#109 ALADDIN - FULL PLAYTHROUGH - Beating My Snes Games
Here is my Full playthrough of Aladdin done, as always, using original hardware on a Super Nintendo with no cheats or save states!
Follow me on instagram @CabinSNES_fever to join me live or via my reviews and uploads to witness me take down all the games currently in my SNES colleciton, following on from having already beaten all 234 licenced UK releases for the NES. I only use original carts, no cheats & no save states.
REVIEW:
-The ease of completing this game has been well documented, as has the considerbaly more fiery debate over which 16-bit powerhouse can fly the 'best version' flag over its release. It's no argument both games look fantastic and tho the Megadrive maybe the slightly more impressive given the increased sprite size, dont expect the Snes version to look anything other than outstanding. Of course, as with so many good looking patformers of its ilk, character animation is bloated and often detrimental to gameplay. The need to decorate every cell of movement with charming animation, renders the basics gameplay elements far more challenging than they need to be.
Slippy controls, clipping edges and Aladdin's awful obsession with rushing multiple steps everytime you try to carefully position him by an edge, is more than enough to make you want to pummel Abu, butt first, down his Aladdin's throat!
Alot of the trickiest platforming stuff leaves alot of margin for error, with the auto grab/jump mechanic of small platforms, there's plenty of hand holding by Capcom, far more so than on the Megadrive, but the games less than satisfactory control weaknesses (mentioned above), do enough to warrant the need for a stronger vocabulary of expletives than you'd have first expected!
What truly makes beating this achievable for all, is the abundance of extra lives & continues on offer, especially via the Genie's dick-fingered bonus rounds(come on it's a wobbly cock!) With a password offered after each stage, there really is very little here to stop almost anyone finishing it.
Despite the clear effort driven into looks and style, the short length of the game, combined with the incredibly easy gameplay, doesnt leave much room for longevity even if you enjoy the storytelling and aesthetics along the way. The offer of future playthroughs to recover every hidden gem maybe enough to satisfy some peoples appetite for more, for me however, there's far juicier things on the menu!