Knights Contract - speedrun bloopers and fails

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Here are some bloopers and bugs and other noteworthy things that happened in both online and offline practice of Knights Contract runs.

As you may know, Knights Contract is a somewhat chaotic game where you can easily get unexpected game overs even on New Game+. Some of the clips here exemplify that very well...

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0:00 - Episode 6, second lava golem fight. My first mistake was rolling too close to the boss as he spawned, causing Heinrich to get knocked into lava.

Things just spiralled out of control from there, since the boss followed up with its jump attack (somewhat rare), which then sent Gretchen into lava too! It's impossible to rescue Gretchen if she flies deep in lava, so nothing could prevent a humiliating game over after that.

Also, I like how the boss instantly re-assembled itself in order to do a special finisher for both Gretchen and Heinrich. Such an overkill.

0:43 - Episode 10, Trendula boss. Sometimes Trendula grabs Gretchen right as the fight starts, preventing you from starting your offensive. Not only that, in this clip poor circumstances led to a game over right afterwards!

Explanation for what happens in the clip: Trendula grabs Gretchen and takes her to the other side of the fight arena. The Spear lv. 3 (which I managed to throw beforehand) hits Trendula and this manages to free Gretchen. Gretchen then tries to run back to Heinrich, not knowing that due to a bug a part of the floor of the boss fight arena is missing... so yeah. She ran into a chasm while trying to re-unite with Heinrich.

1:14 - Episode 14. Quite a few of my runs ended at Episode 14 since it has the most difficult sequence break in the game. So I had to include it somehow on this video.

On this attempt I had accidentally left both Wights in the area live, making the setup for getting outside bounds more chaotic than usual. It still worked, though, but then other of the Wights hit Heinrich while he was out of bounds. It was overall just a really hectic situation.

...And even though I managed to save the situation, the skip failed in the end anyway.

1:54 - Episode 12, Dire Wolves fight. A good example of how Minukelsus can kill Heinrich or himself with explosive potions that are thrown at a wrong time.

2:09 - Episode 13. One of the three Wight fights devolved into pure chaos, with Gretchen and one of the Wights just trying to outsmart each other with cool maneuvers all over the place. It looked a bit like a fight from Matrix or something. The Wight tried to grab Gretchen at one point, but the trap magic cancelled it, which was somewhat unusual.

2:42 - Episode 3. I tried to do a checkpoint abuse to teleport Gretchen back to Heinrich. However, on this playthrough the checkpoint didn't activate for some reason, causing a massive time loss. It may have been just a rare bug - never happened to me before or since.

3:48 - Episode 9, saving Minukelsus. In this clip both my own mistakes plus bizarre RNG got in the way.

I tried to kill one of the spider waves with Spirit Cannon while standing on the stairs, but this turned out to be a bad idea: the invisible wall of the railing caused the Cannon projectile to explode immediately. While recovering, one of the spiders also skittered off to the other side of the room, so it took me a while to find it. My guess is that the explosion dropped the spider from the balcony and caused it to behave in this unusual way.

5:10 - Episode 9, basement floor. Gretchen was low on health so I tried to carry her past enemies to keep her safe. It didn't go too well. It really only takes an instant for enemies to insta-kill Gretchen if she is on low health.

5:50 - Episode 12, the chase scene of doom. This is a weird boss fight / chase scene where if you avoid the boss (as is fastest in a speedrun), it will proceed to beat the crap out of you while you run down the corridor. I tried carrying Minukelsus this time, and just barely made it... only to get killed by the random mooks just around the corner.

(While not on video, it deserves to be mentioned that this is one of the most RNG-heavy parts in the run. On one of my WR-pace attmpts I lost over 90 seconds because this part caused three game overs in a row.)

6:38 - Episode 15. Gretchen got hit by the Phantoms so many times during the level that she just outright died of damage in the corridor before the boss fight. That had never happened to me previously.







Tags:
knights contract
glitch
bug
speedrun
blooper
fail



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