Games for Change

Games for Change

Views:
1,002,488
Subscribers:
7,010
Videos:
1,136
Duration:
22:16:09:01
United States
United States

Games for Change is an American YouTube content creator with approximately 7.01 thousand subscribers, publishing over 1.14 thousand videos which altogether total more than 1 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCiB1wrd61EQqw1I6Jn6lSbw





Top 400 Most Controversial Videos by Games for Change


Video TitleRatingCategoryGame
301.Workshop - Feats and Flops: Trailblazing the Edtech Market0
302.VR Hacking - From Innovation to Preservation0
303.Is Immersive Storytelling Journalism's Future?0
304.PANEL | Walking the Talk: Playing for the Planet0
305.G4C14: Shoot For the Moon Game Design Contest Finals0
306.Gaming for Good: A Disruptive Innovation0
307.Beyond Gaming: Virtual Reality for Neurological Rehabilitation0Vlog
308.G4C13 Keynote: Michael Jones of Google & Opening Remarks0
309.#G4C12: Legs vs. Fingers, Why Live Games are Better for Cultural Spaces than Digital Projects0
310.Your Game Could Be a PSA with Anastasia Goodstein0Kingdom Hearts III
311.TALK | So You've Been Canceled. Now What? - Jae Lin0What?!
312.Minecraft: Building a Better World Through the Power of Play0Minecraft
313.MEET THE FUNDER | Shaelyn Giampetroni, Empire State Development"0
314.Experiential and Gamified Cognitive Behavioral Therapies0
315.PANEL | Reimagining Game Industry Education: Boosting Talent Pipeline And Career Opportunities0
316.Can Game-Based Training Programs Support Childhood Development?0
317.Meet the Funder: Sandro Olivieri (Project FoundED)0
318.TALK | Using the UN Sustainable Development Goals to Drive Impact - Jeffrey Burrell0
319.#G4C12: Libraries, Gateways to Communities0
320.PlayTest: Evaluating VR in 5 Simple Steps0
321.How Blockchain Gaming Can Invert the Traditional Power Structure In Game Development0
322.Games and Concussions: The Next Frontier in Neurological Testing0Vlog
323.#G4C12: Collegeology Games0Vlog
324.Mental Health in Gaming AMA with Take This - Day 30
325.From Proteins to Planets - The First Year of Project Discovery0EVE Online
326.#G4C12: No Place Like Dome0
327.Crossfire Dynamic Tension Between Games and Healthcare0
328.Beyond the Holocaust: Embodying Jewish Values in WWII Games0
329.The 2024 Games for Change Festival1
330.Fostering Computational Thinking with an Open World Game0
331.Mini-Talk Series - Developing Games for Informal Learning Spaces0
332.PANEL | Dungeons & Dragons Get Straight A's In Schools - Dan Rawson, Shelly Mazzanoble & Kade Wells4
333.Well-Played: Spiritfarer, Age, Death, Peace, and a Pandemic0Spiritfarer
334.Panel - Rethinking Assessment: Mastery Doesn't Require a Bubble Sheet0
335.The Global Strategic Adoption of XR in Health and Wellbeing0
336.Games for Change's Personal Meeting Room0
337.G4C13: Conversation with Stacey Childress of Gates Foundation0
338.Measuring Impact0
339.When Journalists Educate With Games0
340.TALK | Headstream: Empowering Gamers to Be Creators - David Ball & Sabrina Abdalla0
341.Gaming in the Real World0
342.Is Hacking the Brain The Future of Gaming?0
343.Discovery Tour: The Impact of Stories in Educational Video Games0Changes
344.G4C15: Doris Rusch / Well Played Series: Zoo U0
345.Emerging Technologies in Healthcare0Vlog
346.#G4C12: Game-Changing Marketing0
347.World Bank VR: Water and Sustainable Development Initiatives0
348.PANEL | Samantha Wolfe Asha Easton, Julien Weissenberg & Akbar Hamid1
349.WORKSHOP | Verizon Innovative Learning Lab - Austyn Hardie & Maggie Mills1
350.Impact with Urgency: Gaming Bootcamps to Change the World1
351.Panel - Non-Profits Doing Good for Games1
352.Keynote - Tilting Games for Change: Tiltfactor Lab at 191
353.Epic Quest? Engaging Gamers on Climate Change1
354.On the Morning You Wake | Critical Issues Forum Speaker Series1
355.Keynote - Augmented Activism: Preserving History and Culture in the Metaverse1
356.ROUNDTABLE - Korean Games Stage: Learning Session1
357.Hypothesis Tested: Designing Social Impact Games with Theoretical Frameworks1
358.PANEL - Creating Caring and Care-full Online Play Communities1
359.Fighting Disinformation with Harmony Square1Guide
360.Designing Games for Essential Civics Skills: The Power of Co-Creation1
361.Project Briefs: Impacting Impact: Maximizing Your Game's Reach, Stickiness, and Sustainability1
362.Creating Sparkle and Inclusion Through Gaming1
363.G4C13: A Game to Build Human Networks1
364.Epic Orphan - Kickstarter trailer1
365.Mental Health in Gaming AMA with Take This - Day 11
366.Arab Voices in Games1
367.Epic Orphan Teaser1
368.Virtual Reality for Nuclear Arms Control and Disarmament1Arms
369.G4C14: CoLab's Vertical Accelerator as a Model for Promoting Startups for Social Change1
370.Raising Good Gamers: Youth, Safety, and Diversity1
371.Well-Played/Raising Good Gamers: A Behind-the-Scenes Look at 3 Families’ Experience in Minecraft1Minecraft
372.The White House Call: Games for Grand Challenges1
373.VR Brain Jam: Cynosure1
374.TALK | Dopavision: Revolutionizing the Approach to Nearsightedness with a Gamified Medical Device1
375.Breaking Barriers: Expanding Health Equity Through Games and XR1
376.Fireside Chat: The New Childhood1
377.Narrating Chronic Pain - Using Video Games to Tell Aspirational Stories1
378.KEYNOTE | Harnessing Clinical Neuroscience and VR Gaming: The Insight Project1
379.From Fantasy to Empathy: Changing Game Dialogue For the Real World1VlogStar Wars: The Old Republic
380.STORY MODE: Eddie Martucci on Prescribing Video Games as Medicine1
381.Metaverse Healthcare: Accelerating Community Wellbeing and Quality of Life1
382.From Apps to Nordic schools: DragonBox's math curriculum with games, toys and storytelling1
383.On the Morning you Wake | Florida A&M University Activation Recap1
384.Games for Change Festival on NY11
385.G4C Industry Circle: GlassLab Games1
386.VR Brain Jam: Marco1
387.G4C15 Mini-Talk: Dungeons & Drama: Gamifying Theater1
388.Find the Birds: A Mobile Game's Positive Conservation Education Impact1
389.#G4C12: Integrating Development and Research on Games at G4LI1
390.G4C15 Mini-Talk: Partners Not Clients1
391.Keynote- Games and Play to Engage Research Participants in Projects About Change1
392.TALK | Mentoring Unhoused Students with Games and Journalism - Harold Goldberg1
393.G4C14: Designing for Impact1
394.Keynote: Fireside Chat with Adam Elsesser and Walter Greenleaf1
395.TALK | What About Virtual Beings?1
396.EaseVR - A Mobile VR Application for Chronic Pain Management1
397.Deafverse: How a Game Teaches Deaf Teens to Level Up in Life1
398.#G4C12: Kodu Workshop1
399.Immersive Entertainment for Change with Brent Bushnell1
400.ROUNDTABLE - COVID-19 and Games in Higher Education1