301. | Workshop - Feats and Flops: Trailblazing the Edtech Market | 0 | |
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302. | VR Hacking - From Innovation to Preservation | 0 | |
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303. | Is Immersive Storytelling Journalism's Future? | 0 | |
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304. | PANEL | Walking the Talk: Playing for the Planet | 0 | |
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305. | G4C14: Shoot For the Moon Game Design Contest Finals | 0 | |
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306. | Gaming for Good: A Disruptive Innovation | 0 | |
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307. | Beyond Gaming: Virtual Reality for Neurological Rehabilitation | 0 | Vlog |
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308. | G4C13 Keynote: Michael Jones of Google & Opening Remarks | 0 | |
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309. | #G4C12: Legs vs. Fingers, Why Live Games are Better for Cultural Spaces than Digital Projects | 0 | |
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310. | Your Game Could Be a PSA with Anastasia Goodstein | 0 | | Kingdom Hearts III
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311. | TALK | So You've Been Canceled. Now What? - Jae Lin | 0 | | What?!
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312. | Minecraft: Building a Better World Through the Power of Play | 0 | | Minecraft
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313. | MEET THE FUNDER | Shaelyn Giampetroni, Empire State Development" | 0 | |
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314. | Experiential and Gamified Cognitive Behavioral Therapies | 0 | |
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315. | PANEL | Reimagining Game Industry Education: Boosting Talent Pipeline And Career Opportunities | 0 | |
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316. | Can Game-Based Training Programs Support Childhood Development? | 0 | |
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317. | Meet the Funder: Sandro Olivieri (Project FoundED) | 0 | |
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318. | TALK | Using the UN Sustainable Development Goals to Drive Impact - Jeffrey Burrell | 0 | |
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319. | #G4C12: Libraries, Gateways to Communities | 0 | |
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320. | PlayTest: Evaluating VR in 5 Simple Steps | 0 | |
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321. | How Blockchain Gaming Can Invert the Traditional Power Structure In Game Development | 0 | |
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322. | Games and Concussions: The Next Frontier in Neurological Testing | 0 | Vlog |
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323. | #G4C12: Collegeology Games | 0 | Vlog |
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324. | Mental Health in Gaming AMA with Take This - Day 3 | 0 | |
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325. | From Proteins to Planets - The First Year of Project Discovery | 0 | | EVE Online
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326. | #G4C12: No Place Like Dome | 0 | |
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327. | Crossfire Dynamic Tension Between Games and Healthcare | 0 | |
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328. | Beyond the Holocaust: Embodying Jewish Values in WWII Games | 0 | |
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329. | The 2024 Games for Change Festival | 1 | |
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330. | Fostering Computational Thinking with an Open World Game | 0 | |
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331. | Mini-Talk Series - Developing Games for Informal Learning Spaces | 0 | |
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332. | PANEL | Dungeons & Dragons Get Straight A's In Schools - Dan Rawson, Shelly Mazzanoble & Kade Wells | 4 | |
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333. | Well-Played: Spiritfarer, Age, Death, Peace, and a Pandemic | 0 | | Spiritfarer
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334. | Panel - Rethinking Assessment: Mastery Doesn't Require a Bubble Sheet | 0 | |
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335. | The Global Strategic Adoption of XR in Health and Wellbeing | 0 | |
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336. | Games for Change's Personal Meeting Room | 0 | |
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337. | G4C13: Conversation with Stacey Childress of Gates Foundation | 0 | |
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338. | Measuring Impact | 0 | |
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339. | When Journalists Educate With Games | 0 | |
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340. | TALK | Headstream: Empowering Gamers to Be Creators - David Ball & Sabrina Abdalla | 0 | |
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341. | Gaming in the Real World | 0 | |
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342. | Is Hacking the Brain The Future of Gaming? | 0 | |
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343. | Discovery Tour: The Impact of Stories in Educational Video Games | 0 | | Changes
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344. | G4C15: Doris Rusch / Well Played Series: Zoo U | 0 | |
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345. | Emerging Technologies in Healthcare | 0 | Vlog |
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346. | #G4C12: Game-Changing Marketing | 0 | |
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347. | World Bank VR: Water and Sustainable Development Initiatives | 0 | |
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348. | PANEL | Samantha Wolfe Asha Easton, Julien Weissenberg & Akbar Hamid | 1 | |
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349. | WORKSHOP | Verizon Innovative Learning Lab - Austyn Hardie & Maggie Mills | 1 | |
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350. | Impact with Urgency: Gaming Bootcamps to Change the World | 1 | |
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351. | Panel - Non-Profits Doing Good for Games | 1 | |
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352. | Keynote - Tilting Games for Change: Tiltfactor Lab at 19 | 1 | |
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353. | Epic Quest? Engaging Gamers on Climate Change | 1 | |
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354. | On the Morning You Wake | Critical Issues Forum Speaker Series | 1 | |
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355. | Keynote - Augmented Activism: Preserving History and Culture in the Metaverse | 1 | |
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356. | ROUNDTABLE - Korean Games Stage: Learning Session | 1 | |
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357. | Hypothesis Tested: Designing Social Impact Games with Theoretical Frameworks | 1 | |
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358. | PANEL - Creating Caring and Care-full Online Play Communities | 1 | |
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359. | Fighting Disinformation with Harmony Square | 1 | Guide |
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360. | Designing Games for Essential Civics Skills: The Power of Co-Creation | 1 | |
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361. | Project Briefs: Impacting Impact: Maximizing Your Game's Reach, Stickiness, and Sustainability | 1 | |
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362. | Creating Sparkle and Inclusion Through Gaming | 1 | |
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363. | G4C13: A Game to Build Human Networks | 1 | |
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364. | Epic Orphan - Kickstarter trailer | 1 | |
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365. | Mental Health in Gaming AMA with Take This - Day 1 | 1 | |
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366. | Arab Voices in Games | 1 | |
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367. | Epic Orphan Teaser | 1 | |
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368. | Virtual Reality for Nuclear Arms Control and Disarmament | 1 | | Arms
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369. | G4C14: CoLab's Vertical Accelerator as a Model for Promoting Startups for Social Change | 1 | |
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370. | Raising Good Gamers: Youth, Safety, and Diversity | 1 | |
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371. | Well-Played/Raising Good Gamers: A Behind-the-Scenes Look at 3 Families’ Experience in Minecraft | 1 | | Minecraft
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372. | The White House Call: Games for Grand Challenges | 1 | |
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373. | VR Brain Jam: Cynosure | 1 | |
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374. | TALK | Dopavision: Revolutionizing the Approach to Nearsightedness with a Gamified Medical Device | 1 | |
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375. | Breaking Barriers: Expanding Health Equity Through Games and XR | 1 | |
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376. | Fireside Chat: The New Childhood | 1 | |
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377. | Narrating Chronic Pain - Using Video Games to Tell Aspirational Stories | 1 | |
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378. | KEYNOTE | Harnessing Clinical Neuroscience and VR Gaming: The Insight Project | 1 | |
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379. | From Fantasy to Empathy: Changing Game Dialogue For the Real World | 1 | Vlog | Star Wars: The Old Republic
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380. | STORY MODE: Eddie Martucci on Prescribing Video Games as Medicine | 1 | |
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381. | Metaverse Healthcare: Accelerating Community Wellbeing and Quality of Life | 1 | |
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382. | From Apps to Nordic schools: DragonBox's math curriculum with games, toys and storytelling | 1 | |
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383. | On the Morning you Wake | Florida A&M University Activation Recap | 1 | |
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384. | Games for Change Festival on NY1 | 1 | |
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385. | G4C Industry Circle: GlassLab Games | 1 | |
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386. | VR Brain Jam: Marco | 1 | |
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387. | G4C15 Mini-Talk: Dungeons & Drama: Gamifying Theater | 1 | |
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388. | Find the Birds: A Mobile Game's Positive Conservation Education Impact | 1 | |
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389. | #G4C12: Integrating Development and Research on Games at G4LI | 1 | |
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390. | G4C15 Mini-Talk: Partners Not Clients | 1 | |
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391. | Keynote- Games and Play to Engage Research Participants in Projects About Change | 1 | |
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392. | TALK | Mentoring Unhoused Students with Games and Journalism - Harold Goldberg | 1 | |
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393. | G4C14: Designing for Impact | 1 | |
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394. | Keynote: Fireside Chat with Adam Elsesser and Walter Greenleaf | 1 | |
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395. | TALK | What About Virtual Beings? | 1 | |
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396. | EaseVR - A Mobile VR Application for Chronic Pain Management | 1 | |
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397. | Deafverse: How a Game Teaches Deaf Teens to Level Up in Life | 1 | |
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398. | #G4C12: Kodu Workshop | 1 | |
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399. | Immersive Entertainment for Change with Brent Bushnell | 1 | |
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400. | ROUNDTABLE - COVID-19 and Games in Higher Education | 1 | |
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