400 (Cinematic Platformer Sept.) ONESCAPEE (day 1)
400 streams yay! Chat had warned me that some puzzles were difficult, almsot player-trolling. I started it anyway. I was a fool.
OnEscapee (1997 original release, 2004 windows port) has great graphics. A good intro. Some great sci-fi weirdness. And we're grateful that the developer rereleased it as freeware. But I have gripes. Part of it is that I find an early puzzle hard. I look up how to solve it. Turns out the solution is invered in the Windows Port. There is an indicator how to solve it in the game too. It still looks like the Amiga solution rather than the Windows solution. I finally solve it. I save the game, then continue and soon die. The game registers the save as "when you enter the room," i.e. before I solved the puzzle. I scream and wail and chew on things and direct choice apostrophic remarks towards Invictus Games.
you die a lot, and I mean a lot-a lot. Oops, that was a cliff, you died. You shot a wall? Landslide, you died. You cautiously approached a vine-with-arms sort of thing? Before you got there, a giant eel ate you whole from behind. And you died. Now, walk into that elevator and see whether it's there or whether you'll plummet screaming down the shaft!
There are some cool death scenes, as you'd expect, but I swear, these controls are stilff and not always intuitive, increasing hte number of deaths. Apparently it holds a special place in some people's hearts, even as they acknowledge it is janky and flawed. I know I'd enjoy it mroe without those full-screen door lock puzzles.
I'll continue and try to finish it, but it's definitely not my favorite cinematic platformer. It has some good parts. Points for creativity in the killing-the-bush-beast puzzle, I guess.
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