101. | G4C13: Neuroscience, learning, play and games: What's the connection? | 643 | |
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102. | Panel - Game to Grow: How Esports Can Shape Student Success | 633 | | League of Legends
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103. | Keynote - The Case for Evidence-Based Design with Mary Flanagan | 631 | |
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104. | G4C15: Culture War & Video Games: Art During Wartime | 630 | |
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105. | BE EARTH: A VR Activation on Climate Change in Times of Crisis | 629 | |
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106. | G4C15: Jesse Schell / Attack from All Directions; Building Games With Multiple Paths | 623 | | World of WarCraft
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107. | UX in Educational Games | 622 | | Changes
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108. | G4C14: 15 OMG Moments: Critical Design for Impact Play (Lindsay Grace) | 609 | |
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109. | Keynote - Good Play with Katie Salen | 598 | | Minecraft
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110. | Talk and Play in VR - The Impact of Volumetric Capture (ft. Tech Tock) | 588 | |
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111. | Keynote - Games of Life: Exploring the Arts and Humanities Through Play | 587 | | Walden, a game
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112. | Keynote - The Promise of Virtual Reality and the Brain with Adam Gazzaley | 585 | |
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113. | Keynote - Changing Games and Changing an Industry: A Career in Cultural Change Advocacy | 585 | |
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114. | STORY MODE: Allison Matthews on Games in Education | 584 | | Minecraft
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115. | G4C13: Play to Plan: How Games Can Change Public Participation in Urban Planning | 579 | | Changes
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116. | KEYNOTE - Anti Racism + XR with Dr. Courtney Cogburn | 572 | |
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117. | G4L15: Games for Learning Summit recap | 570 | | Changes
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118. | The Benefits of Playing Minecraft Together for Children with Autism with Stuart Duncan | 566 | | Minecraft
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119. | G4C15: Adriaan De Jongh / Games and Social Interaction | 565 | | Bounden
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120. | Games for Change on ABC News | 562 | |
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121. | Beyond the Empathy Games 101: Digging Deep into Empathy, Ethics, and Design with Kelli Dunlap | 551 | |
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122. | G4C13: Stronger Together: Helping Ethiopian Girls Help Themselves | 551 | Let's Play |
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123. | Rewiring the Brain: Anxiety Treatment Through Gameplay | 539 | |
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124. | G4C14: Designing for Impact | 529 | |
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125. | G4C14: Jesse Schell / The Challenge of Authentic Caring | 529 | |
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126. | Talk and Play- Ethics in XR | 524 | |
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127. | Promoting Sex-Positivity Through Analog Games with Sharang Biswas | 522 | Vlog |
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128. | STEM Your Game Challenge | 519 | |
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129. | Case Study: The Meaning of BEEP | 518 | |
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130. | Lady Sapiens: Breaking Paleolithic Stereotypes | 518 | |
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131. | G4C13: Reach for the Sun | 514 | |
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132. | G4C13: Amplify Learning: Schell Games | 500 | |
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133. | 2018 G4C Student Challenge Awards - NYC | 498 | |
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134. | ROUNDTABLE - Addressing Ethics in the Game Industry | 494 | |
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135. | 2024 Games for Change Festival - Day 2 | 492 | |
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136. | G4C15: Michael Abrash and Jacquelyn Ford Morie / The Future of VR | 488 | |
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137. | #G4C12: Case study, Inside the Haiti Earthquake | 484 | |
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138. | Meet the Funder: Archie Stonehill and Michael Cheung (Makers Fund) | 475 | |
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139. | KEYNOTE: Mental Health in Games with Anita Sarkeesian and Eve Crevoshay | 475 | |
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140. | [ 2017 ] G4C Industry Circle: Playmatics | 474 | | Changes
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141. | Building Social and Communication Skills using VR for Children with Autism | 467 | |
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142. | [ 2016 ] G4C Industry Circle: Global Gaming Initiative's Jukko | 465 | |
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143. | G4C13 Keynote: Leigh Alexander | 462 | |
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144. | Keynote - It's All Game Design with Jessica Brillhart | 461 | |
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145. | Keynote - Designing Future Realities with Robin Hunicke | 452 | |
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146. | KEYNOTE - Fireside Chat with Jenova Chen and Tracy Fullerton | 449 | | Sky: Children of the Light
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147. | G4C14: Pitch Event | 449 | |
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148. | G4C17 Lifetime of Play Award: Bernie DeKoven | 447 | |
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149. | Fit Brains: A Summary of Eight Years in Brain Training | 444 | |
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150. | G4C13 MinecraftEdu: Digging in a Virtual Sandbox for the Future of Education | 443 | |
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151. | [ 2016 ] G4C Industry Circle: Filament Games | 441 | |
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152. | #G4C12: What Games Are Good At | 436 | |
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153. | Well Played: BLINDFOLD, by iNK Stories. | 432 | | Blindfold
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154. | G4C15: Nick Fortugno / Opening Keynote | 432 | |
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155. | Keynote Building a World We Want to Spend Time In | 431 | |
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156. | G4C13 Keynote: Michael Jones of Google & Opening Remarks | 427 | |
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157. | Playing Outwards - Critical Games in Context | 424 | |
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158. | Keynote - Hacking Mindfulness with Nanea Reeves | 418 | |
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159. | G4C13: Amplify Learning (Preloaded, Fay Games, Zachtronics, Strange Loop, Bossa Studio + panel) | 414 | | Changes
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160. | Classcraft Quests Workshop: Experience New Personalized Learning Adventures Firsthand | 410 | |
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161. | G4C13 Keynote: Robin Hunicke | 407 | |
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162. | Games for Change 2023 Awards Ceremony | 406 | |
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163. | 2024 Games for Change Festival - Day 1 | 406 | |
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164. | 2023 Games for Change Festival Live Stream | 405 | |
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165. | Keynote - Unity Education: Democratizing Learning, Creativity, and Impact with Jessica Lindl | 401 | |
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166. | KEYNOTE - Games Can Heal The World with Leo Olebe | 399 | |
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167. | Panel - Games and Empathy | 396 | |
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168. | G4C13: Sex Etc. Game Design Presentation (Part 3): Check/Mate | 394 | |
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169. | #G4C12: Case Study, Reality Ends Here | 391 | |
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170. | 2024 Games for Change Awards | 391 | |
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171. | Panel - VR for Reentry: Designing Immersion with Incarcerated and Returning Citizens | 389 | |
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172. | G4C13 Awards Nominees: Best Gameplay | 389 | | The Republia Times
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173. | Aesthetics and Empathy: Why Art Matters | 385 | |
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174. | Games for Change 2018 Awards hosted by David Polgar | 385 | | What Remains of Edith Finch
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175. | Creating Empathy in VR Experiences with Illya Szilak | 383 | |
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176. | 2022 Games for Change Festival | 381 | |
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177. | How the Science of Game Design Can Inform the Science of Games for Change | 377 | |
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178. | G4C15: Reclaiming Culture Through Game Design | 369 | |
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179. | Stopping Harassment Through Design with Brittan Heller | 364 | |
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180. | Keynote - Let's Not Kill the Golden Goose with Dr. Anantha Duraiappah (Director, UNESCO MGIEP) | 363 | |
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181. | Values at Play Grow-A-Game Workshop | 361 | |
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182. | Exploring Indigenous History in WHEN RIVERS WERE TRAILS | 360 | | When Rivers Were Trails
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183. | G4C15: 2015 Games for Change Award Ceremony | 357 | |
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184. | AARP Announces Alcove Challenge at XR4C 2019 | 355 | |
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185. | Making A New Reality | 354 | |
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186. | Keynote: Building Real World Communities with Niantic | 353 | |
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187. | Keynote - Thinking Inside the Box: The Changing Landscape of Learning with Adam Bellow Adam Bellow | 352 | | Changes
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188. | 2023 Games for Change Festival Live Stream | 351 | |
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189. | G4C15: Rovio Fun Learning / Angry Birds Transforming Education | 351 | | Angry Birds
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190. | G4C14: Tracy Fullerton / Well Played Series (Gone Home) | 347 | | Gone Home
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191. | Panel - Agencies of Play: Science Games in the Federal Government | 347 | |
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192. | English Learning via Alphabear | 342 | Let's Play | Alphabear
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193. | [ 2017 ] G4C Industry Circle: Filament Games | 341 | | Filament
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194. | Keynote - Empowering Tech Crazed Kids to Save Lives with Rajesh Anandan | 339 | |
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195. | KEYNOTE - Fireside Chat with Chris Milk and Jesse Damiani | 338 | |
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196. | Meet the Funder: Frankie Warren (LEGO Ventures) | 337 | |
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197. | Exploring Racism in VR | 337 | |
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198. | G4C13: Citizen Social Science Games | 335 | |
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199. | STORY MODE: Jenova Chen on the Future of Games | 328 | | Sky: Children of the Light
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200. | G4C13: Global Gaming Initiative: Using Smartphone Games To Affect Global Change | 328 | |
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