The Unreal Takeaway

The Unreal Takeaway

Views:
212,439
Subscribers:
1,420
Videos:
159
Duration:
17:12:26
United Kingdom
United Kingdom

The Unreal Takeaway is a British content creator on YouTube with approximately 1.42 thousand subscribers, publishing 159 videos which altogether total approximately 212.44 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UC9h5i7vmH7FIF9Mkcx31klg





Top 200 Videos With The Most Comments by The Unreal Takeaway


Video TitleCommentsCategoryGame
101.Quick FPS 3. Our Assets into UE40
102.TVGDF_6.EXERCISE. Skyrim (Bethesda Game Studios, 2011)0The Elder Scrolls V: Skyrim
103.Quick FPS 1. Textures for custom environment assets0
104.2. Set Up Plugins0
105.7. UE4 Blend Trees in Blueprints - CROUCH transitions0
106.1. Patrol route - Whitebox0
107.TVGDF_6.EXAMPLE. "Portal 2" (Valve Corporation, 2011)0Portal 2
108.3. UE4 Custom 3rd person character and Animation Blueprint setup0
109.Batman: Arkham City (Rocksteady, 2011)0
110."Ghost in the Machine" 80's PUBLIC INFORMATION FILM - LOABIUS0Guide
111.TVGDF_6.EXAMPLE_2. "Portal 2" (Valve Corporation, 2011)0Portal 2
112.TVGDF.TUTORIAL."Grand Theft Auto V" (Rockstar North, 2013)0Grand Theft Auto V
113.TVGDF. Creating a simple Kahoot Quiz from a lecture0
114.Exporting 4K-8K videos in Premiere Pro 20200
115.Project Setup Introduction To Unreal Engine0
116.TVGDF_6.EXAMPLE_1. "Portal 2" (Valve Corporation, 2011)0Portal 2
117.TVGDF_5.EXERCISE. "Call of Duty: Advanced Warfare” (Activision, 2014.)0Call of Duty: Advanced Warfare
118.Modelling, Rigging and Animating a Spike Trap in Maya0
119.AI Behaviour Tree0
120.Quick Beginners pipeline - Free Models and Vault Cache assets into UE40
121.TVGDF_5.EXAMPLE. "Thief" (Eidos-Montréal. 2014)0Thief
122.I made a Tomb Raider level 28 years ago that players could beat in 2 minutes. Now I wish I was them.0
123.TVGDF_3.EXERCISE 3.6 (EXAMPLE 4). "Assassins Creed 2" (Ubisoft, 2009.)0Assassin's Creed II
124.TVGDF_2U.GATING."Portal" (Valve Corporation, 2007)0Portal
125.I Designed These Tomb Raider Levels 28 Years Ago… Playing Them Almost Broke Me.0
126.EXERCISE 3.9 VIDEO LINK: Example two: “ Super Mario 64" (Nintendo, 1996)0Super Mario 64
127.GAME DESIGN FUNDAMENTALS: OBJECTIVES – University lecture with Industry Examples (Tomb Raider, MTG)0
128.TVGDF_6U.EXAMPLE. "Portal 2" (Valve Corporation, 2011)0Portal 2
129.28 Years Ago I Designed the DARKEST Tomb Raider Level ever… Now I have to Play it!0
130.TVGDF_EX 6.6 EXAMPLE 4:The Room Series (Fireproof Games 2012-2018)0
131.TVGDF_3.EXERCISE 3.6 (EXAMPLE 4). "Assassins Creed 2" PAZZI (Ubisoft, 2009.)0Assassin's Creed II
132.EXERCISE 2.8 VIDEO LINK:"The Legend of Zelda: Ocarina of Time." (Nintendo EAD, 1998.)0The Legend of Zelda: Ocarina of Time
133.The Reward of Progress in Level Design #shorts0
134.TVGDF_6.EXAMPLE_1aU. "Portal 2" (Valve Corporation, 2011)0Portal 2
135.TVGDF VIDEO LINK 2.3: “Cut the rope 2” (ZeptoLab, 2013) Onboarding case study.0
136.TVGDF_6.EXAMPLE_1_UP. "Portal 2" (Valve Corporation, 2011)0Portal 2
137.TVGDF_4.EXERCISE 4.9 "Dead Space" (EA Redwood Shores, 2008)0Dead Space
138.TVGDF_4U.EXAMPLE. The Ball (Teotl Studios, 2010)0The Ball
139.TVGDF_6.EXAMPLE 2. "Dead Space" (EA Redwood Shores, 2008)0Dead Space
140.TVGDF_2_UP.TUTORIAL."Far Cry 3: Blood Dragon" (Ubisoft, 2013)0Far Cry 3: Blood Dragon
141.TVGDF_4.EXAMPLE. "Grand Theft Auto IV" (Rockstar Games, 2008)0Grand Theft Auto IV
142.Distracting Players with Shinies: A Game Design Tip #shorts0
143.TVGDF_EX 1.8 VIDEO LINK:“Temple Run” (Imangi Studios, 2011)0
144.Unlocking the Secrets of Tomb Raider's Level Design #shorts0
145.TVGDF_6.EXAMPLE_2UP. "Portal 2" (Valve Corporation, 2011)0Portal 2
146.How to Change your Youtube PLAYLIST ORDER on your Channel Home Page in 2025!0
147.TVGDF_3.EXAMPLE 4. “Dead Space” (EA Redwood Shores, 2008.)0Dead Space
148.TVGDF_4 EXAMPLE_2. "Siren: Blood Curse" (SCE Japan Studio, 2008.)0Siren: Blood Curse
149.I Wrote a Book! UNBOXING “Teaching Video Game Design Fundamentals” – What could possibly go wrong?0
150.TVGDF_2U.TEACHING.CS Portal (Valve Corporation, 2007)0
151.My Own Health Pickup Saved Me From My Own Bad Gameplay 😬 #TombRaider #shorts0
152.I Built These Tomb Raider Maps Decades Ago… Now I Can’t Find My Way Out of Them…0
153.PRO DESIGN TIP: "Cyberpunk 2077" (CD Projekt Red, 2020)0Cyberpunk 2077
154.2D to 3D AI gen has suddenly gone NUTS! QUICK & FREE photo to UE5 game ready model pipeline!0
155.TVGDF_4 EXAMPLE_1. "Donut County" (Esposito, B., 2018)0
156.The Influence of Tomb Raider on Zelda Design #shorts0The Legend of Zelda: Breath of the Wild
157.2D AI image into 3D GAME READY Unreal 5 Model: Latest FREE AI tools SUPERQUICK PIPELINE!0
158.TVGDF_1.EX_1_7 "Super Mario Bros” (Nintendo, 1985): World 1-20Super Mario Bros.
159.EXERCISE 4.10 EXAMPLE 1:Portal 2 (Valve Corporation. 2011.)0Portal 2