1. | The Unsolved Mysteries of FEZ | 228 | | FEZ
|
2. | Some Thoughts on Shadow of the Erdtree | 166 | |
|
3. | Coming to Terms with The Stanley Parable: Ultra Deluxe | 98 | | The Stanley Parable
|
4. | Making a Rocket Jumping Platformer - Devlog 1 | 56 | | Team Fortress 2
|
5. | Tutorializing Rocket Jumping (and Visual Design) - Devlog 3 | 38 | | Team Fortress 2
|
6. | Making My First Jump Map - Devlog 5 | 36 | |
|
7. | The Indie Aesthetic | 33 | | Cave Story
|
8. | Adding Rocket Jumping - Devlog 2 | 32 | | Team Fortress 2
|
9. | Is Undertale a Good Game, Actually? | 28 | | Undertale
|
10. | What Kentucky Route Zero is About (maybe) | 24 | | Kentucky Route Zero
|
11. | Games Like FEZ | 23 | | FEZ
|
12. | My GOTYs for the Past 12 Years | 19 | | Starbound
|
13. | Devil Daggers - 500 Seconds in Hell | 19 | | Devil Daggers
|
14. | My Toughest Coding Challenge Yet (Replays) - Devlog 4 | 19 | |
|
15. | The Top - Official Release Trailer | 18 | | Minecraft
|
16. | BIG ANNOUNCEMENTS (& More Jump Maps!) - Blast Processed Devlog 6 | 17 | |
|
17. | Night in the Woods Makes Me Cry | 17 | | Night in the Woods
|
18. | The Rise of the Hikelike | 15 | | A Short Hike
|
19. | That Haunting Feeling | 14 | | Dark Souls
|
20. | Botching the Theme (with Buddy Simulator 1984) | 13 | | Buddy Simulator 1984
|
21. | My Journey to Releasing a Game | 12 | |
|
22. | Spelunky 2 - The Cosmic Ocean | 12 | | Spelunky 2
|
23. | Interpreting the Plot (with Omori) | 12 | | Omori
|
24. | Everhood - A "Quick" Recommendation | 11 | | Everhood
|
25. | Clearing Out My Backlog | 11 | | Doom Eternal
|
26. | Bugs | 11 | | Fallout: New Vegas
|
27. | Rhythm Doctor - A Quick Recommendation (+ Channel Update) | 11 | | Rhythm Doctor
|
28. | Devil Daggers - The Final Milestone | 8 | | Devil Daggers
|
29. | A Q&A Video because I reached 1000 subscribers | 8 | | Elden Ring
|
30. | Incorporating Feedback - Devlog 2.5 | 6 | | Team Fortress 2
|
31. | Chicory and Limiting Interaction | 6 | | Chicory: A Colorful Tale
|
32. | Two Ways of Thinking About Level Design | 0 | |
|
33. | Wanderstop Analysis & Critique | 0 | |
|
34. | RELEASING THE GAME - Blast Processed Devlog 8 | 0 | |
|
35. | Designing Speedrunning - Blast Processed Devlog 7 | 0 | |
|