
4-Directional 2D Walking Animation: Facing Camera, no Paper (+code) | Game Builder Garage Tutorial
This tutorial shows how to animate 2D sprites in 3D world. There is no paper effect. Also, the sprite changes direction as camera rotates.
This also shows the application of angle difference nodon and 2D marker nodons. This technique can also be applied to 8-directional textures and so on.
You can also add jump animation by mapping y- value to 0..0.5 instead and use y = 1 when the character is jumping.
_FAQS_
Q: Why box + free slider?
A: So that the person's nodon physics will not change.
_Special Thanks_
* Puzzle Lover for asking for this tutorial
* Mew no Himitsu for wonderful sprites
Let me know in the comments what kinds of tutorials you'd love to see!
Mew no Himitsu Channel: https://www.youtube.com/user/thaipokecard
( There are some video with my commentary in Thai!)
Other Tutorials:
Top-down Walking cycle: https://youtu.be/ZqV3vd0O6rA
Animation in GBG: https://youtu.be/HGp_Xw5L_cQ
Tutorial Playlist : https://www.youtube.com/playlist?list=PLtSpVsgSkvznvgelITL8rliC7_1qdV40L
Twitter: https://twitter.com/jJaeStudio1
Twitch: https://www.twitch.tv/jjaestudio
00:00 Intro
00:30 Tutorial Outline
00:51 Step 0: Preparation
01:14 Step 1: Camera-facing textures
05:28 Step 2: 4-directional textures
11:25 Step 3: Walking animation
15:50 Outro & Game Code
#GameBuilderGarage #Tutorial #Animation
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