Games for Change

Games for Change

Views:
1,002,488
Subscribers:
7,010
Videos:
1,136
Duration:
22:16:09:01
United States
United States

Games for Change is an American YouTube content creator with approximately 7.01 thousand subscribers, publishing over 1.14 thousand videos which altogether total more than 1 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCiB1wrd61EQqw1I6Jn6lSbw





Top 400 Most Viewed Videos by Games for Change


Video TitleViewsCategoryGame
301.G4C14: G4C Awards Ceremony & Game Changer Award212
302.Do No Harm: Ethically Designing Emotionally Heavy Games211
303.The Future of Education with Verizon 5G211
304.Sensing the Risks of XR210
305.Linking Rhythm Processing and Reading Development in Young Children209
306.G4C15: Michael D. Gallagher / President & CEO, The Entertainment Software Association209
307.Panel - Teaching Games and Civics through the G4C Student Challenge207
308.MetaVerse: Multi Player VR and the Internet's Next Evolution207
309.#G4C12: Go Down the Rabbit Hole with Wondermind207Down The Rabbit Hole
310.VR for Change - Can VR Experiences Reduce Prejudice and Promote Empathy?206
311.Keynote - Maslow's Hierarchy and the Gifts of XR205
312.G4C15: Funders Panel: Adjusting to a Moving Target205
313.The Cross-Cultural Impact Jam205
314.TALK | DeepWell DTx: The Power of Play in Treating Mental Health - Ryan Douglas & Mike Wilson204The Deep Well
315.smokeSCREEN VR: A Partnership for Social Change with Dr. Kimberly Hieftje204Changes
316.ETC Presents: Piggy Banks Live! A Multiplayer Experience on Art and Provocation203
317.G4C13: Half The Sky Spotlight, Part Two (Panel)203
318.PANEL - Simple Accessibility Practices to Expand Games’ Reach202
319.G4C14: Shoot For the Moon Game Design Contest Finals201
320.Panel - Industry Insights: A Conversation with Craig Hagen, EA and Alan Lewis, Take-Two Interactive199
321.Empathy Overload: Choice Matters198
322.G4C15 Mini-Talk: Transmedia = Creativity, Reach, Impact198
323.Panel - VR is Complicated: The Potential for VR in Education from Student and Teacher Perspectives198
324.Co-Designing Museums of the Future198
325.Why VR and Machine Learning are Good for Science196
326.Games for Change Festival on NY1196
327.KEYNOTE - At the Table: Finding Community at Games for Change with Gordon Bellamy195
328.Playing for Change - Ten Years of Kids Helping Kids in the Virtual World of Club Penguin195Club Penguin
329.Representing Asian American History in an Educational Game194
330.Bringing the Natural World Into Your Living Room194
331.G4C15 Mini-Talk: Press XY Presents: Transgender Issues In Gaming192
332.Newsgame Flyby State of the Practice 2020192
333.How to Make Things Fun: From Disaster Preparedness to Transportation Infrastructure and Voter Edu.190
334.Mozak: Turning the world into a neuroscience lab Zoran Popović189
335.Fireside Chat with Marcie Jastrow and Jesse Damiani189
336.#G4C12: YourTurn! Designing a Music Game for Social Impact188Changes
337.Sesame Street: Coping with Traumatic Experiences188
338.G4C14: State of the Indie + State of the Industry186
339.Design Lessons from 3 Years at GlassLab186
340.Gamestorming Curricula186
341.Workshop - Feats and Flops: Trailblazing the Edtech Market185
342.Project Briefs: Neurogaming & Health185
343.Panel - Brain Training Games - Fact, Fiction, or Somewhere in Between?185
344.Meet the Funder: Archie Stonehill (Makers Fund)184
345.G4C14: Games and Gender-Based Violence (Mary Flanagan, Heidi Boisvert)183
346.Gamification as a Life-saving Medicine with Dr. Ting Jiang182
347.G4C15 Mini-Talk: Learning by Design182
348.Keynote - Sid Meier and Susanna Pollack, in Conversation182Civilization VI
349.Can Play Build Peace?181
350.Quad Gods: A documentary film coming to HBO/Max180
351.Advancing Indigenous Futurisms in Games180
352.Panel - Real Talk: What VC's Look For in XR Startups179
353.G4C14: A Conversation on Games, Film, and Innovation179
354.STORY MODE: Allison Matthews on Why Games in the Classroom Matter179The Classrooms
355.Making a Game on a Topic You're Not Directly Concerned With: A Methodology178
356.New Approaches To Mentorship In A Pandemic177
357.Can I Lend You a Hand? How to Make Engaging Games for Neuromuscular Prosthesis Training177
358.What Teens Tell Us About the Role of Games During COVID 19177
359.The Education Market: VR's Best Hope?176
360.Keynote - Build a Better Game Community175
361.Upskilling and Reskilling in the Fashion Supply Chain175
362.It's Time to "Reboot Earth"175
363.Ending Poverty Wisely Through Games: EdTech Gamification Solutions for Global Financial Disparities174
364.G4C13: Games as Instruments of Societal Coercion174
365.Meet the Funder: Dr. David Miller (NIH)173
366.G4C13: Sanitation: A Massive Opportunity For Games In India & Africa173
367.On The Morning You Wake | Nobel Peace Center VR Activation172
368.G4C13: Games at the Core: Transformative Promise or Publishers Pablum? (Joan Ganz Cooney Center)172
369.Well Played: That Dragon Cancer172That Dragon, Cancer
370.Virtual Events Production VR, Streaming, 2D & 3D Spaces172Second Life
371.Exploring the Feasibility of Video Games for Cognitive Assessment171
372.Panel - The Institute of Play: Takeaways from a Decade in the Trenches171The Institute
373.Panel - Building a Bigger Tent: How to Make Media that Includes All Kids171
374.Project Briefs: Civics & Social Issues170
375.Arab Voices in Games169
376.G4C14: Raising Innovation Disruptors (Globaloria, The Young Women's Leadership School of Astoria)168
377.Accelerating Acceptance through Transgender Representation167
378.A Fireside Chat with Anastasia Staten and Michael D. Gallagher about the State of the Industry167
379.Living the Life of a Refugee: Games and VR for Change with Joost Raessens167
380.Virtual Reality for Workplace Training with Dr. Michael Casale166
381.Preparing Today's Youth for the Careers of Tomorrow, with Games166
382.Game Design Thinking for Civic Engagement with Libby Falck165
383.Well-Played: Sims 4 Co-play with a Kindergartner165The Sims 4
384.KEYNOTE - Building the Volumetric Future with Nonny de la Peña164Second Life
385.Panel - Museum of Me: Exploring Identity with What Remains of Edith Finch163What Remains of Edith Finch
386.G4C15: Manuel Marcano and Brian Upton / Well Played Series: Never Alone162Never Alone
387.Ambient Play When Our Fiction Becomes Our Reality162
388.G4C15 Mini-Talk: Designing Games with Scientists160
389.A Call for Collaboration in Education with Seth Andrew160
390.#G4C12: Deconstructing and Rebuilding the Next Evolution in Games160
391.G4C14: Creating Games and Interactive Media for the Precocious Preschooler160
392.Looking Back and Moving Forward - The Past Decade and Future of Social Impact Games160
393.ANNOUNCEMENT - Introducing Raising Good Gamers160
394.The Making of Lutaw: A 3D Virtual Reality Film160
395.[ 2016 ] G4C Industry Circle: Amplify Games159
396.ROUNDTABLE - Games and Moral Panic: 2500 Year History159
397.Panel - Computer Science for All: Putting Students in the Driver's Seat159
398.The Well-Read Game: On Playing Thoughtfully Book Launch | G4C2025 Pre-Festival Session159
399.G4C14: Making Child-Driven Learning a Global Reality (Tinsley Galyean and Stephanie Gottwald)158
400.ANNOUNCEMENT - G4C Asia Pacific Chapter Launch157