Secret of Evermore - Self-Imposed Challenge Run Part 10: The Dev Team Thinks Of Everything!

Secret of Evermore - Self-Imposed Challenge Run Part 10: The Dev Team Thinks Of Everything!

Subscribers:
1,970
Published on ● Video Link: https://www.youtube.com/watch?v=Zf8ta6okfVw



Game:
Duration: 25:55
17 views
0


Rules so far:
-No switching to the Dog in an active combat area unless absolutely necessary
-Dog must not be dropped to 0 HPs
-Pixie Dust, Wings, and Call Beads are not allowed
-Alchemy restrictions to be determined
-Bone Crusher banned after Thraxx
-All Sword and Spear weapon restrictions to be determined
-Most rules disabled for convenience in non-threatening areas

Another filler part, just showcasing the dialogue Blimp has for when you talk to him without having any Mud Peppers on hand.

My comparison between the spell systems of this game and Ultima: Quest of the Avatar is simply due to usage of reagents. I can point out that Ultima: QotA does have spells being cost-ineffective to a fault does work in context of making the player want to go right through adversity you'd expect from being a paragon of virtue. It's just that the Missile spell sucks and anything requiring overly rare reagents had too easy a time hitting either extreme, although Protect would STILL stand out from exploiting the division defense shenanigans.

Still, Secret of Evermore has the exact opposite problem showing up already. What are the key differences? Well, here's a short list:
-SoE's attack magic have the level multipliers be rather big differences, actually minimizing at 1.18x transitioning from Level 8 to Level 9. Ultima: QotA's has spells' damage output multiplied by 1.18x for 18 INT characters, and 1.5x damage for somebody with 50 INT.
-SoE doesn't have MP to limit tactical spellcasting.
-Ultima: QotA's money drops stayed in the same range, and also had other things, most notably the Key, compete for its expenditure so actively.

These factors become a big deal when Secret of Evermore proves to have a survivalist setting about a boy and his loyal canine companion trying to navigate a strange, dangerous world, which the Dog's sniffing around for ingredients is supposed to involve, but when you can buy ingredients without a lot of difficulty, that kind of gets lost, even without getting into potentially going for bargain deals, of course, something the game doesn't have an active penalty for of course.

At least I know where the enemy stats are on the ROM and what some of them do. I just wish I could figure out how enemy magic is handled.




Other Videos By Master Knight DH


2019-12-27Kid Icarus Uprising randoms - tearing down 2 Claws
2019-12-17Wargroove Bean Island Giant Fun Times
2019-12-14Wargroove Bean Island has Trebuchet spam
2019-12-13Secret of Evermore - Self-Imposed Challenge Run Part 14: The Desert, the Market, and the Colosseum
2019-12-13Secret of Evermore - Self-Imposed Challenge Run Part 13: Nightmare in the new world
2019-12-13Bloons TD 6 - Off The Coast Easy, Spike Factory Only, NAPSFRIS/20LL - Smart Spikes Edition
2019-12-02Advance Wars map Bean Island comparison - Shattered Throne
2019-12-02Advance Wars map Bean Island comparison - Wargroove
2019-11-28Secret of Evermore - Self-Imposed Challenge Run Part 12: Pokemon of Evermore
2019-11-28Secret of Evermore - Self-Imposed Challenge Run Part 11: ROOTS IN A VOLCANO!
2019-11-28Secret of Evermore - Self-Imposed Challenge Run Part 10: The Dev Team Thinks Of Everything!
2019-11-26Secret of Evermore - Self-Imposed Challenge Run Part 9: Long term preparations
2019-11-18Secret of Evermore - Self-Imposed Challenge Run Part 8: Good gameplay of the Volcano Slopes
2019-11-18Secret of Evermore - Self-Imposed Challenge Run Part 7: Returning from the muck
2019-11-18Secret of Evermore - Self-Imposed Challenge Run Part 6: Wade through the swamp
2019-11-18Secret of Evermore - Self-Imposed Challenge Run Part 5: The difficulties of exploration expansion
2019-11-17Secret of Evermore - Self-Imposed Challenge Run Part 4: Time for reorganizing
2019-11-17Secret of Evermore - Self-Imposed Challenge Run Part 3: The Early Bird Boss gets my annoyance
2019-11-16Secret of Evermore - Self-Imposed Challenge Run Part 2: Fire Eyes, Skelesnails, and Maggots
2019-11-13Kid Icarus Uprising V100 First Blade/No Powers 2.0 Speedrun, Chapter 25
2019-11-13Kid Icarus Uprising V100 First Blade/No Powers 2.0 Speedrun, Chapter 24



Tags:
Secret of Evermore
Self Imposed Challenge



Other Statistics

Secret of Evermore Statistics For Master Knight DH

At this time, Master Knight DH has 6,326 views for Secret of Evermore spread across 54 videos. Roughly a days worth of Secret of Evermore videos were uploaded to his channel, roughly 3.57% of the content that Master Knight DH has uploaded to YouTube.