301. | G4C14: G4C Awards Ceremony & Game Changer Award | 212 | |
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302. | Do No Harm: Ethically Designing Emotionally Heavy Games | 211 | |
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303. | The Future of Education with Verizon 5G | 211 | |
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304. | Sensing the Risks of XR | 210 | |
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305. | Linking Rhythm Processing and Reading Development in Young Children | 209 | |
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306. | G4C15: Michael D. Gallagher / President & CEO, The Entertainment Software Association | 209 | |
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307. | Panel - Teaching Games and Civics through the G4C Student Challenge | 207 | |
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308. | MetaVerse: Multi Player VR and the Internet's Next Evolution | 207 | |
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309. | #G4C12: Go Down the Rabbit Hole with Wondermind | 207 | | Down The Rabbit Hole
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310. | VR for Change - Can VR Experiences Reduce Prejudice and Promote Empathy? | 206 | |
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311. | Keynote - Maslow's Hierarchy and the Gifts of XR | 205 | |
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312. | G4C15: Funders Panel: Adjusting to a Moving Target | 205 | |
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313. | The Cross-Cultural Impact Jam | 205 | |
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314. | TALK | DeepWell DTx: The Power of Play in Treating Mental Health - Ryan Douglas & Mike Wilson | 204 | | The Deep Well
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315. | smokeSCREEN VR: A Partnership for Social Change with Dr. Kimberly Hieftje | 204 | | Changes
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316. | ETC Presents: Piggy Banks Live! A Multiplayer Experience on Art and Provocation | 203 | |
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317. | G4C13: Half The Sky Spotlight, Part Two (Panel) | 203 | |
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318. | PANEL - Simple Accessibility Practices to Expand Games’ Reach | 202 | |
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319. | G4C14: Shoot For the Moon Game Design Contest Finals | 201 | |
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320. | Panel - Industry Insights: A Conversation with Craig Hagen, EA and Alan Lewis, Take-Two Interactive | 199 | |
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321. | Empathy Overload: Choice Matters | 198 | |
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322. | G4C15 Mini-Talk: Transmedia = Creativity, Reach, Impact | 198 | |
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323. | Panel - VR is Complicated: The Potential for VR in Education from Student and Teacher Perspectives | 198 | |
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324. | Co-Designing Museums of the Future | 198 | |
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325. | Why VR and Machine Learning are Good for Science | 196 | |
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326. | Games for Change Festival on NY1 | 196 | |
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327. | KEYNOTE - At the Table: Finding Community at Games for Change with Gordon Bellamy | 195 | |
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328. | Playing for Change - Ten Years of Kids Helping Kids in the Virtual World of Club Penguin | 195 | | Club Penguin
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329. | Representing Asian American History in an Educational Game | 194 | |
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330. | Bringing the Natural World Into Your Living Room | 194 | |
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331. | G4C15 Mini-Talk: Press XY Presents: Transgender Issues In Gaming | 192 | |
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332. | Newsgame Flyby State of the Practice 2020 | 192 | |
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333. | How to Make Things Fun: From Disaster Preparedness to Transportation Infrastructure and Voter Edu. | 190 | |
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334. | Mozak: Turning the world into a neuroscience lab Zoran Popović | 189 | |
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335. | Fireside Chat with Marcie Jastrow and Jesse Damiani | 189 | |
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336. | #G4C12: YourTurn! Designing a Music Game for Social Impact | 188 | | Changes
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337. | Sesame Street: Coping with Traumatic Experiences | 188 | |
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338. | G4C14: State of the Indie + State of the Industry | 186 | |
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339. | Design Lessons from 3 Years at GlassLab | 186 | |
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340. | Gamestorming Curricula | 186 | |
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341. | Workshop - Feats and Flops: Trailblazing the Edtech Market | 185 | |
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342. | Project Briefs: Neurogaming & Health | 185 | |
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343. | Panel - Brain Training Games - Fact, Fiction, or Somewhere in Between? | 185 | |
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344. | Meet the Funder: Archie Stonehill (Makers Fund) | 184 | |
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345. | G4C14: Games and Gender-Based Violence (Mary Flanagan, Heidi Boisvert) | 183 | |
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346. | Gamification as a Life-saving Medicine with Dr. Ting Jiang | 182 | |
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347. | G4C15 Mini-Talk: Learning by Design | 182 | |
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348. | Keynote - Sid Meier and Susanna Pollack, in Conversation | 182 | | Civilization VI
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349. | Can Play Build Peace? | 181 | |
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350. | Quad Gods: A documentary film coming to HBO/Max | 180 | |
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351. | Advancing Indigenous Futurisms in Games | 180 | |
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352. | Panel - Real Talk: What VC's Look For in XR Startups | 179 | |
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353. | G4C14: A Conversation on Games, Film, and Innovation | 179 | |
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354. | STORY MODE: Allison Matthews on Why Games in the Classroom Matter | 179 | | The Classrooms
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355. | Making a Game on a Topic You're Not Directly Concerned With: A Methodology | 178 | |
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356. | New Approaches To Mentorship In A Pandemic | 177 | |
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357. | Can I Lend You a Hand? How to Make Engaging Games for Neuromuscular Prosthesis Training | 177 | |
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358. | What Teens Tell Us About the Role of Games During COVID 19 | 177 | |
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359. | The Education Market: VR's Best Hope? | 176 | |
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360. | Keynote - Build a Better Game Community | 175 | |
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361. | Upskilling and Reskilling in the Fashion Supply Chain | 175 | |
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362. | It's Time to "Reboot Earth" | 175 | |
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363. | Ending Poverty Wisely Through Games: EdTech Gamification Solutions for Global Financial Disparities | 174 | |
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364. | G4C13: Games as Instruments of Societal Coercion | 174 | |
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365. | Meet the Funder: Dr. David Miller (NIH) | 173 | |
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366. | G4C13: Sanitation: A Massive Opportunity For Games In India & Africa | 173 | |
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367. | On The Morning You Wake | Nobel Peace Center VR Activation | 172 | |
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368. | G4C13: Games at the Core: Transformative Promise or Publishers Pablum? (Joan Ganz Cooney Center) | 172 | |
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369. | Well Played: That Dragon Cancer | 172 | | That Dragon, Cancer
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370. | Virtual Events Production VR, Streaming, 2D & 3D Spaces | 172 | | Second Life
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371. | Exploring the Feasibility of Video Games for Cognitive Assessment | 171 | |
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372. | Panel - The Institute of Play: Takeaways from a Decade in the Trenches | 171 | | The Institute
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373. | Panel - Building a Bigger Tent: How to Make Media that Includes All Kids | 171 | |
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374. | Project Briefs: Civics & Social Issues | 170 | |
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375. | Arab Voices in Games | 169 | |
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376. | G4C14: Raising Innovation Disruptors (Globaloria, The Young Women's Leadership School of Astoria) | 168 | |
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377. | Accelerating Acceptance through Transgender Representation | 167 | |
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378. | A Fireside Chat with Anastasia Staten and Michael D. Gallagher about the State of the Industry | 167 | |
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379. | Living the Life of a Refugee: Games and VR for Change with Joost Raessens | 167 | |
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380. | Virtual Reality for Workplace Training with Dr. Michael Casale | 166 | |
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381. | Preparing Today's Youth for the Careers of Tomorrow, with Games | 166 | |
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382. | Game Design Thinking for Civic Engagement with Libby Falck | 165 | |
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383. | Well-Played: Sims 4 Co-play with a Kindergartner | 165 | | The Sims 4
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384. | KEYNOTE - Building the Volumetric Future with Nonny de la Peña | 164 | | Second Life
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385. | Panel - Museum of Me: Exploring Identity with What Remains of Edith Finch | 163 | | What Remains of Edith Finch
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386. | G4C15: Manuel Marcano and Brian Upton / Well Played Series: Never Alone | 162 | | Never Alone
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387. | Ambient Play When Our Fiction Becomes Our Reality | 162 | |
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388. | G4C15 Mini-Talk: Designing Games with Scientists | 160 | |
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389. | A Call for Collaboration in Education with Seth Andrew | 160 | |
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390. | #G4C12: Deconstructing and Rebuilding the Next Evolution in Games | 160 | |
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391. | G4C14: Creating Games and Interactive Media for the Precocious Preschooler | 160 | |
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392. | Looking Back and Moving Forward - The Past Decade and Future of Social Impact Games | 160 | |
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393. | ANNOUNCEMENT - Introducing Raising Good Gamers | 160 | |
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394. | The Making of Lutaw: A 3D Virtual Reality Film | 160 | |
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395. | [ 2016 ] G4C Industry Circle: Amplify Games | 159 | |
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396. | ROUNDTABLE - Games and Moral Panic: 2500 Year History | 159 | |
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397. | Panel - Computer Science for All: Putting Students in the Driver's Seat | 159 | |
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398. | The Well-Read Game: On Playing Thoughtfully Book Launch | G4C2025 Pre-Festival Session | 159 | |
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399. | G4C14: Making Child-Driven Learning a Global Reality (Tinsley Galyean and Stephanie Gottwald) | 158 | |
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400. | ANNOUNCEMENT - G4C Asia Pacific Chapter Launch | 157 | |
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