GetIntoGameDev

GetIntoGameDev

Views:
674,147
Subscribers:
15,700
Videos:
826
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.7 thousand subscribers, with his content totaling more than 674.15 thousand views views across 826 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 100 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
1.OpenGL with Python 1: Intro and Setup64
2.Setting up an OpenGL Project in Ubuntu [VSCode, GLFW, GLAD, CMake]42
3.Vertex Buffer Objects and Vertex Array Objects38
4.Vulkan with C++, Stage 2: Instance Creation33
5.OpenGL with Python 2: Drawing a Triangle31
6.Metal with SwiftUI 1: Hello Triangle!27
7.Breaking up with OpenGL25
8.OpenGL with Python 1: Drawing our First Triangle (Graphics Programming Masterclass Week 1)24
9.OpenGL with Python 6: Blinn Phong Lighting24
10.OpenGL with Python 5: Loading Obj Models22
11.OpenGL with C++ 1: Hello Window!22
12.The Five Stages of Learning OpenGL21
13.Game Development in Rust 5: SDL Events21
14.Vulkan with Python Tutorial 1: Intro and Setup (deprecated)21
15.How long does it take to learn Vulkan?20
16.Vulkan with C++, Stage 1: App Structure19
17.How to start programming in 2023, advice for beginners18
18.OpenGL with Python 3: Adding Textures18
19.How long does it take to learn OpenGL?17
20.WebGPU for Beginners 05: Hello Triangle!17
21.WebGL is over, long live WebGPU17
22.WebGPU for Beginners 07: Transformations16
23.OpenGL with Python Tutorial 1: Window Creation (deprecated)15
24.Game Development in Rust 1: Ownership15
25.Vulkan with C++ 13: Multithreaded Rendering15
26.Vulkan with C++ 12: Rendering15
27.Introducing PyKrasue: a faster Pygame14
28.What's your favourite programming language?14
29.A Quick Overview of Vulkan Components14
30.Vulkan with C++ 01: Including Vulkan14
31.The Vulkan Rendering Process14
32.Two Dimensional Boob Physics14
33.Give compute shader raytracing a significant speedup with this one trick.14
34.GIGD behind the scenes (1000 subscriber special, thank you all!)13
35.OpenGL with Python: Intro and Setup13
36.Vulkan with C++ 25: Directional Lighting13
37.Realtime Ray Tracing with Python 13 Image Based Lighting12
38.Game Development in Rust 0: Introduction, Cargo and SDL212
39.Humans vs Corporations | Grow like a weed12
40.Vulkan with C++ 27: Multithreaded Job System12
41.Software Rendering 0: Project Overview and Setup12
42.Realtime Raytracing in Python 9: Hybrid Raytracer12
43.Vulkan Tutorial 01: Intro and Setup (deprecated)12
44.WebGPU for Beginners 06: Vertex Buffers11
45.Realtime Raytracing Performance: Hardware Matters11
46.Data Oriented Design: Introduction11
47.WGPU for beginners 1: window and event loop11
48.Ada for Game Developers 3: Functions and Procedures11
49.Intro to Vulkan11
50.Ada for Game Developers: Installation and Setup10
51.Python Multiplayer: Making a Chat Program Part 110
52.Gamedev Project 2: Planning10
53.OpenGL with C++ 6: First Person Camera10
54.Realtime Raytracing in Python: Compute Shaders 10110
55.10k Subscriber Special10
56.3D Graphics for Absolute Beginners10
57.realtime raytracing is possible in Python10
58.Making Tic Tac Toe with Godot10
59.WebGPU for Beginners 01: Node Package Manager10
60.September 2024 Update10
61.OpenGL with Python 5.5: First Person Camera10
62.Introduction to Raytracing10
63.Vulkan with C++ 02: Creating an Instance10
64.Ada for Game Developers: Tic Tac Toe Stage 19
65.Travel Vlog 1: Andrew in Paris9
66.Computer Graphics Masterclass Preview (weeks 1-5)9Preview
67.Bro, if your game doesn’t run at 10,000 frames per second are you even serious?9
68.Windows Programming 1: I showed you my HWND, please respond.9
69.Vulkan with C++, Stage 9: Shader Objects9
70.OpenGL with Python Tutorial 3: Textures (deprecated)9
71.GUI Programming in Python: Let's make a level editor (part 2/5)9
72.Matrix Transformations in Computer Graphics9
73.OpenGL with C++ 6: Design Patterns9
74.Announcing Arts et Metiers: a free and open source data oriented game framework9
75.OpenGL with Python 4: Applying Transformations9
76.OpenGL with Python Tutorial 7 Phong Lighting (deprecated)9
77.Learning skills saved me | Building a skill stack9
78.Memory Allocation Algorithms9
79.Game Developer Mentality9
80.Vulkan Graphics Pipeline Components8
81.Python Multiplayer Making a Chat Program Part 28
82.macOS Metal with C++ 2: Shaders8
83.Code Review: matplotlib raytracer8Review
84.Vulkan with C++, Stage 3: Validation Layers8
85.Realtime Raytracing: Recursive Reflections8
86.Data Oriented Design: Managed Arrays8
87.Vulkan with Python 01: Importing Vulkan8
88.Data Oriented Design: Creating and Deleting Objects8
89.OpenGL with Python 5: Loading Obj Models8
90.what I've been up to8
91.Devlog: Improved map editor | My goals for 20248
92.Metal with SwiftUI: Making an App8
93.GetIntoGainz 1: Why Weight?8
94.High Performance Rendering7
95.Vulkan with C++ 15: Swapchain Recreation7
96.GetIntoGainz 3: Something that can't be faked7
97.Intermediate Python Game Development [Full Pygame Course]7
98.Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]7
99.Vulkan with C++ 21: Textures7
100.OpenGL Oversimplified 0: how to start learning OpenGL7