248k x10 - Episode 71 - I remember fission
Factorio 248k mod, 10x multiplier - E71 - I remember fission
I went from nasty patch enrichment hacks straight to nuclear fusion. Star Engine perhaps counterintuitively requires doubling back to handle uranium properly. In this case, with logibots & negligence.
Then, staring at builds and ratios, more of that between episodes too. When Star Engine goes, it should go hard. Validating designs in editor mode, re-importing blueprints, not sure that's interesting, we'll come back when it's ready.
248k mod: https://mods.factorio.com/mod/248k
FNEI: https://mods.factorio.com/mod/FNEI
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