Aliens Eradication | Colonist | No Failure Runs | Part 7
I'm not sure if this map should win the award of "Most Facehuggers in a Single Map" award, since there's been plenty of maps where you're just dropped to a lair of huggers, but this sure feels like it could win it. Recalled when I lost a good 30 minute-ish run to one of the huggers hanging around the water area, emitted a primal guttering noise from that.
Also probably the one time I used all the turrets that I have all at once, though it seems that I don't really need them at all, hmm? Wish I could carry those turrets again or reload their chambers, but alas, HDest this is not. On the bright side, you'll see my turret cap maxed out once more not too long from this part, same map too. Like I said, Payload's very generous with the pickups, really more the ability to save them that's the kicker when it comes to this mod.
Mods Used:
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Aliens Eradication RC1: https://www.moddb.com/mods/aliens-the-ultimate-doom/downloads/aliens-eradication
Personal AE Addon: Unavailable at the moment.
Use to Pickup: https://forum.zdoom.org/viewtopic.php?f=43&t=61369