Three Colonist

Three Colonist

Views:
185,753
Subscribers:
2,950
Videos:
278
Duration:
1:11:51:07
India
India

Three Colonist is an Indian YouTube channel which has roughly 2.95 thousand subscribers, with his content totaling over 185.75 thousand views views across 278 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCiDT3A81nW066Dqim6c5IUA





Top 200 Most Controversial Videos by Three Colonist


Video TitleRatingCategoryGame
101.Devil 13 // Production Digital Sculpt // 7: Appearances6Let's Play
102.PBR Theory | How PHYSICS relate to this: For Game Designers | Part III7
103.Devil 13 // Production Digital Sculpt // 12: Substance Painter7Let's Play
104.Basics of Maya: Chapter 3 (Video Games' Pipeline)7
105.Weapon: MP 155 Ultima | Modeling | Vol II7
106.NEKO: The Barn Owl | Production Digital Sculpt Vol II7Let's Play
107.A sneak peek on Maps, Materials & Shaders7
108.Photoshop Course - Filters - 87
109.UVW Mapping Channels: 3dsMax & Maya7
110.Game Programming Series | Python | Calculator | #107
111.NEKO: The Barn Owl | Production Digital Sculpt7Let's Play
112.Photoshop Course - Text Tool - 17
113.Weapon: MP 155 Ultima | Texturing | Vol X8
114.Machine Gun | Grip Hold // 3ds Max8
115.Machine Gun | Barrel Rings // 3ds Max8
116.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 178
117.India’s No 1- Game Art, Design and Development School #gamedev #3d #3danimation #career8
118.Demo: Advance SubD script for 3dsMax 2011-238
119.Weapon: MP 155 Ultima | Modeling | Vol I8
120.A walk in the woods: Roots8
121.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 48
122.Machine Gun | Grip_Trigger // 3ds Max8
123.How to kill People in PUBG | Mistake #1 | Parachuting8PLAYERUNKNOWN'S Battlegrounds
124.Machine Gun | Chamber_Hydraulic_I // 3ds Max8
125.Behind the scenes of Mech Character Design. #hardsurfacemodeling #3d #gaming #art18
126.QuadRemesher | 3dsMax9
127.AAA Game Development Services- Digital Sculpt Fox Creature | Skeleton to Groom9
128.Autodesk Showreel 4K | Why they ignored Gaming & Production?9Show
129.Devil 13 // Production Digital Sculpt // 2: Facial & Z Guides9Let's Play
130.Basics of 3ds Max: Chapter 1 (Sub-object Selection)9
131.How to 3d sculpt a human nose. #3d #3dmodeling #digitalsculpt19
132.How to create cables using sweep mesh in Maya #3d #3dmodeling22
133.Game Programming Series | Python | Variables | #29
134.PBR Theory | How PHYSICS relate to this: For Game Designers | Part IV9
135.Modeling a Hydrant in Maya & 3dsMax: Part I10Tutorial
136.Hydrant Low Poly - I10
137.Machine Gun | Stationary Ring // 3ds Max10
138.Basics of Maya: Chapter 1 (Poly Modeling Shelf)10
139.Unwrapping and Normals Bake: Football10
140.Machine Gun | Coil_1 // 3ds Max10
141.Basics of Maya: Chapter 4 (Supporting Edges Concept)10
142.Modeling a Revolver // Part 210
143.NEKO: The Barn Owl | Production Digital Sculpt Vol VIII10Let's Play
144.Tips and Workflow of PBR texturing in Photoshop: #210
145.Basics of 3ds Max: Chapter 5 (Hole in a Cylinder)10
146.Curves & Levels // Part II10
147.Metal Roughness | Spec Gloss: PBR Theory - II10
148.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 311
149.Artificial Intelligence & Video Games (HINDI)11
150.Devil 13 // Production Digital Sculpt // 1: Sphere to Facial11
151.Machine Gun | Buttstock // 3ds Max11
152.Tips and Workflow of PBR texturing in Photoshop: #411
153.Unreal Engine Car Design and Deploying | Game Development17
154.PBR Theory | How PHYSICS relate to this: For Game Designers | Part II11
155.How to project curves onto Mesh in Maya #3d #3dmodeling #gamedev21
156.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 1511
157.How to select edges of any NGon Surface in Maya #3d #3dmodeling16
158.MiG | How to use references for better modeling? //3dsMax12Tutorial
159.Machine Gun | Chamber- P1 // 3ds Max12
160.Machine Gun | Chamber_Hydraulic_II // 3ds Max12
161.Machine Gun | Chamber_Hydraulic_III // 3ds Max12
162.Game Programming Series | Python | How to code a Snake Game? | #1112Guide
163.How to work with SVG \\ Photoshop, Maya, Zbrush12Guide
164.Metal Roughness | Spec Gloss: PBR Theory - I12
165.Pro Boolean, Quad Remesher & Smooth Boolean12
166.Hard Surface Modeling Technique #412
167.Machine Gun | Barrel // 3ds Max13
168.AN/PEQ-15 A DBAL-A213
169.UV Unwrapping & Coordinate System: I13
170.Physically Based Shading | Computer Graphics13
171.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 1613
172.Curves & Levels // Part I13
173.Normals Map \\ How does it react with light?13
174.3D Production Model: Barn Owl \\ ZBRUSH + MAYA + YETI13
175.Modeling a Revolver // Part 113
176.Creating mask from multiple patterns in Zbrush for intricate shapes. #3d #3dmodeling #digitalsculpt66
177.How to avoid Game Design Institutions to avoid pinch in Mesh. LOL!!13Guide
178.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 114
179.F1 Research: Deployed all mechanics | Part I14
180.Modeling a Revolver // Part 314
181.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 916
182.UVW Mapping \\ Tips and Tricks14
183.AAA Games Pipeline tips and tricks- #1 | #3d #art #3dmodeling #animation35
184.Creating 3D Mecha Concept Robotics Female with Hard Surface Design: 714
185.Tips and Workflow of PBR texturing in Photoshop: #114
186.Sculpt Lips in 1 minute. Tips & Tricks- 2 #3d #art #3dmodeling #digitalart #animation26
187.Indie game developers- Nordic Trolls // Unreal Engine 5- Nanite + Lumen #gamedev15
188.The Top 5 Upcoming Games PS5 | 4K15Assassin's Creed: Valhalla
189.Tips and Workflow of PBR texturing in Photoshop: #316
190.Model & Sculpt in Hyperlapse16Let's Play
191.3D Character Art for Movies and Games16
192.Yamaha MOTOROiD // 3d Concept // Real Time Rendering // 4K16
193.Blender 2.81 | Transform & Selection | #216
194.Advanced Viewport Align Script: 3ds Max 2011-202016
195.PBR Theory | How PHYSICS relate to this: For Game Designers | Part I16
196.Official PS5 Hardware Revealed Trailer | Sony16Preview
197.How to 3d model a building or house // Intellect and Proportions16Guide
198.Machine Gun | Hand Hold // 3ds Max16
199.3d weapon photorealistic texturing #3d #3dmodeling #music25
200.Directx 12 | RayTracing on Pascal & (RT CORE + DLSS)17