4-Directional 2D Walking Animation: Facing Camera, no Paper (+code) | Game Builder Garage Tutorial

4-Directional 2D Walking Animation: Facing Camera, no Paper (+code) | Game Builder Garage Tutorial

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Published on ● Video Link: https://www.youtube.com/watch?v=LyJEZs8W-rs



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Duration: 16:12
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This tutorial shows how to animate 2D sprites in 3D world. There is no paper effect. Also, the sprite changes direction as camera rotates.

This also shows the application of angle difference nodon and 2D marker nodons. This technique can also be applied to 8-directional textures and so on.

You can also add jump animation by mapping y- value to 0..0.5 instead and use y = 1 when the character is jumping.

_FAQS_
Q: Why box + free slider?
A: So that the person's nodon physics will not change.

_Special Thanks_
* Puzzle Lover for asking for this tutorial
* Mew no Himitsu for wonderful sprites

Let me know in the comments what kinds of tutorials you'd love to see!

Mew no Himitsu Channel: https://www.youtube.com/user/thaipokecard
( There are some video with my commentary in Thai!)

Other Tutorials:
Top-down Walking cycle: https://youtu.be/ZqV3vd0O6rA
Animation in GBG: https://youtu.be/HGp_Xw5L_cQ
Tutorial Playlist : https://www.youtube.com/playlist?list=PLtSpVsgSkvznvgelITL8rliC7_1qdV40L

Twitter: https://twitter.com/jJaeStudio1
Twitch: https://www.twitch.tv/jjaestudio

00:00 Intro
00:30 Tutorial Outline
00:51 Step 0: Preparation
01:14 Step 1: Camera-facing textures
05:28 Step 2: 4-directional textures
11:25 Step 3: Walking animation
15:50 Outro & Game Code

#GameBuilderGarage #Tutorial #Animation




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Tags:
game builder garage
gbg
tutorial
explanation
learning
programming
nodon
texture
person
help
todo
สร้างเกม
นินเทนโด
สวิตซ์
pokemon
cute
2D
animation
แอนิเมชัน
tutorials
pikachu
พิกาชู
3D
walk
walking
cycle



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