1. | ...and that's textures! 👋 | 10 | |
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2. | GetIntoGameDev Live: Blowing off steam (08.06.25) | 0 | |
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3. | Changing seasons, starting work on a Vulkan C++ Engine | 38 | |
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4. | Hello Triangle! 👋 #gamedev #opengl #programming | 25 | |
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5. | Tired of VSCode? Try KATE! | 51 | |
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6. | The Alice Madness Returns we got is a little different to the original proposal. | 21 | | Alice: Madness Returns
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7. | Static gltf models in wgpu | 18 | |
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8. | A short talk I gave on low level Python | 32 | |
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9. | Vulkan with C++, Stage 25: Triangle Edges | 10 | |
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10. | Python, C, C++, Rust and Ada: my thoughts | 48 | |
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11. | GetIntoGameDev Season 4 Trailer | 26 | |
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12. | 2024 Halloween Special | 4 | |
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13. | Vulkan with C++, Stage 20: Compute Shader Creation | 15 | |
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14. | GetIntoGameDev Live: Saturday Standup (22.02.24) | 6 | |
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15. | Bind Groups and Layouts | 14 | |
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16. | Vulkan with C++, Stage 26: Barycentric Coordinates | 22 | |
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17. | Let's Make Pong! 4/6: Game Modes | 4 | |
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18. | Nak: The road to vslice | 9 | |
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19. | Let's make Wolfenstein in Python! 3/24: Loading the Map | 16 | |
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20. | Vulkan with C++, Stage 18: Descriptor Set Layouts | 5 | |
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21. | Data Oriented Design: Circular Buffers | 27 | |
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22. | I want to have a positive influence on the world. | 32 | |
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23. | Vulkan is a Nightmare 🔺☠️ | 128 | |
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24. | WGPU for beginners 7: Buffer Suballocation | 11 | |
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25. | OpenGL Zero to Hero: Textures | 42 | |
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26. | Ada for Game Developers: A taste of Vulkan | 34 | |
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27. | Nak Steam Page Announcement | 26 | |
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28. | Game Development in Rust: Implementing a custom vector | 7 | |
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29. | Gamemaker for Beginners: Introduction to Shaders | 3 | |
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30. | Nak Devlog: Switching to GameMaker | 20 | |
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31. | A light introduction to OBJ models (PyOpenGL) | 8 | |
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32. | Coming soon: Skeletal Animation in WGPU | 5 | |
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33. | Skeletal Animation in Python | 13 | |
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34. | Vulkan with C++ 28: Buffer Suballocation | 9 | |
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35. | macOS Metal with C++ 7: View Transforms | 7 | |
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36. | Nak Devlog: Back on track | 14 | |
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37. | Gamemaker for Beginners: Making a 3D Camera | 7 | |
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38. | Json and Binary files in Rust | 14 | |
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39. | Game Development in Rust: Sound Effects | 27 | |
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40. | Game Developer Mentality | 36 | |
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41. | C++ for Game Developers: Operator Overloading within Namespaces | 18 | |
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42. | PyQt6: Color Picking | 4 | |
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43. | September 2024 Update | 33 | |
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44. | GetIntoGameDev Live: Saturday Standup (05.04.25). Nak, Vulkan, OpenGL, and more? | 5 | |
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45. | DirectX 12: Adapter Selection | 10 | |
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46. | Let's Make Pong! 5/6: Paddles | 2 | |
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47. | Ada for Game Developers: Function Pointers and State Machines | 11 | |
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48. | OpenGL Zero to Hero: What is OpenGL? | 78 | |
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49. | OpenGL with C++: Instanced Rendering | 18 | |
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50. | clangd autocompletion: third party dependencies | 2 | |
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51. | Let's Make Pong! 3/6: Drawing Text | 2 | |
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52. | OpenGL Code Cleanup: Components | 4 | |
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53. | GetIntoGameDev Live: Saturday Standup (22.03.25) | 8 | |
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54. | Renderer Architecture: shaders and meshes | 41 | |
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55. | My new year's resolutions for 2025 (and beyond?) | 26 | |
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56. | Let's make Wolfenstein in Python! 4/24: Adding the Player | 15 | |
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57. | Announcing Channel Memberships! | 25 | |
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58. | GetIntoGameDev Live: Saturday Standup (01.03.25) | 3 | |
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59. | Why my renderer will be single threaded | 39 | |
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60. | Ada for Game Developers: Linked Lists (Part 2) | 16 | |
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61. | OpenGL with C++: Vertex Compression | 16 | |
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62. | Vulkan with C++, Stage 21: Descriptor Pools & Sets | 6 | |
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63. | WGPU for beginners 4: Vertex Buffers | 20 | |
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64. | OpenGL with C++: Bindless Textures | 30 | |
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65. | Rural Thai Life | Rust Frustrations | 36 | |
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66. | Tutorials on GPU-driven rendering are coming soon. | 33 | |
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67. | PyQt6: Object Picking | 8 | |
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68. | GetIntoGameDev Live: Saturday Standup (15.03.25) | 6 | |
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69. | Let's Make Pong! 6/6: Lives | 5 | |
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70. | GetIntoGameDev Live: Working on Nak (18.01.25) | 9 | |
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71. | Windows Programming 2: Interacting with program state | 16 | |
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72. | WGPU for beginners 6: Textures | 12 | |
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73. | WGPU for beginners 9: Perspective Projection | 24 | |
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74. | Setting up a Makefile for OpenGL | 35 | |
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75. | AI for Game Developers: Uninformed Search | 24 | |
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76. | Vulkan with C++, Stage 17: Staging Buffers | 10 | |
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77. | Game Development in Rust: Function Pointers and State Machines | 16 | |
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78. | Try using print statements next time #coding #gamedev | 14 | |
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79. | Windows Programming 1: I showed you my HWND, please respond. | 29 | |
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80. | GetIntoGameDev Live: Working on Nak (17.01.25) | 11 | |
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81. | Channel update: a new intern appears! | 47 | |
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82. | Planning my master's degree | 13 | |
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83. | Back in Bangkok | Pygame goes global! | 20 | |
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84. | WebGPU for Beginners: Framebuffers | 17 | |
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85. | WGPU for beginners 11: OBJ Models | 29 | |
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86. | UML for Game Development: Gantt Charts | 9 | |
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87. | Baldur's Gate 3 | 0 | | Baldur's Gate III
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88. | WebGPU Updates be like #gamedev #coding #webgpu #graphics | 17 | |
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89. | Nak volumetric lighting test | 18 | |
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90. | Let's Make Pong! 2/6: Setting pixels | 5 | |
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91. | OpenGL Zero to Hero: Drawing a Triangle | 49 | |
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92. | Ada for Game Developers: Arrays | 17 | |
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93. | Nak animation test | 12 | |
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94. | OpenGL with Python: Composition over Inheritance | 12 | |
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95. | Vulkan Compute Shader Rasterization: OBJ models | 28 | |
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96. | OpenGL with C++: Indirect Drawing | 28 | |
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97. | WebGPU for Beginners: Alpha Blending | 17 | |
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98. | Baldur's Gate 3 | 0 | | Baldur's Gate III
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99. | OpenGL with C++: View Culling | 30 | |
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100. | macOS Metal with C++ 6: Perspective Projection | 13 | |
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