1. | Clearing Out My Backlog | 2:28:41 | | Doom Eternal
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2. | Is Undertale a Good Game, Actually? | 1:28:26 | | Undertale
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3. | My GOTYs for the Past 12 Years | 1:05:53 | | Starbound
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4. | What Kentucky Route Zero is About (maybe) | 1:01:02 | | Kentucky Route Zero
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5. | Night in the Woods Makes Me Cry | 47:08 | | Night in the Woods
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6. | The Unsolved Mysteries of FEZ | 38:30 | | FEZ
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7. | Coming to Terms with The Stanley Parable: Ultra Deluxe | 35:58 | | The Stanley Parable
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8. | Some Thoughts on Shadow of the Erdtree | 27:50 | |
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9. | My Journey to Releasing a Game | 22:32 | |
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10. | Games Like FEZ | 22:26 | | FEZ
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11. | Bugs | 21:46 | | Fallout: New Vegas
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12. | A Q&A Video because I reached 1000 subscribers | 20:51 | | Elden Ring
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13. | Making My First Jump Map - Devlog 5 | 17:06 | |
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14. | Making a Rocket Jumping Platformer - Devlog 1 | 16:03 | | Team Fortress 2
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15. | Botching the Theme (with Buddy Simulator 1984) | 15:28 | | Buddy Simulator 1984
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16. | Everhood - A "Quick" Recommendation | 13:41 | | Everhood
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17. | That Haunting Feeling | 13:38 | | Dark Souls
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18. | My Toughest Coding Challenge Yet (Replays) - Devlog 4 | 13:29 | |
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19. | Interpreting the Plot (with Omori) | 12:22 | | Omori
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20. | Tutorializing Rocket Jumping (and Visual Design) - Devlog 3 | 12:08 | | Team Fortress 2
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21. | Adding Rocket Jumping - Devlog 2 | 11:58 | | Team Fortress 2
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22. | Devil Daggers - 500 Seconds in Hell | 10:48 | | Devil Daggers
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23. | The Rise of the Hikelike | 10:22 | | A Short Hike
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24. | Chicory and Limiting Interaction | 10:22 | | Chicory: A Colorful Tale
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25. | Spelunky 2 - The Cosmic Ocean | 9:35 | | Spelunky 2
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26. | Devil Daggers - The Final Milestone | 8:55 | | Devil Daggers
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27. | Incorporating Feedback - Devlog 2.5 | 8:18 | | Team Fortress 2
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28. | Rhythm Doctor - A Quick Recommendation (+ Channel Update) | 7:16 | | Rhythm Doctor
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29. | The Indie Aesthetic | 6:19 | | Cave Story
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30. | The Top - Official Release Trailer | 1:28 | | Minecraft
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31. | Blast Processed - Official Early Access Release Trailer | 0:00 | |
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32. | Post-Release Updates | 0:00 | |
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33. | Designing Speedrunning - Blast Processed Devlog 7 | 0:00 | |
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34. | Two Ways of Thinking About Level Design | 0:00 | |
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35. | What Makes a Game "Immersive"? | 0:00 | |
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36. | Wanderstop Analysis & Critique | 0:00 | |
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37. | RELEASING THE GAME - Blast Processed Devlog 8 | 0:00 | |
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38. | BIG ANNOUNCEMENTS (& More Jump Maps!) - Blast Processed Devlog 6 | 0:00 | |
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