201. | Keynote - The Subversive Potential of XR in Fine Art and Public Access with Nancy Baker Cahill | 325 | |
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202. | KEYNOTE: Dr. Brennan Spiegel | 323 | |
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203. | On The Morning You Wake | Trailer | 322 | Preview |
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204. | How High School Students Are Learning to Build VR Content for the Web | 322 | |
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205. | G4C13: The Rejected: The Censorship of Social Impact Games | 319 | |
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206. | G4C14: Noah Falstein / Evolving Games for Change | 318 | |
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207. | [ 2016 ] G4C Industry Circle: BrainPOP | 318 | | Changes
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208. | Hacking the Magic Circle: USSR's Mixed Reality | 317 | | The Magic Circle
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209. | Mini-Talk Series - How Teachers Use Games in the Classroom | 317 | | The Classrooms
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210. | Panel - Distribution Strategies: Lessons Learned from the Field | 313 | |
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211. | Panel - Beyond Blocks: How Minecraft is Helping Transform STEM Learning | 311 | | Minecraft
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212. | Keynote - Games Reveal Decision Biases: Poker, a Lab for Studying Irrationality, with Annie Duke | 310 | |
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213. | Climate Challenge: A Live Pitch Event | 309 | |
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214. | Talk and Play - Black Visions/Black Voices: Fostering Equity through Immersive Storytelling | 307 | |
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215. | G4C14: Remaking Learning Live From Pittsburgh | 306 | | Changes
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216. | Keynote - Toxicity and Extremism in Online Games | 305 | |
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217. | G4C15: Morgan Spurlock / Impact Media | 304 | |
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218. | [ 2016 ] G4C Industry Circle: Schell Games | 303 | |
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219. | #G4C12: Learning Mathematics & Acquiring 21st Century Skills in the Hong Kong Classroom | 302 | | The Classrooms
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220. | Panel - Community of Interest: Violence and Games | 301 | |
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221. | Panel - VR in the Classroom - Practices, Challenges and Opportunities | 301 | | The Classrooms
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222. | KEYNOTE - Learning Through Digital Play with Rob Lowe | 299 | |
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223. | G4C14: Karl Rohnke, Old-School Game Changer (Pete Vigeant) | 297 | |
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224. | Well Played - Walden, a Game | 296 | | Walden, a game
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225. | Keynote - Waking Up to a New Reality: Building a Responsible Future for XR with Rori Duboff | 295 | |
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226. | Transforming Zombies, Run! for the Lockdown | 293 | | Zombies, Run!
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227. | Panel - Narrative and the Power of VR | 293 | |
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228. | Gaming - The Future of Wellbeing | 292 | |
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229. | #G4C12: Game-o-matic, A Tool for Generating Journalistic Games on the Fly | 291 | |
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230. | Gaming the System: Making Games about Real-World Systems | 290 | |
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231. | G4C15 Mini-Talk: A Federal Perspective on Incorporating Social Emotional Learning in Game Dev. | 290 | | Changes
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232. | XR and Science: Immersive technologies as a Blank Canvas to augment our minds | 283 | Vlog |
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233. | Pro Tips for Breaking into the Education Market | 283 | |
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234. | 2024 Games for Change Festival - Day 1 | 282 | |
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235. | Disinformation Games | 280 | Guide |
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236. | Digital Infrastructure and Sustainability for the Metaverse | 278 | |
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237. | Keynote - XR and Humanity | 278 | |
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238. | G4C15: Industry Circle | 276 | |
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239. | Fireside Chat: The New Childhood | 276 | |
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240. | G4C13: Conversation with Stacey Childress of Gates Foundation | 275 | |
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241. | Keynote - Change Matters. Games Matter. You Matter. | 271 | |
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242. | #G4C12: Agents of Change, A Location-Based Game for DC Museums and The Girl Scouts of America | 271 | |
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243. | From Fantasy to Empathy: Changing Game Dialogue For the Real World | 270 | Vlog | Star Wars: The Old Republic
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244. | [2018] G4C Industry Circle: 'VR for Learning' with Filament Games | 270 | | Filament
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245. | KEYNOTE - Changing Narratives with Immersive Storytelling | 269 | |
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246. | Epic Orphan - Kickstarter trailer | 268 | |
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247. | EaseVR - A Mobile VR Application for Chronic Pain Management | 268 | |
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248. | Neurodiversity and Games | 265 | |
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249. | 2023 Games for Change Festival Live Stream | 263 | |
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250. | Player Centered Design: Reframing the World through Play | 261 | |
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251. | TALK | Resilience in the Face of Hate: Standing Up to Extremism in Gaming | 259 | |
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252. | 2024 Games for Change Festival - Day 1 | 258 | |
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253. | Playing Medical Minecraft with IBM Watson | 257 | | Minecraft
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254. | CureQuest: A Digital Game for New Drug Discovery | 256 | |
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255. | Project Briefs - Students and Educators as Game Designers | 255 | |
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256. | G4C14: Impact From Games? Pick the Right Field First! | 255 | |
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257. | Well Played: Ndemic Creations | 255 | | Plague Inc.
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258. | #G4C12: Agitprop Game Design | 253 | |
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259. | Panel - How Technology Empowers: VR in the Classroom | 251 | Vlog | The Classrooms
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260. | Live Pitch Session: VR Brain Jam Showdown | 250 | |
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261. | How to Use Comic Books and Augmented Reality to Challenge Sexual Violence | 250 | |
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262. | G4C13: Amplify Learning: Introduction by Justin Leites | 249 | |
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263. | Failing to Change | 249 | |
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264. | #G4C12: Rants | 247 | |
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265. | 2019 Games for Change Awards Ceremony | 246 | |
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266. | G4C14: National STEM Challenge Awards | 245 | |
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267. | #G4C12: Lucien Vattel, GameDesk | 243 | |
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268. | Keynote - Endless: Creating Digital Agency Through Gaming with Matt Dalio | 243 | | The Endless Mission
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269. | Games for Change Awards | 242 | | Minecraft
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270. | Role-Playing Our Way Through History | 240 | |
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271. | PANEL: Building for Inclusivity: How Games Have the Power to Transform People | 239 | |
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272. | VR Brain Jam: Shima (Risk Propensity) | 238 | |
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273. | Rabbids Coding, Learn Programming With the Rabbids! | 237 | | Rabbids Coding
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274. | G4C15: Lance Weiler / Story Driven Innovation | 237 | |
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275. | Hacking VR for High School Computer Science | 236 | |
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276. | PANEL | Dungeons & Dragons Get Straight A's In Schools - Dan Rawson, Shelly Mazzanoble & Kade Wells | 235 | |
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277. | G4C15 Mini-Talk: Social impact Through Exhibition | 234 | |
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278. | Epic Orphan Teaser | 234 | |
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279. | G4C15: Odyssé: Nordic LARP for Social Change | 233 | |
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280. | Xbox Fitness - How One Psychiatrist Used this Game to Maintain Significant Weight Loss | 231 | | Xbox Fitness
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281. | Meet the Funder: Rene Pinnell (Kaleidoscope) | 229 | |
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282. | G4C15 Games for Learning Summit (Morning Keynotes) | 229 | | Changes
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283. | G4C14: Can Talking with Virtual Humans Change your Behavior? (Ron Goldman, Glenn Albright) | 228 | |
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284. | G4C14: Turning Fantasy Into Reality Building Games That Schools Need | 226 | | Changes
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285. | G4C14: GlassLab / Collaborating for Change | 226 | |
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286. | 2021 G4C Awards Ceremony - Celebrating a Year of Games for Impact! | 225 | |
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287. | G4C15: Speaking Each Other's Language | 222 | |
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288. | G4C Talk and Play: LOCALLY PLAYED Book Launch with Benjamin Stokes | 222 | |
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289. | How Gaming is Bringing Education to Children in Conflict Zones | 220 | |
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290. | G4C15 Mini-Talk: Social-Emotional Learning Games | 220 | | Changes
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291. | Playing for the Planet: How Video Games can Deliver for People and the Environment | 220 | |
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292. | STORY MODE: Jenova Chen on In-Game Friendships | 219 | | Sky: Children of the Light
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293. | Physical Therapy Can Finally Be Fun with Mobile AR Games | 218 | |
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294. | Opening Remarks from Erik Huey | 217 | |
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295. | XR4C Talk & Play "On the Morning You Wake and the Art of Immersive Storytelling for Impact" | 216 | |
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296. | A Global Community for Global Change | 216 | |
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297. | Panel - Future of Work: The role of tech and what you should know | 214 | |
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298. | On The Morning You Wake | Amnesia Atómica NYC VR Activation | 214 | |
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299. | NTV Kenya - "New video games offer vital health tips" | 214 | |
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300. | G4C13: Plenary Response: Games 2020 — Expecting the Unexpected! | 214 | |
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