Hideous Destructor Multiplayer | ZDoom Wars & Mayhem 2016 | The Duality of Double Agents
Told ya it'd be a while before another HDest PVP happens. Even then, it's only halfway before we swapped over to classic coop runs, though you could probably blame the infernal desync for that. Atleast I once again could speak here, something that the previous ZDoom Wars run didn't have.
Still though, it was fun to sandblast your friends in one moment, then help them get back on their feet the next. Makes for a thoughtful dynamic.
Mods Used:
ZDoom Wars: https://zandronum.com/forum/viewtopic.php?t=3041
Mayhem 2016: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/mayhem16
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Accensus' HDest Sprites: https://drive.google.com/open?id=1OdOpVqDAr1i7Uz49Dr3FxUNY4MDrYcgv
HDest Action Bubbles: https://forum.zdoom.org/viewtopic.php?f=43&t=68745
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251