1. | A Plague Tale's rats avoid lights in real-time by recomputing 'safe' space. | 101,080 | Show | A Plague Tale: Innocence
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2. | How A Plague Tale's Rats Quickly Calculate Their Movement | 41,401 | Show | A Plague Tale: Innocence
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3. | DOOM's AI is Strategically Dumb on Purpose | 24,594 | Show | Doom
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4. | Up to 300,000 rats on-screen at once in A Plague Tale | 24,197 | Show | A Plague Tale: Innocence
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5. | The Secret 'Puppet' Civilians in Marvel's Spider-Man | 15,644 | Show | Marvel's Spider-Man
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6. | Alien Isolation's 'Psychopathic Serendipity' | 10,668 | Show | Alien: Isolation
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7. | Why Spider-Man Can't Punch Civilians | 8,260 | |
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8. | DLSS 3: Cyberpunk 2077 - Graphics Settings & Gameplay | 7,965 | | Cyberpunk 2077
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9. | Why TLoU2's Enemies Hunt You More Aggressively | 7,790 | | The Last of Us Part II
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10. | Why Modern Resident Evil is a Different Kind of Horror | 5,256 | Show | Resident Evil 7
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11. | Spider-Man's Secret Combat Balancing Systems | 5,107 | |
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12. | Designing 'A Plague Tale's AI Rats for Maximum Terror | 5,097 | Show | A Plague Tale: Innocence
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13. | The Simple Bot that Won a Mario AI Competition | 4,864 | | Super Mario World
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14. | Is the AI Any Better in The Last of Us Part One? | AI and Games Plus | 4,576 | | The Last of Us Part I
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15. | Resident Evil 4 is fantastic in VR #Shorts | 4,396 | | Resident Evil 4
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16. | The Perfect Organism | 4,336 | Show | Alien: Isolation
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17. | What Spider-Man's Combat Shares with DOOM | 4,335 | Show |
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18. | The Stats on Marvel's Spider-Man's Map | 4,076 | | Marvel's Spider-Man
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19. | Left 4 Dead's Director has a Secret 'Zombie Budget' | 3,955 | Show | Left 4 Dead
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20. | Why AI Bots Don't Play Games Like Humans | 3,658 | Show | Counter-Strike 2
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21. | Steam Blocking Generative AI is the Best Move for Gaming Right Now | 3,657 | Show | Half-Life 2
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22. | Why Enemy AI in Batman: Arkham Don't Turn Around | 3,597 | Show |
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23. | How Alien Isolation's Xenomorph Becomes Smarter Over Time | 3,499 | | Alien: Isolation
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24. | Steam's Influence on the Success of Generative AI | 3,441 | Show |
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25. | Fun Facts about Marvel's Spider-Man | 3,171 | Show | Marvel's Spider-Man
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26. | The Problem Motion Capture Creates for NPC AI | 3,074 | | The Last of Us Part II
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27. | The Xenomorph's Two 'Brains' in Alien: Isolation | 2,989 | Show | Alien: Isolation
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28. | How AI is Used for Animation in AAA Games | 2,971 | | The Last of Us Part II
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29. | How Doom's DPS System Controls Demonic Battles | 2,960 | Show | Doom
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30. | My Games of the Year 2023: Marvel's Midnight Suns | 2,937 | | Marvel's Midnight Suns
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31. | Procedurally Generating Spider-Man's New York City | 2,932 | Show |
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32. | Why Alien Isolation's Xenomorph has Two AI Brains | 2,847 | Show | Alien: Isolation
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33. | Alien Isolation's AI: No Cheating Allowed! | 2,836 | Show | Alien: Isolation
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34. | Testing Joel's AI in the TLoU2 Museum Flashback | 2,798 | | The Last of Us Part II
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35. | The Hidden TLoU2 Bug You'll Never Notice | 2,772 | | The Hidden
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36. | Generative AI Won't Make Games Cheaper for Players | 2,755 | |
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37. | How Jack Baker's AI Works in Resident Evil 7 | 2,730 | Show | Resident Evil 7
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38. | How AI Rats in A Plague Tale Know Where to Go | 2,723 | Show | A Plague Tale: Innocence
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39. | How Titanfall Sought to Improve on Call of Duty Campaign Modes | 2,721 | Show | Titanfall 2
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40. | How Spider-Man's Enemy AI Actually Works | 2,719 | |
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41. | How Web-Swinging Works in Marvel's Spider-Man | 2,680 | Show | Marvel's Spider-Man
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42. | How Does Mario Blink? | 2,583 | | Super Mario 64
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43. | Joel's AI in the Museum Flashback of The Last of Us Part II | 2,577 | | The Last of Us Part II
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44. | Building Tension Through Animation in INSIDE | Smoke & Mirrors | 2,558 | | Inside
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45. | Halo Infinite's AI Bots Rely on 20+ Years of Gaming Expertise | 2,487 | Show | Halo Infinite
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46. | Why is AI so Difficult in Game Development? | 2,317 | | Rocket League
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47. | Last of Us 2's Enemies are Smarter because the AI is Dumber | 2,303 | | The Last of Us Part II
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48. | How Level of Detail Works in Open World Games | 2,300 | |
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49. | My GOTY 2023: Zelda Tears of the Kingdom | 2,231 | | The Legend of Zelda: Tears of the Kingdom
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50. | The System Shock Remake is as Faithful as it is Frustrating [Sponsored Review] | 2,212 | Review | System Shock
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51. | How Does The Last of Us Part 1 Differ from the Original? | 2,198 | Show | The Last of Us Part I
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52. | Did You Know Doom 2016 Has a Faction System for Infighting? | 2,197 | Show | Doom
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53. | The Power Fantasy of Titanfall 2 | 2,154 | Show | Titanfall 2
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54. | Control is Wonderfully Satisfying | Smoke & Mirrors | 2,139 | Review | Control
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55. | ChatGPT Doesn't Really Understand How AI Works in Games | AI and Games Plus | 2,138 | Show | The Last of Us Part II
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56. | The Secret of Townscaper in 3 'Easy' Steps | 2,133 | | Townscaper
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57. | Project AVA: The Game Made (Almost) Entirely with Generative AI | 2,130 | |
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58. | Mario AI Bot Trains a Mario Level Generator | 2,113 | | Super Mario World
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59. | How Web Takedowns are Animated in Marvel's Spider-Man | 2,111 | | Marvel's Spider-Man
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60. | The State of Generative AI for Games | AI and Games Plus | 2,060 | |
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61. | What Made Call of Duty's Campaigns Great was Scale! | 2,047 | Show | Call of Duty 4: Modern Warfare
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62. | Digging into Batman: Arkham Asylum's AI Systems | 1,988 | Show | Batman: Arkham Asylum
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63. | Which First-Person Shooter has the Best AI? | Player Choice S1E1 | 1,986 | Show | Doom
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64. | Testing Joel's AI in the TLoU2 Museum Level | AI and Games Plus | 1,967 | | The Last of Us Part II
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65. | Why A Plague Tale's Rats Takes a Different Approach to Navigation | 1,949 | | A Plague Tale: Innocence
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66. | Chivalry II is Best Played with Bots Enabled | [REVIEW] Smoke & Mirrors | 1,837 | Review | Chivalry 2
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67. | Horizon Zero Dawn | Smoke & Mirrors | 1,730 | | Horizon Zero Dawn
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68. | Steam's Nightmare: Generative AI Asset Flips | 1,716 | Show |
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69. | Dying Light 2 is as Fun as it is Bloated and Formulaic | Smoke & Mirrors | 1,715 | Review | Dying Light 2
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70. | How Steam's Generative AI Policy Impacts the Entire Games Industry | 1,708 | Show |
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71. | Does Age Impact #Battlefield Performance? | 1,698 | | Battlefield 3
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72. | Death Stranding is Fun, But Feels Conflicted in Purpose | Smoke & Mirrors | 1,697 | | Death Stranding
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73. | How AI Works in Halo 2 | 1,628 | | Halo 2
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74. | What Valve's New Rules for Generative AI Mean for Steam | 1,566 | |
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75. | Rebuilding Enemy Balance in Streets of Rage 4 | Smoke & Mirrors | 1,565 | | Streets of Rage 4
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76. | The Solitaire Conspiracy: Reinforcing Substance with Style | Smoke & Mirrors | 1,565 | | The Solitaire Conspiracy
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77. | Maintaining Novelty Through Mystery in Dead Cells | Smoke & Mirrors | 1,546 | | Dead Cells
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78. | Did You Know Spider-Man's Manhattan is Procedurally Generated? | 1,533 | Show |
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79. | Why Demons in DOOM Need to Ask Permission to Attack | 1,521 | Show |
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80. | How Enemies in Halo React to the Player's Behaviour | 1,511 | | Halo 2
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81. | Call of Duty's Legacy in Gaming Wouldn't Be Enough to Stop the ABK Acquisition | 1,478 | Show | Call of Duty: Modern Warfare III
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82. | Terrifying Audio Balance in Dead by Daylight | Smoke & Mirrors | 1,473 | | Dead by Daylight
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83. | DOOM 2016's Intelligent Animation Systems | 1,472 | Show | Doom
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84. | My Games of the Year 2023: Yakuza 0 | 1,466 | | Yakuza 0
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85. | Indie Devs Banned from Steam for Using Generative AI | 1,439 | Show |
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86. | Tactical Coordination in Hyrule Warriors | Smoke & Mirrors | 1,427 | | Hyrule Warriors
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87. | Unity's ex-CEO was EA's 'Project Ten Dollar' Guy | 1,412 | Show | Dead Space 2
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88. | Square Enix's New Year Letter Highlights Big Interests in AI for 2024 | 1,407 | | Final Fantasy VII Rebirth
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89. | How Resident Evil 7 Subverts Japanese Game Design | 1,394 | Show | Resident Evil 7
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90. | Why Stability AI's Troubles Show the Risks of Generative AI for Games | 1,392 | |
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91. | Epic Games Offers to Support all Generative AI Titles | 1,389 | Show | Gears of War
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92. | Maintaining the Fun in the Chaos of Fall Guys | Smoke & Mirrors | 1,388 | | Fall Guys
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93. | From 'Call of Doomy' to Push-Forward Combat | 1,388 | Show | Doom
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94. | How Left 4 Dead Spawns Zombies | 1,383 | Show | Left 4 Dead
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95. | Accessible Tactical Combat in Mario + Rabbids: Kingdom Battle | Smoke & Mirrors | 1,367 | | Mario + Rabbids Kingdom Battle
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96. | F.E.A.R.'s AI Constantly Re-Evaluates Their Plan of Attack | 1,361 | Show | F.E.A.R.
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97. | Valve's Updated Generative AI Policy | 1,344 | |
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98. | Foamstar's Generative AI Use Just Seems Lazy | 1,322 | |
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99. | Managing Time (and Your Enjoyment) in Animal Crossing: New Horizons | Smoke & Mirrors | 1,310 | | Animal Crossing: New Horizons
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100. | How DOOM Creates 'Sound Traps' | 1,305 | | Doom
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