401. | ANNOUNCEMENT - G4C Asia Pacific Chapter Launch | 157 | |
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402. | Panel - Aging Better through Virtual Reality and Games | 157 | |
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403. | The Quest to Save the Human Brain | 157 | |
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404. | Fighting Disinformation with Harmony Square | 156 | Guide |
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405. | Panel - Supporting Underserved Communities Through Events | 155 | |
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406. | Keynote: Fireside Chat with Adam Elsesser and Walter Greenleaf | 155 | |
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407. | Smileyscope: VR in Pediatrics, One Year Later with J Milligan | 154 | |
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408. | TALK | Pixels with Purpose - Dr. Kris Alexander | 154 | |
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409. | Factitious News Game - Polling Fact from Fake | 153 | |
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410. | Panel - Transforming the Experience of Physical Activity Through Fitness Gaming | 153 | |
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411. | G4C13 Awards Nominees: Most Innovative | 151 | | Nevermind
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412. | Revitalizing Education with Hands-on-Learning in VR | 150 | Preview | Changes
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413. | G4C15: Optimizing for Impact and Creativity | 149 | |
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414. | #G4C12: Plug In, Chill Out, Managing Emotions Through Games | 149 | |
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415. | Applications of Immersive Technologies in Pediatric Medicine | 148 | Vlog |
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416. | Meet the Funder: Diane Hickey (NSF) | 148 | |
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417. | No Shame in Reproductive Health Games | 148 | |
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418. | Keynote - This is Not a Game: Creating Civic Engagement on Full Frontal with Samantha Bee | 148 | |
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419. | Project Briefs - Your Game is Our Textbook | 147 | |
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420. | A Multiplayer Dating Game to Empower Black Teen Girls | 147 | |
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421. | «When We Disappear» – A Story-Driven & History-Based Game | 147 | |
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422. | Panel - Esports in Education | 147 | | Overwatch 2
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423. | STORY MODE: Jenova Chen on Games as an Art Form | 146 | | Sky: Children of the Light
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424. | SEL, Neurodiversity, Self Advocacy... and Space Pirates | 146 | |
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425. | Meet the Funder: Edward Metz (SBIR/US DoE) | 145 | | Changes
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426. | [2018] G4C Industry Circle: 'Navigating Game Based Learning in EU' with Triseum | 145 | |
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427. | Exploring Art, Narrative, and Mental Health in Anamorphine | 145 | | Anamorphine
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428. | STORY MODE: Eddie Martucci on the Future of Digital Medicine | 145 | |
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429. | [2018] G4C Industry Circle: 'Ed-Tech & Digital Learning Tools' with Yogome | 145 | |
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430. | Keynote - with Michael D. Gallagher | 144 | |
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431. | G4C15 Mini-Talk: Dungeons & Drama: Gamifying Theater | 142 | |
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432. | [2018] G4C Industry Circle: 'Ed-Tech & Creative Learning' with Classcraft | 142 | |
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433. | Industry Circle Town Hall | 142 | |
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434. | Keynote - Game-Changing Moments: A Fireside Chat with the Founders of HiDef | 141 | |
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435. | ANNOUNCEMENT - New Game! You're President Can You Prevent Nuclear War | 140 | | Nuclear War
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436. | TALK | Strategy and Findings - Creating a World-Class Campaign for Impact Projects | 139 | |
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437. | Biometric VR: 21st-Century Therapeutics | 139 | |
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438. | Keynote - World Building: Prototyping the Future to Provoke Change | 138 | |
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439. | KEYNOTE | Strong Communities Make Better Indie Games - Yiyi Zhang | 138 | |
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440. | Unreal Futures: Preparing Students for Careers in Interactive 3D | 138 | | Unreal
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441. | Keynote: Games Can Inspire Youth to Solve the World’s Challenges | 137 | |
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442. | Civics & Social Issues Microtalk Salon | 137 | |
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443. | Deep Learning Through Games | 137 | |
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444. | Keynote - Building The Mindful Metaverse | 137 | |
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445. | Using Behavior Change Techniques to Improve Game Outcomes | 136 | |
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446. | G4C14: Deborah Estrin / Small, n=me, data | 136 | |
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447. | G4C14: Welcome & Introduction | 136 | |
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448. | Virtual Worlds, Real Results | 135 | |
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449. | Meet the Funder: John Spinale (Jazz Ventures) | 135 | |
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450. | G4C15: N Square Game Challenge | 135 | |
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451. | #G4C12: What do teachers REALLY think about using video games in the classroom? | 135 | | The Classrooms
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452. | Hour of Code with Fortnite Creative and Unreal Engine | 134 | | Fortnite
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453. | ROUNDTABLE - Games for (Remote) Learning: Challenges and Opportunities | 134 | |
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454. | The White House Call: Games for Grand Challenges | 134 | |
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455. | ROUNDTABLE - Building Bridges to Fight Hate in Games | 133 | |
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456. | How Uncertainty can be Used to Improve Learning | 133 | |
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457. | Cross-Cultural Impact Jam Student Presentations: Reportedly Biased | 133 | |
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458. | Talk | Creating 'Year of the Cicadas': From Grief to Game | 133 | |
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459. | Teaching the Next Generation of Games for Change Developers | 132 | |
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460. | Science in VR - An immersive future in design for social impact | 132 | |
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461. | G4C15: Documentary Interactions | 132 | | Fort McMoney
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462. | Virtual Reality for Nuclear Arms Control and Disarmament | 132 | | Arms
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463. | G4C14: Minecraft and World Peace: Promoting Conflict Resolution with Multiplayer Games | 131 | | Minecraft
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464. | G4C13: A Game to Build Human Networks | 131 | |
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465. | Intimacy over Empathy - The Future of VR | 130 | | That Dragon, Cancer
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466. | ANNOUNCEMENT - Designing One Button Games for Accessibility with Ryan Green and Mike Perrotto | 130 | | That Dragon, Cancer
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467. | The Case of Climate Change: 15 Years of Ecogames | 130 | |
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468. | #G4C12: Demo Spotlight | 130 | |
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469. | Worldgames: Transferring In-game Benefits to Real Life | 129 | |
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470. | STORY MODE: Eddie Martucci on Science and Entertainment in Gaming | 129 | |
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471. | You Are Here: Using Game Design to Empower Underserved Youth | 128 | |
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472. | Engagement for Change - Improving News Media through Game Design | 128 | |
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473. | Keynote - The Transformative Potential of Immersive Technologies with Kent Bye | 128 | Vlog |
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474. | Project Briefs - What Can We Learn About... | 127 | |
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475. | G4C13 Spotlight on Half the Sky: The Game, part 1 (Rob Aseron, Zynga) | 127 | |
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476. | Making a True, Sad Story Playable Through Character Development with Elin Festøy | 127 | | My Child Lebensborn
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477. | Keynote: Fireside Chat with Jeremy Bailenson and Walter Greenleaf | 126 | |
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478. | The NFT Question: Can In-Game NFTs Create Value for Players AND Developers | 126 | |
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479. | Keynote - The Future of Education | 126 | |
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480. | Beyond the Holocaust: Embodying Jewish Values in WWII Games | 125 | |
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481. | Sleep Mystery: From Escape Room to Point and Click Adventure | 125 | |
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482. | 2020 Games for Change Awards Ceremony | 125 | |
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483. | G4C13 Half the Sky Spotlight, Part One: Gabriel Lefebvre | 124 | |
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484. | TALK | The Game Changer for a Kinder World - Nandini Chatterjee Singh | 124 | |
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485. | #G4C12: Founders Microtalks | 124 | |
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486. | Meet the Funder: Humble Black Game Developer Fund | 124 | |
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487. | ANNOUNCEMENT: VR for Change Alcove Challenge Winner | 123 | |
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488. | VR for Advocacy with Tyler Gates | 123 | |
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489. | Opening Remarks from Seth Andrew | 122 | |
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490. | PANEL | Dungeons & Dragons Get Straight A's In Schools - Dan Rawson, Shelly Mazzanoble & Kade Wells | 122 | |
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491. | G4C15 Mini-Talk: Partners Not Clients | 122 | |
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492. | Keynote - Games for Countering Climate Change with Christine Harada | 122 | |
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493. | Making Video Games for Autistic People: A Studio's Experience | 121 | |
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494. | G4C15 Mini-Talk: PoLAR: Climate Change | 121 | |
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495. | KEYNOTE - The Unifying Power of Video Games with Stan Pierre-Louis | 121 | |
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496. | What do 'Fake News' and Video Games Have in Common? | 121 | |
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497. | Accessible Player Experiences: A New Approach to Accessible Game Design | 120 | |
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498. | G4C15 Mini-Talk: Scientific Exploration with NOVA Labs | 120 | |
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499. | Keynote - William Adams and Tracy Fullerton, in Conversation | 120 | | Walden, a game
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500. | Give Me Your Gun | 119 | |
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