101. | Machine Gun | Grip_Trigger // 3ds Max | 8 | |
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102. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 17 | 8 | |
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103. | Weapon: MP 155 Ultima | Modeling | Vol I | 8 | |
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104. | India’s No 1- Game Art, Design and Development School #gamedev #3d #3danimation #career | 8 | |
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105. | Demo: Advance SubD script for 3dsMax 2011-23 | 8 | |
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106. | Machine Gun | Grip Hold // 3ds Max | 8 | |
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107. | A walk in the woods: Roots | 8 | |
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108. | Machine Gun | Chamber_Hydraulic_I // 3ds Max | 8 | |
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109. | How to kill People in PUBG | Mistake #1 | Parachuting | 8 | | PLAYERUNKNOWN'S Battlegrounds
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110. | QuadRemesher | 3dsMax | 9 | |
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111. | Game Programming Series | Python | Variables | #2 | 9 | |
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112. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part IV | 9 | |
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113. | Behind the scenes of Mech Character Design. #hardsurfacemodeling #3d #gaming #art | 18 | |
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114. | AAA Game Development Services- Digital Sculpt Fox Creature | Skeleton to Groom | 9 | |
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115. | Autodesk Showreel 4K | Why they ignored Gaming & Production? | 9 | Show |
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116. | How to create cables using sweep mesh in Maya #3d #3dmodeling | 22 | |
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117. | Basics of 3ds Max: Chapter 1 (Sub-object Selection) | 9 | |
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118. | How to 3d sculpt a human nose. #3d #3dmodeling #digitalsculpt | 19 | |
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119. | Devil 13 // Production Digital Sculpt // 2: Facial & Z Guides | 9 | Let's Play |
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120. | Modeling a Revolver // Part 2 | 10 | |
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121. | Machine Gun | Stationary Ring // 3ds Max | 10 | |
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122. | Curves & Levels // Part II | 10 | |
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123. | NEKO: The Barn Owl | Production Digital Sculpt Vol VIII | 10 | Let's Play |
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124. | Tips and Workflow of PBR texturing in Photoshop: #2 | 10 | |
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125. | Machine Gun | Coil_1 // 3ds Max | 10 | |
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126. | Unwrapping and Normals Bake: Football | 10 | |
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127. | Basics of Maya: Chapter 4 (Supporting Edges Concept) | 10 | |
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128. | Metal Roughness | Spec Gloss: PBR Theory - II | 10 | |
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129. | Modeling a Hydrant in Maya & 3dsMax: Part I | 10 | Tutorial |
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130. | Hydrant Low Poly - I | 10 | |
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131. | Basics of 3ds Max: Chapter 5 (Hole in a Cylinder) | 10 | |
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132. | Basics of Maya: Chapter 1 (Poly Modeling Shelf) | 10 | |
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133. | Tips and Workflow of PBR texturing in Photoshop: #4 | 11 | |
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134. | Artificial Intelligence & Video Games (HINDI) | 11 | |
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135. | How to select edges of any NGon Surface in Maya #3d #3dmodeling | 16 | |
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136. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 3 | 11 | |
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137. | Unreal Engine Car Design and Deploying | Game Development | 17 | |
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138. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part II | 11 | |
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139. | Devil 13 // Production Digital Sculpt // 1: Sphere to Facial | 11 | |
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140. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 15 | 11 | |
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141. | How to project curves onto Mesh in Maya #3d #3dmodeling #gamedev | 21 | |
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142. | Machine Gun | Buttstock // 3ds Max | 11 | |
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143. | MiG | How to use references for better modeling? //3dsMax | 12 | Tutorial |
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144. | Game Programming Series | Python | How to code a Snake Game? | #11 | 12 | Guide |
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145. | Machine Gun | Chamber- P1 // 3ds Max | 12 | |
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146. | Metal Roughness | Spec Gloss: PBR Theory - I | 12 | |
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147. | Machine Gun | Chamber_Hydraulic_II // 3ds Max | 12 | |
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148. | Machine Gun | Chamber_Hydraulic_III // 3ds Max | 12 | |
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149. | Hard Surface Modeling Technique #4 | 12 | |
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150. | Pro Boolean, Quad Remesher & Smooth Boolean | 12 | |
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151. | How to work with SVG \\ Photoshop, Maya, Zbrush | 12 | Guide |
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152. | Curves & Levels // Part I | 13 | |
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153. | Machine Gun | Barrel // 3ds Max | 13 | |
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154. | How to avoid Game Design Institutions to avoid pinch in Mesh. LOL!! | 13 | Guide |
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155. | Creating mask from multiple patterns in Zbrush for intricate shapes. #3d #3dmodeling #digitalsculpt | 66 | |
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156. | Normals Map \\ How does it react with light? | 13 | |
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157. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 16 | 13 | |
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158. | Physically Based Shading | Computer Graphics | 13 | |
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159. | UV Unwrapping & Coordinate System: I | 13 | |
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160. | 3D Production Model: Barn Owl \\ ZBRUSH + MAYA + YETI | 13 | |
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161. | AN/PEQ-15 A DBAL-A2 | 13 | |
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162. | Modeling a Revolver // Part 1 | 13 | |
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163. | F1 Research: Deployed all mechanics | Part I | 14 | |
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164. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 9 | 16 | |
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165. | Tips and Workflow of PBR texturing in Photoshop: #1 | 14 | |
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166. | UVW Mapping \\ Tips and Tricks | 14 | |
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167. | AAA Games Pipeline tips and tricks- #1 | #3d #art #3dmodeling #animation | 35 | |
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168. | Modeling a Revolver // Part 3 | 14 | |
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169. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 7 | 14 | |
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170. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 1 | 14 | |
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171. | Indie game developers- Nordic Trolls // Unreal Engine 5- Nanite + Lumen #gamedev | 15 | |
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172. | The Top 5 Upcoming Games PS5 | 4K | 15 | | Assassin's Creed: Valhalla
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173. | Sculpt Lips in 1 minute. Tips & Tricks- 2 #3d #art #3dmodeling #digitalart #animation | 26 | |
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174. | Tips and Workflow of PBR texturing in Photoshop: #3 | 16 | |
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175. | Model & Sculpt in Hyperlapse | 16 | Let's Play |
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176. | Advanced Viewport Align Script: 3ds Max 2011-2020 | 16 | |
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177. | PBR Theory | How PHYSICS relate to this: For Game Designers | Part I | 16 | |
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178. | Blender 2.81 | Transform & Selection | #2 | 16 | |
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179. | How to 3d model a building or house // Intellect and Proportions | 16 | Guide |
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180. | 3D Character Art for Movies and Games | 16 | |
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181. | 3d weapon photorealistic texturing #3d #3dmodeling #music | 25 | |
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182. | Official PS5 Hardware Revealed Trailer | Sony | 16 | Preview |
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183. | Yamaha MOTOROiD // 3d Concept // Real Time Rendering // 4K | 16 | |
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184. | Machine Gun | Hand Hold // 3ds Max | 16 | |
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185. | We are #1 ranked institution for game dev, art & design in India #3d #animation #gamedev #3dmodeling | 26 | |
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186. | Directx 12 | RayTracing on Pascal & (RT CORE + DLSS) | 17 | |
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187. | Texturing Skills: Basic to Advance | #2 | 18 | |
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188. | Game Programming Series | Python | Intro | #1 | 18 | |
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189. | Machine Gun | END GAME // 3ds Max | 19 | |
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190. | The Colonist's Scholar // BSA Engine Modeling in Maya // P-II | 19 | |
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191. | How to create stamps using Anchor Points #3d #3dmodeling #art #substancepainter | 36 | |
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192. | Creating 3D Mecha Concept Robotics with Hard Surface Design | 19 | |
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193. | Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 18 | 20 | |
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194. | MECH ZBRUSH 3D SCULPT: Movies & Games | 22 | |
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195. | The Dragunov Sniper Rifle | Game Industry | 20 | |
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196. | SHOWREEL 2021-22 | 21 | Show |
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197. | Why do HR focus on salary rather than talent? | 21 | | PLAYERUNKNOWN'S Battlegrounds Mobile
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198. | Texturing Skills: Basic to Advance | #1 | 21 | |
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199. | Rizom UV // Best thing to unwrap in minutes | 21 | |
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200. | Pipe Wrench Texture: Substance Painter // Live Online Class | 21 | |
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