.How long does it take to learn Vulkan?20
16.Vulkan with C++, Stage 1: App Structure19
17.OpenGL with Python 3: Adding Textures18
18.How to start programming in 2023, advice for beginners18
19.WebGL is over, long live WebGPU17
20.How long does it take to learn OpenGL?17
21.WebGPU for Beginners 05: Hello Triangle!17
22.WebGPU for Beginners 07: Transformations16
23.Vulkan with C++ 13: Multithreaded Rendering15
24.OpenGL with Python Tutorial 1: Window Creation (deprecated)15
25.Game Development in Rust 1: Ownership15
26.Vulkan with C++ 12: Rendering15
27.The Vulkan Rendering Process14
28.A Quick Overview of Vulkan Components14
29.Vulkan with C++ 01: Including Vulkan14
30.What's your favourite programming language?14
31.Give compute shader raytracing a significant speedup with this one trick.14
32.Introducing PyKrasue: a faster Pygame14
33.Two Dimensional Boob Physics14
34.GIGD behind the scenes (1000 subscriber special, thank you all!)13
35.Vulkan with C++ 25: Directional Lighting13
36.OpenGL with Python: Intro and Setup13
37.Realtime Ray Tracing with Python 13 Image Based Lighting12
38.Vulkan Tutorial 01: Intro and Setup (deprecated)12
39.Realtime Raytracing in Python 9: Hybrid Raytracer12
40.Humans vs Corporations | Grow like a weed12
41.Vulkan with C++ 27: Multithreaded Job System12
42.Software Rendering 0: Project Overview and Setup12
43.Game Development in Rust 0: Introduction, Cargo and SDL212
44.WebGPU for Beginners 06: Vertex Buffers11
45.WGPU for beginners 1: window and event loop11
46.Ada for Game Developers 3: Functions and Procedures11
47.Intro to Vulkan11
48.Data Oriented Design: Introduction11
49.Realtime Raytracing Performance: Hardware Matters11
50.OpenGL with C++ 6: First Person Camera10
51.Ada for Game Developers: Installation and Setup10
52.Vulkan with C++ 02: Creating an Instance10
53.Gamedev Project 2: Planning10
54.10k Subscriber Special10
55.September 2024 Update10
56.3D Graphics for Absolute Beginners10
57.Python Multiplayer: Making a Chat Program Part 110
58.realtime raytracing is possible in Python10
59.Making Tic Tac Toe with Godot10
60.WebGPU for Beginners 01: Node Package Manager10
61.Realtime Raytracing in Python: Compute Shaders 10110
62.OpenGL with Python 5.5: First Person Camera10
63.Introduction to Raytracing10
64.Ada for Game Developers: Tic Tac Toe Stage 19
65.Game Developer Mentality9
66.Learning skills saved me | Building a skill stack9
67.Bro, if your game doesn’t run at 10,000 frames per second are you even serious?9
68.OpenGL with Python 4: Applying Transformations9
69.Vulkan with C++, Stage 9: Shader Objects9
70.Matrix Transformations in Computer Graphics9
71.GUI Programming in Python: Let's make a level editor (part 2/5)9
72.Computer Graphics Masterclass Preview (weeks 1-5)9Preview
73.Travel Vlog 1: Andrew in Paris9
74.OpenGL with C++ 6: Design Patterns9
75.OpenGL with Python Tutorial 7 Phong Lighting (deprecated)9
76.OpenGL with Python Tutorial 3: Textures (deprecated)9
77.Memory Allocation Algorithms9
78.Windows Programming 1: I showed you my HWND, please respond.9
79.Announcing Arts et Metiers: a free and open source data oriented game framework9
80.Devlog: Improved map editor | My goals for 20248
81.Realtime Raytracing: Recursive Reflections8
82.Vulkan with Python 01: Importing Vulkan8
83.GetIntoGainz 1: Why Weight?8
84.Code Review: matplotlib raytracer8Review
85.what I've been up to8
86.Vulkan with C++, Stage 3: Validation Layers8
87.Data Oriented Design: Creating and Deleting Objects8
88.Metal with SwiftUI: Making an App8
89.Python Multiplayer Making a Chat Program Part 28
90.Vulkan Graphics Pipeline Components8
91.Data Oriented Design: Managed Arrays8
92.OpenGL with Python 5: Loading Obj Models8
93.macOS Metal with C++ 2: Shaders8
94.WGPU for beginners 1: window and event loop (glfw)7
95.How fast are Python loops?7
96.Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]7
97.Intermediate Python Game Development [Full Pygame Course]7
98.Vulkan with C++ 21: Textures7
99.Vulkan with C++ 15: Swapchain Recreation7
100.Game Development in Rust 3: Structs7