Three Colonist

Three Colonist

Views:
185,125
Subscribers:
2,940
Videos:
278
Duration:
1:11:51:07
India
India

Three Colonist is an Indian YouTube channel which has roughly 2.94 thousand subscribers, with his content totaling over 185.13 thousand views views across 278 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCiDT3A81nW066Dqim6c5IUA





Top 200 Most Controversial Videos by Three Colonist


Video TitleRatingCategoryGame
101.Machine Gun | Grip_Trigger // 3ds Max8
102.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 178
103.Weapon: MP 155 Ultima | Modeling | Vol I8
104.India’s No 1- Game Art, Design and Development School #gamedev #3d #3danimation #career8
105.Demo: Advance SubD script for 3dsMax 2011-238
106.Machine Gun | Grip Hold // 3ds Max8
107.A walk in the woods: Roots8
108.Machine Gun | Chamber_Hydraulic_I // 3ds Max8
109.How to kill People in PUBG | Mistake #1 | Parachuting8PLAYERUNKNOWN'S Battlegrounds
110.QuadRemesher | 3dsMax9
111.Game Programming Series | Python | Variables | #29
112.PBR Theory | How PHYSICS relate to this: For Game Designers | Part IV9
113.Behind the scenes of Mech Character Design. #hardsurfacemodeling #3d #gaming #art18
114.AAA Game Development Services- Digital Sculpt Fox Creature | Skeleton to Groom9
115.Autodesk Showreel 4K | Why they ignored Gaming & Production?9Show
116.How to create cables using sweep mesh in Maya #3d #3dmodeling22
117.Basics of 3ds Max: Chapter 1 (Sub-object Selection)9
118.How to 3d sculpt a human nose. #3d #3dmodeling #digitalsculpt19
119.Devil 13 // Production Digital Sculpt // 2: Facial & Z Guides9Let's Play
120.Modeling a Revolver // Part 210
121.Machine Gun | Stationary Ring // 3ds Max10
122.Curves & Levels // Part II10
123.NEKO: The Barn Owl | Production Digital Sculpt Vol VIII10Let's Play
124.Tips and Workflow of PBR texturing in Photoshop: #210
125.Machine Gun | Coil_1 // 3ds Max10
126.Unwrapping and Normals Bake: Football10
127.Basics of Maya: Chapter 4 (Supporting Edges Concept)10
128.Metal Roughness | Spec Gloss: PBR Theory - II10
129.Modeling a Hydrant in Maya & 3dsMax: Part I10Tutorial
130.Hydrant Low Poly - I10
131.Basics of 3ds Max: Chapter 5 (Hole in a Cylinder)10
132.Basics of Maya: Chapter 1 (Poly Modeling Shelf)10
133.Tips and Workflow of PBR texturing in Photoshop: #411
134.Artificial Intelligence & Video Games (HINDI)11
135.How to select edges of any NGon Surface in Maya #3d #3dmodeling16
136.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 311
137.Unreal Engine Car Design and Deploying | Game Development17
138.PBR Theory | How PHYSICS relate to this: For Game Designers | Part II11
139.Devil 13 // Production Digital Sculpt // 1: Sphere to Facial11
140.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 1511
141.How to project curves onto Mesh in Maya #3d #3dmodeling #gamedev21
142.Machine Gun | Buttstock // 3ds Max11
143.MiG | How to use references for better modeling? //3dsMax12Tutorial
144.Game Programming Series | Python | How to code a Snake Game? | #1112Guide
145.Machine Gun | Chamber- P1 // 3ds Max12
146.Metal Roughness | Spec Gloss: PBR Theory - I12
147.Machine Gun | Chamber_Hydraulic_II // 3ds Max12
148.Machine Gun | Chamber_Hydraulic_III // 3ds Max12
149.Hard Surface Modeling Technique #412
150.Pro Boolean, Quad Remesher & Smooth Boolean12
151.How to work with SVG \\ Photoshop, Maya, Zbrush12Guide
152.Curves & Levels // Part I13
153.Machine Gun | Barrel // 3ds Max13
154.How to avoid Game Design Institutions to avoid pinch in Mesh. LOL!!13Guide
155.Creating mask from multiple patterns in Zbrush for intricate shapes. #3d #3dmodeling #digitalsculpt66
156.Normals Map \\ How does it react with light?13
157.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 1613
158.Physically Based Shading | Computer Graphics13
159.UV Unwrapping & Coordinate System: I13
160.3D Production Model: Barn Owl \\ ZBRUSH + MAYA + YETI13
161.AN/PEQ-15 A DBAL-A213
162.Modeling a Revolver // Part 113
163.F1 Research: Deployed all mechanics | Part I14
164.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 916
165.Tips and Workflow of PBR texturing in Photoshop: #114
166.UVW Mapping \\ Tips and Tricks14
167.AAA Games Pipeline tips and tricks- #1 | #3d #art #3dmodeling #animation35
168.Modeling a Revolver // Part 314
169.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 714
170.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 114
171.Indie game developers- Nordic Trolls // Unreal Engine 5- Nanite + Lumen #gamedev15
172.The Top 5 Upcoming Games PS5 | 4K15Assassin's Creed: Valhalla
173.Sculpt Lips in 1 minute. Tips & Tricks- 2 #3d #art #3dmodeling #digitalart #animation26
174.Tips and Workflow of PBR texturing in Photoshop: #316
175.Model & Sculpt in Hyperlapse16Let's Play
176.Advanced Viewport Align Script: 3ds Max 2011-202016
177.PBR Theory | How PHYSICS relate to this: For Game Designers | Part I16
178.Blender 2.81 | Transform & Selection | #216
179.How to 3d model a building or house // Intellect and Proportions16Guide
180.3D Character Art for Movies and Games16
181.3d weapon photorealistic texturing #3d #3dmodeling #music25
182.Official PS5 Hardware Revealed Trailer | Sony16Preview
183.Yamaha MOTOROiD // 3d Concept // Real Time Rendering // 4K16
184.Machine Gun | Hand Hold // 3ds Max16
185.We are #1 ranked institution for game dev, art & design in India #3d #animation #gamedev #3dmodeling26
186.Directx 12 | RayTracing on Pascal & (RT CORE + DLSS)17
187.Texturing Skills: Basic to Advance | #218
188.Game Programming Series | Python | Intro | #118
189.Machine Gun | END GAME // 3ds Max19
190.The Colonist's Scholar // BSA Engine Modeling in Maya // P-II19
191.How to create stamps using Anchor Points #3d #3dmodeling #art #substancepainter36
192.Creating 3D Mecha Concept Robotics with Hard Surface Design19
193.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 1820
194.MECH ZBRUSH 3D SCULPT: Movies & Games22
195.The Dragunov Sniper Rifle | Game Industry20
196.SHOWREEL 2021-2221Show
197.Why do HR focus on salary rather than talent?21PLAYERUNKNOWN'S Battlegrounds Mobile
198.Texturing Skills: Basic to Advance | #121
199.Rizom UV // Best thing to unwrap in minutes21
200.Pipe Wrench Texture: Substance Painter // Live Online Class21