Advance Wars map Bean Island comparison - Wargroove
I thought I'd do this real quick to display how the map that started it all in Famicom Wars pans out in Wargroove and Shattered Throne. At the very least, I can make a point against range bias, which the map does have in and of itself, but Wargroove is still making excuses. And yes, I copied Bean Island 1:1 other than cutting out superfluous Sea tiles, and for Wargroove, I also added the Commander Units because I had to, so I set them both to 1 HP. (Commander at 1 HP does stagger FTA, by the way, but as it can just be healed off with secure building healing, it should be treated as an FTA Counter in general, not as a simple standard for both players. I made that mistake and didn't bother to correct it.)
I will give Wargroove credit: having mountain crossing mixed with competence and relative durability from given land units, including the Infantry Expy, does at least allow the occasional flanking attack, and does allow some variance in the snowballing portion. Unfortunately, units still aren't fast at all and the healing ability still sucks, so you see I'm using Ballista units for higher range attacking, and because this is so easy to manage, I eventually fool around by building only Cavalry units that have to put up with the tight terrain, especially when the AI is still grossly incompetent anyway. Seriously, why isn't the AI Commander considering to get healing off of clearly secure nearby buildings?
Believe me, if I spammed Trebuchets in general, this would have become even easier and slightly faster, because even though Trebuchets have 1 less Range and cost more, they hit way harder as a whole AND they conveniently have their Crit activate upon targets at 5 spaces away. Look at that, there's a convenient location at the Plains corner on your side of the map where a Trebuchet can Crit the opponent's frontmost Barracks. That's just one example of potential shenanigans from Trebuchet spam.
Equally worth noting is a point that plays off of this being, natch, a No Casualties Run. I had the enemy CO as Sigrid, whose CO Power--sorry, GROOVE--is an unconditional 1HKO on any unit that isn't the Commander. Yeah, excuse me, Wargroove? If you're going to say that I forgot that Sigrid heals off of the 1HKO, that just proves that having the CO Power be the ONLY gameplay difference between characters is the definition of putting all your eggs in one basket, which is inexcusable when Chucklefish is actively approved by bigger name companies like Nintendo. Oh my GOD this needs a comment all its own because I'll just have too much to say about it. It leads to the same result anyway: that the snowballing still takes too long.
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