Intelligence Compromised | Project 51 | Part 3
I'm amused at how the story went for this particular bit. The main character doesn't trust the secret agent that the British planted, so he went to the one that he trusts, but then it turns out that the other guy was compromised and now all Hell breaks loose. All roads paved with holes, eh?
Anyways, while I'm glad that we're out of enemy-shooting-from-bushes land, it seems that the streets turned out to not be the lovely place for troubleless combat I was hoping. Oh, well. Nothin' to it but to do it. I'm sure we'll be fine walking out in the open in the middle of occupied territory.
Mods Used:
Project 51: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/project-51-v11
Venom: https://www.moddb.com/mods/rtcw-venom-mod
TDA Remade Weapons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/rw
TDA Remade Icons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/2dicons
TDA Remade Hints: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hints
TDA Remade Crosshairs: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hudcrosshairs
OSJC's Scopes: https://gamebanana.com/guis/30969
Tenryuu's Snooper: https://gamebanana.com/skins/140637
Personal Sound Addon: Not released due to lack of credits, sorry!
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