Aliens Eradication | Colonist | No Failure Runs | Part 8
See? Told ya I'd get those turrets back! Full to 5 once more. Good thing the Colonists gave me satchels instead of turrets this time, would be a waste otherwise.
Anyways, yeah, another cheese with the queen fight here. Would've loved to use the powerloader to whack 'er to pieces, but alas, I'm not as good as Ripley at it. If I had tried anything of the sort, I'd be torn apart before I could even call it names. Alas.
I also remember the swimming bits being unnecessarily difficult the first time since you can't even see how long you got before you need to swim up. Good thing it's been sorted since then.
Mods Used:
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Aliens Eradication RC1: https://www.moddb.com/mods/aliens-the-ultimate-doom/downloads/aliens-eradication
Personal AE Addon: Unavailable at the moment.
Use to Pickup: https://forum.zdoom.org/viewtopic.php?f=43&t=61369