#107 ALIEN³ - FULL PLAYTHROUGH (Normal Mode) - Beating My Snes Games
Here is my Full playthrough of Alien³ done, as always, using original hardware on a Super Nintendo.
Follow me on instagram @CabinSNES_fever to join me live or via my reviews and uploads to witness me take down all the games currently in my SNES colleciton, following on from having already beaten all 234 licenced UK releases for the NES. I only use original carts, no cheats & no save states.
REVIEW:
-If there's one franchise where gamers got their money's worth, its Star Wars! But Aliens didn't fair too badly either! And I say 'Aliens' because let's be honest, that's the film everyone was crying out to play. Fortunately, despite being nearly a decade too early for the golden era of home console (that's 16bit!), the popularity and influence of James Cameron's 1986 entry, remains the blueprint for almost every Alien videogame that followed.
That includes the library of games Probe developed under the guise of Alien³. Thankfully as a result, these games dont involve shaving your hair, reprogramming a pulverised Bishop & avoiding gang rape. Instead all games set you loose inside the various iconic sets of the prison planet, while having the courtesy to indulge you with an army of Xenomorphs and an explosive arsenal suitable of delivering total annihilation!
While it's definitely commendable that Probe managed to deliver quite different games across the many platforms it programmed a release of Alien³, perhaps the most diverse (and arguably the best), happens to be on the Snes.
Broken into 6 stages, your goal is first to locate a computer terminal form which you can accept any of a number of mission objectives that vary from repairing damaged equipment, replacing broken parts, rescuing cocooned victims (Xenomorphs preferring to use chains here instead of wasting all that slime), sealing doors & destroying alien nests all whilst doing your best to avoid endless hoards of alien vermin! It's a nice improvement on the rather repetitive 'save everyone and find the exit' gameplay of the NES & Megadrive versions. It also doesnt suffer with that awfully unfair time limit, because it doesnt have one!
As with the other games, it also looks incredible whilst remaining both fun & challenging. Tho a password is given for each stage, a level can take over an hour so a game over (that's 1 life) Is punishing! Planning routes using blueprints is definitely advised!
It's a shame a clunky jump mechanic and clumsy aim can render gameplay a bore at times and taking damage feeling unfair, otherwise it's hard to deny this as a true system highlight!