Agents of Mayhem (PS4) - glitches and observations pt. 2
This video mulls over some of the glitchy effects that can happen when retrying or aborting during a mission.
All of the clips here are from the first part of the final mission of the game. I presume there'd be even more glitch effects to find from other missions, if one had the time and the interest to go look for them.
(Don't worry, although it's the final mission, there aren't any real spoilers.)
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0:00 - retrying or aborting mission during an in-game cutscene causes a softlock. You lose control of your character and never gain it back, even if you return to Ark, and prompts can't be used either.
I think sometimes (usually?) you can't even open Pause-menu during in-game cutscenes, but in this instance in the final mission it's possible.
1:06 - aborting mission during the special event of driving up the ramp causes a pretty cool glitch effect. Your character exits the car and either falls down or starts standing on top of it. In the case of latter, they may sometimes be in t-pose too. Meanwhile, the car continues flying upwards in an absurd arc, sometimes seemingly immune to gravity.
The t-pose seems like a very transitory thing. Even the slightest input will end it, bringing things back to (mostly) normal.
1:28 - another clip because it looks cool.
1:41 - third clip without t-pose.
Also, I take the opportunity to show what happens after having done this glitch. Your character is now "angled", i.e. their default angle is something wrong. Their running is jittery and most actions look a little off.
Aiming, shooting, specials and dodging work while angled. Traveling somewhere (like Ark), using a vehicle or doing melee ends the angled mode.
2:26 - using the Hub-menu while angled looks pretty fun.
3:26 - you get even more height during the ramp drive if you abort mission at a very late point. You get enough height to get right out of Seoul while doing this... so I guess this is another original way of getting out of bounds from the city.
4:18 - the rest of the video is just OoB sightseeing. The area outside Seoul is surprisingly large.
5:14 - the water doesn't actually exist.
6:34 - falling fully out of bounds caused a long loading screen followed by a crash in my case. Not sure if it's the default result whenever falling OoB.