1. | OpenGL with Python 1: Intro and Setup | 64 | |
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2. | Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake] | 42 | |
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3. | Vertex Buffer Objects and Vertex Array Objects | 38 | |
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4. | Vulkan with C++, Stage 2: Instance Creation | 33 | |
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5. | OpenGL with Python 2: Drawing a Triangle | 31 | |
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6. | Metal with SwiftUI 1: Hello Triangle! | 27 | |
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7. | Breaking up with OpenGL | 25 | |
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8. | OpenGL with Python 1: Drawing our First Triangle (Graphics Programming Masterclass Week 1) | 24 | |
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9. | OpenGL with Python 6: Blinn Phong Lighting | 24 | |
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10. | OpenGL with Python 5: Loading Obj Models | 22 | |
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11. | OpenGL with C++ 1: Hello Window! | 22 | |
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12. | The Five Stages of Learning OpenGL | 21 | |
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13. | Vulkan with Python Tutorial 1: Intro and Setup (deprecated) | 21 | |
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14. | Game Development in Rust 5: SDL Events | 21 | |
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15. | How long does it take to learn Vulkan? | 20 | |
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16. | Vulkan with C++, Stage 1: App Structure | 19 | |
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17. | How to start programming in 2023, advice for beginners | 18 | |
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18. | OpenGL with Python 3: Adding Textures | 18 | |
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19. | WebGL is over, long live WebGPU | 17 | |
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20. | How long does it take to learn OpenGL? | 17 | |
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21. | WebGPU for Beginners 05: Hello Triangle! | 17 | |
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22. | WebGPU for Beginners 07: Transformations | 16 | |
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23. | Vulkan with C++ 13: Multithreaded Rendering | 15 | |
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24. | OpenGL with Python Tutorial 1: Window Creation (deprecated) | 15 | |
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25. | Game Development in Rust 1: Ownership | 15 | |
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26. | Vulkan with C++ 12: Rendering | 15 | |
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27. | Introducing PyKrasue: a faster Pygame | 14 | |
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28. | A Quick Overview of Vulkan Components | 14 | |
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29. | Vulkan with C++ 01: Including Vulkan | 14 | |
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30. | What's your favourite programming language? | 14 | |
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31. | Give compute shader raytracing a significant speedup with this one trick. | 14 | |
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32. | Two Dimensional Boob Physics | 14 | |
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33. | The Vulkan Rendering Process | 14 | |
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34. | GIGD behind the scenes (1000 subscriber special, thank you all!) | 13 | |
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35. | OpenGL with Python: Intro and Setup | 13 | |
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36. | Vulkan with C++ 25: Directional Lighting | 13 | |
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37. | Realtime Ray Tracing with Python 13 Image Based Lighting | 12 | |
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38. | Vulkan with C++ 27: Multithreaded Job System | 12 | |
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39. | Software Rendering 0: Project Overview and Setup | 12 | |
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40. | Realtime Raytracing in Python 9: Hybrid Raytracer | 12 | |
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41. | Vulkan Tutorial 01: Intro and Setup (deprecated) | 12 | |
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42. | Game Development in Rust 0: Introduction, Cargo and SDL2 | 12 | |
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43. | Humans vs Corporations | Grow like a weed | 12 | |
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44. | Intro to Vulkan | 11 | |
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45. | WGPU for beginners 1: window and event loop | 11 | |
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46. | Data Oriented Design: Introduction | 11 | |
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47. | Ada for Game Developers 3: Functions and Procedures | 11 | |
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48. | Realtime Raytracing Performance: Hardware Matters | 11 | |
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49. | WebGPU for Beginners 06: Vertex Buffers | 11 | |
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50. | September 2024 Update | 10 | |
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51. | Ada for Game Developers: Installation and Setup | 10 | |
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52. | WebGPU for Beginners 01: Node Package Manager | 10 | |
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53. | Gamedev Project 2: Planning | 10 | |
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54. | Introduction to Raytracing | 10 | |
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55. | Realtime Raytracing in Python: Compute Shaders 101 | 10 | |
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56. | Vulkan with C++ 02: Creating an Instance | 10 | |
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57. | 3D Graphics for Absolute Beginners | 10 | |
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58. | realtime raytracing is possible in Python | 10 | |
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59. | 10k Subscriber Special | 10 | |
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60. | Python Multiplayer: Making a Chat Program Part 1 | 10 | |
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61. | OpenGL with C++ 6: First Person Camera | 10 | |
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62. | Making Tic Tac Toe with Godot | 10 | |
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63. | OpenGL with Python 5.5: First Person Camera | 10 | |
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64. | Memory Allocation Algorithms | 9 | |
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65. | Learning skills saved me | Building a skill stack | 9 | |
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66. | Vulkan with C++, Stage 9: Shader Objects | 9 | |
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67. | Game Developer Mentality | 9 | |
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68. | Ada for Game Developers: Tic Tac Toe Stage 1 | 9 | |
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69. | OpenGL with C++ 6: Design Patterns | 9 | |
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70. | Travel Vlog 1: Andrew in Paris | 9 | |
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71. | Announcing Arts et Metiers: a free and open source data oriented game framework | 9 | |
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72. | OpenGL with Python 4: Applying Transformations | 9 | |
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73. | Matrix Transformations in Computer Graphics | 9 | |
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74. | GUI Programming in Python: Let's make a level editor (part 2/5) | 9 | |
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75. | Windows Programming 1: I showed you my HWND, please respond. | 9 | |
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76. | OpenGL with Python Tutorial 7 Phong Lighting (deprecated) | 9 | |
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77. | OpenGL with Python Tutorial 3: Textures (deprecated) | 9 | |
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78. | Bro, if your game doesnβt run at 10,000 frames per second are you even serious? | 9 | |
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79. | Computer Graphics Masterclass Preview (weeks 1-5) | 9 | Preview |
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80. | Realtime Raytracing: Recursive Reflections | 8 | |
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81. | Devlog: Improved map editor | My goals for 2024 | 8 | |
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82. | GetIntoGainz 1: Why Weight? | 8 | |
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83. | macOS Metal with C++ 2: Shaders | 8 | |
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84. | Code Review: matplotlib raytracer | 8 | Review |
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85. | Data Oriented Design: Creating and Deleting Objects | 8 | |
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86. | Python Multiplayer Making a Chat Program Part 2 | 8 | |
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87. | Vulkan with C++, Stage 3: Validation Layers | 8 | |
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88. | Metal with SwiftUI: Making an App | 8 | |
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89. | what I've been up to | 8 | |
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90. | Vulkan Graphics Pipeline Components | 8 | |
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91. | Vulkan with Python 01: Importing Vulkan | 8 | |
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92. | OpenGL with Python 5: Loading Obj Models | 8 | |
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93. | Data Oriented Design: Managed Arrays | 8 | |
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94. | How fast are Python loops? | 7 | |
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95. | High Performance Rendering | 7 | |
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96. | Devlog: skeletal animations are working | 7 | |
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97. | Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023] | 7 | |
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98. | WebGPU for Beginners 08: Textures | 7 | |
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99. | Vulkan with C++ 15: Swapchain Recreation | 7 | |
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100. | Computer Graphics Project Presentation | 7 | |
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