Aliens Eradication | Colonist | No Failure Runs | Part 9

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Published on ● Video Link: https://www.youtube.com/watch?v=EzjejzbHl9I



Duration: 36:35
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What is that sound I hear? Is that the sound of cheese? Why, yes, it is!

I couldn't resist, I apologize. I suppose I could've done it legit. Moving fast, taking out the gunners first and setting up a bunch of turrets, but it was far less troublesome to just trigger the massive ambush and then hide behind the "strangely automatic sealing without an access point from the other end" doors. It was then a matter of waiting until the spawns stop before I finally execute my master plan and have the Colonist firing squad have at them. It was both the most ingenious strategy yet also the stupidest, of which the circumstances leading up it I hope will never be altered in the final release.

We're closing in on the finale of this run. How exciting. I wonder if I should do NFRs of the other classes as well, though I'll first need to update my customized install with the new updates. That might take a while.


Mods Used:
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Aliens Eradication RC1: https://www.moddb.com/mods/aliens-the-ultimate-doom/downloads/aliens-eradication
Personal AE Addon: Unavailable at the moment.
Use to Pickup: https://forum.zdoom.org/viewtopic.php?f=43&t=61369







Tags:
Doom 2
Doom
Hell on Earth
Addon
Mod
Modified
Custom
Customized
Modded
Various other tags that has relation to modding in general
Aliens
Alien
Aliens Eradication