Architectural Bewilderment | Project Einherjar | Part 41
The town of Mordin continues to amaze me with how interesting it is. From a city laden across cliffs right above the sea to buildings that literally has no entrance doors. What will they think of next? One wonders if somebody's gonna start nabbing Escher artifacts to confuse intruders. Wouldn't be surprised if one of them Einherjar lookers start approaching supernatural methods to improve their technobabble, Operation Resurrection-style.
On the other hand, it's nice seeing the outdoors again. The familiar blood red snow from all the chaos, the smoking casings on the white cliff faces, the still burning lead stuck on the freezing wall. Don't you just love this weather?
Mods Used:
Project Einherjar: https://forum.zdoom.org/viewtopic.php?f=19&t=52867
Use to Pickup: https://forum.zdoom.org/viewtopic.php?f=43&t=61369
Personal Addon
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509
Good ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
Footsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=35388