【A Boy and His Blob: Trouble on Blobonia】 NES Speedrun Explained | Squiggy Seven (Episode #033/896)
Ever want to be a four hour game in five minutes? Well this is the random episode in the middle of a non-speedrun series that you've been looking for!
Today we're jumping into A Boy And His Blob: Trouble on Blobonia, a game I've always had a fascination with. I really think this is one of the most unique games on the entire console. I can't think of a single game on the NES that quite is like this, and I'd go so far as to say that there isn't really many (if any) elsewhere that remind me of this game.
Boiled down, this is what you get. You're a boy, and you have a buddy blob. This little guy is awesome. He just loves his jelly beans, and for every different flavour jelly bean he eats he turns into a different useful object, usually based on some pun.
Got something to burn down? Feed your blobby buddy a Cinnimon jelly bean to turn him into a blowtorch. Need to breathe underwater? Maybe try a Cola jellybean to turn him into a bubble submarine. Want to break the entire game into little pieces and fall into the end credits? Then use a Punch jellybean to create a glitchy hole in the ground and skip nine-tenths of the game.
That;'s the glitch I was talking about. Here it is broken down:
⍟ First, feed your blob a Punch jelly bean to turn him into a hole in the ground that the game doesn't want you to fall through. If you stand in the hole and just kind of sit there instead of falling through it, you're doing it right. Take care to make sure you're near the edge of a level as well.
⍟ Second, stand in the hole and throw another jelly bean off the screen. The camera will follow that jelly bean to the next screen.
⍟ Finally, all you have to do is move the opposite direction that you are currently facing. If you were facing right when you threw the jelly bean, move left. Sometimes you will fall through the floor in a place where the game never intended you to.
This glitch alone breaks the entire game in half. Since the levels are all in a giant grid, jumping through them can skip large portions of the game. In this case, we skip right to the credits sequence.
However, that's not enough to actually trigger the end of the game. We then need to enter the final boss room. But wait, he's not here! So we glitch out of it using another very simple glitch, which is just jumping on a trampoline high enough that you can move past invisible barriers that are supposed to prevent your movement (no idea how they missed that one), to exit the boss room. We have to then re-enter it to spawn the actual boss. The boss being spawned is part of the trigger to end the game, which is why this needs to be done.
After that we just go a few screens to the left and do our little hole trick again and voilà! We've fallen into some grey glitchy nightmare! This is actually some weird back-end version of the final boss room that is not being displayed properly. By using one more jelly bean, the Apple, we turn him into a jack and knock over the glitchy bottle of vitamins to fall into the glitchy boss-man's mouth, (which is the way the game usually ends for the record), and that triggers the real end-game credits that you would see at the end of an actual playthrough.
Congratulations, you're a speedrunner now! If that looks interesting to you at all, GO TRY IT! Learning easy speedruns like this changed my appreciation of video games forever. I've learned to speedrun about 10 games since then, and it's a really great way to re-experience classic single player games in a more exciting and fresh way. The glitches are fun, the tension is real, and the reward for being your personal best feels so damn good. It's a video game rush that I haven't had since they were new to me.
Also, quick speedruns like this are a good party trick! If you're a loser like me and your parties typically include a SNES (lol but true), then you can show off these quick-hitter speedruns to impress your less knowledgable friends. Trust me, it's usually a hit, and these short ones are great for people that don't know much about speedrunning and might not want to invest in your seventy minute 120 star run. You can convince almost anyone to check something when you say "Wanna see me beat this four hour game in five minutes?"
Thanks for watching friends, and for reading this rant, I hope you enjoyed the video!
❤ Squiggs
---[ Series Information ]---------------
Squiggy Seven: First Impressions is a series where I blind review random NES games in an effort to learn more about the hidden classics on the system. I have gotten into retro collecting for the NES and I am on the hunt for those games I've never played that I'm missing out on.
You can find the full playlist for Squiggy Seven: First Impressions here: https://www.youtube.com/watch?v=lau1yrQ3oMQ&index=1&list=PLmx77jI3k0GEL5GVglvYHzoo0sdPQMbZo
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