GetIntoGameDev

GetIntoGameDev

Views:
674,147
Subscribers:
15,700
Videos:
826
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.7 thousand subscribers, with his content totaling more than 674.15 thousand views views across 826 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 100 Most Controversial Videos by GetIntoGameDev


Video TitleRatingCategoryGame
1....and that's textures! 👋10
2.GetIntoGameDev Live: Blowing off steam (08.06.25)0
3.Changing seasons, starting work on a Vulkan C++ Engine38
4.Hello Triangle! 👋 #gamedev #opengl #programming25
5.Tired of VSCode? Try KATE!51
6.The Alice Madness Returns we got is a little different to the original proposal.21Alice: Madness Returns
7.Static gltf models in wgpu18
8.A short talk I gave on low level Python32
9.Vulkan with C++, Stage 25: Triangle Edges10
10.Python, C, C++, Rust and Ada: my thoughts48
11.GetIntoGameDev Season 4 Trailer26
12.2024 Halloween Special4
13.Vulkan with C++, Stage 20: Compute Shader Creation15
14.GetIntoGameDev Live: Saturday Standup (22.02.24)6
15.Bind Groups and Layouts14
16.Vulkan with C++, Stage 26: Barycentric Coordinates22
17.Let's Make Pong! 4/6: Game Modes4
18.Nak: The road to vslice9
19.Let's make Wolfenstein in Python! 3/24: Loading the Map16
20.Vulkan with C++, Stage 18: Descriptor Set Layouts5
21.Data Oriented Design: Circular Buffers27
22.I want to have a positive influence on the world.32
23.Vulkan is a Nightmare 🔺☠️128
24.WGPU for beginners 7: Buffer Suballocation11
25.OpenGL Zero to Hero: Textures42
26.Ada for Game Developers: A taste of Vulkan34
27.Nak Steam Page Announcement26
28.Game Development in Rust: Implementing a custom vector7
29.Gamemaker for Beginners: Introduction to Shaders3
30.Nak Devlog: Switching to GameMaker20
31.A light introduction to OBJ models (PyOpenGL)8
32.Coming soon: Skeletal Animation in WGPU5
33.Skeletal Animation in Python13
34.Vulkan with C++ 28: Buffer Suballocation9
35.macOS Metal with C++ 7: View Transforms7
36.Nak Devlog: Back on track14
37.Gamemaker for Beginners: Making a 3D Camera7
38.Json and Binary files in Rust14
39.Game Development in Rust: Sound Effects27
40.Game Developer Mentality36
41.C++ for Game Developers: Operator Overloading within Namespaces18
42.PyQt6: Color Picking4
43.September 2024 Update33
44.GetIntoGameDev Live: Saturday Standup (05.04.25). Nak, Vulkan, OpenGL, and more?5
45.DirectX 12: Adapter Selection10
46.Let's Make Pong! 5/6: Paddles2
47.Ada for Game Developers: Function Pointers and State Machines11
48.OpenGL Zero to Hero: What is OpenGL?78
49.OpenGL with C++: Instanced Rendering18
50.clangd autocompletion: third party dependencies2
51.Let's Make Pong! 3/6: Drawing Text2
52.OpenGL Code Cleanup: Components4
53.GetIntoGameDev Live: Saturday Standup (22.03.25)8
54.Renderer Architecture: shaders and meshes41
55.My new year's resolutions for 2025 (and beyond?)26
56.Let's make Wolfenstein in Python! 4/24: Adding the Player15
57.Announcing Channel Memberships!25
58.GetIntoGameDev Live: Saturday Standup (01.03.25)3
59.Why my renderer will be single threaded39
60.Ada for Game Developers: Linked Lists (Part 2)16
61.OpenGL with C++: Vertex Compression16
62.Vulkan with C++, Stage 21: Descriptor Pools & Sets6
63.WGPU for beginners 4: Vertex Buffers20
64.OpenGL with C++: Bindless Textures30
65.Rural Thai Life | Rust Frustrations36
66.Tutorials on GPU-driven rendering are coming soon.33
67.PyQt6: Object Picking8
68.GetIntoGameDev Live: Saturday Standup (15.03.25)6
69.Let's Make Pong! 6/6: Lives5
70.GetIntoGameDev Live: Working on Nak (18.01.25)9
71.Windows Programming 2: Interacting with program state16
72.WGPU for beginners 6: Textures12
73.WGPU for beginners 9: Perspective Projection24
74.Setting up a Makefile for OpenGL35
75.AI for Game Developers: Uninformed Search24
76.Vulkan with C++, Stage 17: Staging Buffers10
77.Game Development in Rust: Function Pointers and State Machines16
78.Try using print statements next time #coding #gamedev14
79.Windows Programming 1: I showed you my HWND, please respond.29
80.GetIntoGameDev Live: Working on Nak (17.01.25)11
81.Channel update: a new intern appears!47
82.Planning my master's degree13
83.Back in Bangkok | Pygame goes global!20
84.WebGPU for Beginners: Framebuffers17
85.WGPU for beginners 11: OBJ Models29
86.UML for Game Development: Gantt Charts9
87.Baldur's Gate 30Baldur's Gate III
88.WebGPU Updates be like #gamedev #coding #webgpu #graphics17
89.Nak volumetric lighting test18
90.Let's Make Pong! 2/6: Setting pixels5
91.OpenGL Zero to Hero: Drawing a Triangle49
92.Ada for Game Developers: Arrays17
93.Nak animation test12
94.OpenGL with Python: Composition over Inheritance12
95.Vulkan Compute Shader Rasterization: OBJ models28
96.OpenGL with C++: Indirect Drawing28
97.WebGPU for Beginners: Alpha Blending17
98.Baldur's Gate 30Baldur's Gate III
99.OpenGL with C++: View Culling30
100.macOS Metal with C++ 6: Perspective Projection13