Games for Change

Games for Change

Views:
1,002,488
Subscribers:
7,010
Videos:
1,136
Duration:
22:16:09:01
United States
United States

Games for Change is an American YouTube content creator with approximately 7.01 thousand subscribers, publishing over 1.14 thousand videos which altogether total more than 1 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCiB1wrd61EQqw1I6Jn6lSbw





Top 300 Most Viewed Videos by Games for Change


Video TitleViewsCategoryGame
201.Keynote - The Subversive Potential of XR in Fine Art and Public Access with Nancy Baker Cahill325
202.KEYNOTE: Dr. Brennan Spiegel323
203.On The Morning You Wake | Trailer322Preview
204.How High School Students Are Learning to Build VR Content for the Web322
205.G4C13: The Rejected: The Censorship of Social Impact Games319
206.G4C14: Noah Falstein / Evolving Games for Change318
207.[ 2016 ] G4C Industry Circle: BrainPOP318Changes
208.Hacking the Magic Circle: USSR's Mixed Reality317The Magic Circle
209.Mini-Talk Series - How Teachers Use Games in the Classroom317The Classrooms
210.Panel - Distribution Strategies: Lessons Learned from the Field313
211.Panel - Beyond Blocks: How Minecraft is Helping Transform STEM Learning311Minecraft
212.Keynote - Games Reveal Decision Biases: Poker, a Lab for Studying Irrationality, with Annie Duke310
213.Climate Challenge: A Live Pitch Event309
214.Talk and Play - Black Visions/Black Voices: Fostering Equity through Immersive Storytelling307
215.G4C14: Remaking Learning Live From Pittsburgh306Changes
216.Keynote - Toxicity and Extremism in Online Games305
217.G4C15: Morgan Spurlock / Impact Media304
218.[ 2016 ] G4C Industry Circle: Schell Games303
219.#G4C12: Learning Mathematics & Acquiring 21st Century Skills in the Hong Kong Classroom302The Classrooms
220.Panel - Community of Interest: Violence and Games301
221.Panel - VR in the Classroom - Practices, Challenges and Opportunities301The Classrooms
222.KEYNOTE - Learning Through Digital Play with Rob Lowe299
223.G4C14: Karl Rohnke, Old-School Game Changer (Pete Vigeant)297
224.Well Played - Walden, a Game296Walden, a game
225.Keynote - Waking Up to a New Reality: Building a Responsible Future for XR with Rori Duboff295
226.Transforming Zombies, Run! for the Lockdown293Zombies, Run!
227.Panel - Narrative and the Power of VR293
228.Gaming - The Future of Wellbeing292
229.#G4C12: Game-o-matic, A Tool for Generating Journalistic Games on the Fly291
230.Gaming the System: Making Games about Real-World Systems290
231.G4C15 Mini-Talk: A Federal Perspective on Incorporating Social Emotional Learning in Game Dev.290Changes
232.XR and Science: Immersive technologies as a Blank Canvas to augment our minds283Vlog
233.Pro Tips for Breaking into the Education Market283
234.2024 Games for Change Festival - Day 1282
235.Disinformation Games280Guide
236.Digital Infrastructure and Sustainability for the Metaverse278
237.Keynote - XR and Humanity278
238.G4C15: Industry Circle276
239.Fireside Chat: The New Childhood276
240.G4C13: Conversation with Stacey Childress of Gates Foundation275
241.Keynote - Change Matters. Games Matter. You Matter.271
242.#G4C12: Agents of Change, A Location-Based Game for DC Museums and The Girl Scouts of America271
243.From Fantasy to Empathy: Changing Game Dialogue For the Real World270VlogStar Wars: The Old Republic
244.[2018] G4C Industry Circle: 'VR for Learning' with Filament Games270Filament
245.KEYNOTE - Changing Narratives with Immersive Storytelling269
246.Epic Orphan - Kickstarter trailer268
247.EaseVR - A Mobile VR Application for Chronic Pain Management268
248.Neurodiversity and Games265
249.2023 Games for Change Festival Live Stream263
250.Player Centered Design: Reframing the World through Play261
251.TALK | Resilience in the Face of Hate: Standing Up to Extremism in Gaming259
252.2024 Games for Change Festival - Day 1258
253.Playing Medical Minecraft with IBM Watson257Minecraft
254.CureQuest: A Digital Game for New Drug Discovery256
255.Project Briefs - Students and Educators as Game Designers255
256.G4C14: Impact From Games? Pick the Right Field First!255
257.Well Played: Ndemic Creations255Plague Inc.
258.#G4C12: Agitprop Game Design253
259.Panel - How Technology Empowers: VR in the Classroom251VlogThe Classrooms
260.Live Pitch Session: VR Brain Jam Showdown250
261.How to Use Comic Books and Augmented Reality to Challenge Sexual Violence250
262.G4C13: Amplify Learning: Introduction by Justin Leites249
263.Failing to Change249
264.#G4C12: Rants247
265.2019 Games for Change Awards Ceremony246
266.G4C14: National STEM Challenge Awards245
267.#G4C12: Lucien Vattel, GameDesk243
268.Keynote - Endless: Creating Digital Agency Through Gaming with Matt Dalio243The Endless Mission
269.Games for Change Awards242Minecraft
270.Role-Playing Our Way Through History240
271.PANEL: Building for Inclusivity: How Games Have the Power to Transform People239
272.VR Brain Jam: Shima (Risk Propensity)238
273.Rabbids Coding, Learn Programming With the Rabbids!237Rabbids Coding
274.G4C15: Lance Weiler / Story Driven Innovation237
275.Hacking VR for High School Computer Science236
276.PANEL | Dungeons & Dragons Get Straight A's In Schools - Dan Rawson, Shelly Mazzanoble & Kade Wells235
277.G4C15 Mini-Talk: Social impact Through Exhibition234
278.Epic Orphan Teaser234
279.G4C15: Odyssé: Nordic LARP for Social Change233
280.Xbox Fitness - How One Psychiatrist Used this Game to Maintain Significant Weight Loss231Xbox Fitness
281.Meet the Funder: Rene Pinnell (Kaleidoscope)229
282.G4C15 Games for Learning Summit (Morning Keynotes)229Changes
283.G4C14: Can Talking with Virtual Humans Change your Behavior? (Ron Goldman, Glenn Albright)228
284.G4C14: Turning Fantasy Into Reality Building Games That Schools Need226Changes
285.G4C14: GlassLab / Collaborating for Change226
286.2021 G4C Awards Ceremony - Celebrating a Year of Games for Impact!225
287.G4C15: Speaking Each Other's Language222
288.G4C Talk and Play: LOCALLY PLAYED Book Launch with Benjamin Stokes222
289.How Gaming is Bringing Education to Children in Conflict Zones220
290.G4C15 Mini-Talk: Social-Emotional Learning Games220Changes
291.Playing for the Planet: How Video Games can Deliver for People and the Environment220
292.STORY MODE: Jenova Chen on In-Game Friendships219Sky: Children of the Light
293.Physical Therapy Can Finally Be Fun with Mobile AR Games218
294.Opening Remarks from Erik Huey217
295.XR4C Talk & Play "On the Morning You Wake and the Art of Immersive Storytelling for Impact"216
296.A Global Community for Global Change216
297.Panel - Future of Work: The role of tech and what you should know214
298.On The Morning You Wake | Amnesia Atómica NYC VR Activation214
299.NTV Kenya - "New video games offer vital health tips"214
300.G4C13: Plenary Response: Games 2020 — Expecting the Unexpected!214