A10-7860K Frame Time Analysis - DOOM OpenGL vs Vulkan
DOOM is the first major AAA game title that supports Vulkan as the rendering backend (besides OpenGL). With Vulkan, AMD's GPUs and APUs can take advantage of features like Asynchronous Shaders, Shader Intrinsics and Frame Flip Optimizations to deliver smoother experience to gamers. We play the opening section of the Resource Operations mission, and as you can see from our frame time graphs, DOOM with Khronos’s new low-level API offers a smoother gameplay compared to OpenGL. Don't forget to use TSSAA or no AA (else Async Compute is disabled)!
AMD slim-SFF build:
CASE + PSU: InWin BQ660 + 150W Internal PSU
MOTHERBOARD: Gigabyte GA-F2A88XN-WIFI Mini ITX FM2+
CPU: AMD A10-7860K 3.6 Ghz/4.0 GHz
GPU: integrated - AMD Radeon R7 Graphics
RAM: G.SKILL Ares 8GB (2x4GB) DDR3 2400MHz
STORAGE: Samsung SSD 850 EVO 2.5" SATA III 500GB
COOLER: Noctua NH-L9a AMD CPU Cooler
A dedicated recording PC with a capture card was used to save the game footages and consequently no performance penalty was incurred on the reviewed systems. For convenience, games are installed on an external SSD and connected to the reviewed PC via USB3.0 interface.
Don't forget to like and subscribe, visit http://boostclock.com for more information!
Other Videos By BoostClock
Other Statistics
Doom Statistics For BoostClock
At present, BoostClock has 14,071 views spread across 4 videos for Doom, and less than an hour worth of Doom videos were uploaded to his channel. This makes up 1.04% of the content that BoostClock has uploaded to YouTube.