1. | Blast Processed - Official Early Access Release Trailer | 51 | |
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2. | Post-Release Updates | 64 | |
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3. | RELEASING THE GAME - Blast Processed Devlog 8 | 90 | |
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4. | What Makes a Game "Immersive"? | 45 | |
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5. | Two Ways of Thinking About Level Design | 525 | |
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6. | Wanderstop Analysis & Critique | 38 | |
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7. | Designing Speedrunning - Blast Processed Devlog 7 | 75 | |
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8. | BIG ANNOUNCEMENTS (& More Jump Maps!) - Blast Processed Devlog 6 | 104 | |
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9. | Clearing Out My Backlog | 69 | | Doom Eternal
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10. | Bugs | 59 | | Fallout: New Vegas
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11. | My Journey to Releasing a Game | 63 | |
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12. | Chicory and Limiting Interaction | 47 | | Chicory: A Colorful Tale
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13. | Rhythm Doctor - A Quick Recommendation (+ Channel Update) | 52 | | Rhythm Doctor
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14. | That Haunting Feeling | 53 | | Dark Souls
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15. | A Q&A Video because I reached 1000 subscribers | 59 | | Elden Ring
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16. | Interpreting the Plot (with Omori) | 62 | | Omori
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17. | Incorporating Feedback - Devlog 2.5 | 89 | | Team Fortress 2
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18. | Everhood - A "Quick" Recommendation | 60 | | Everhood
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19. | The Top - Official Release Trailer | 67 | | Minecraft
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20. | Botching the Theme (with Buddy Simulator 1984) | 63 | | Buddy Simulator 1984
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21. | The Rise of the Hikelike | 86 | | A Short Hike
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22. | Spelunky 2 - The Cosmic Ocean | 89 | | Spelunky 2
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23. | My GOTYs for the Past 12 Years | 136 | | Starbound
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24. | Devil Daggers - The Final Milestone | 141 | | Devil Daggers
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25. | The Indie Aesthetic | 113 | | Cave Story
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26. | What Kentucky Route Zero is About (maybe) | 112 | | Kentucky Route Zero
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27. | Night in the Woods Makes Me Cry | 136 | | Night in the Woods
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28. | My Toughest Coding Challenge Yet (Replays) - Devlog 4 | 157 | |
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29. | Devil Daggers - 500 Seconds in Hell | 154 | | Devil Daggers
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30. | Games Like FEZ | 620 | | FEZ
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31. | Some Thoughts on Shadow of the Erdtree | 224 | |
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32. | Adding Rocket Jumping - Devlog 2 | 286 | | Team Fortress 2
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33. | Making My First Jump Map - Devlog 5 | 223 | |
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34. | Is Undertale a Good Game, Actually? | 226 | | Undertale
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35. | Tutorializing Rocket Jumping (and Visual Design) - Devlog 3 | 267 | | Team Fortress 2
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36. | Making a Rocket Jumping Platformer - Devlog 1 | 582 | | Team Fortress 2
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37. | Coming to Terms with The Stanley Parable: Ultra Deluxe | 571 | | The Stanley Parable
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38. | The Unsolved Mysteries of FEZ | 2,173 | | FEZ
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