Are Your MATERIALS OPTIMIZED for the FASTEST Render Times? - Cinema 4D

Channel:
Subscribers:
19,000
Published on ● Video Link: https://www.youtube.com/watch?v=a5b6INBdUd0



Duration: 11:32
544 views
29


Are you optimizing your Materials in Cinema 4D for the Fastest Render times? This video goes through every channel in the material editor of Cinema 4D to show you exactly what each channel does and what you can do to save time while preserving your glorious results.

The first channel is, of course, the Color channel:
This is the most basic and will be used most of the time as it's the way textures are applied. There's not much that can be done here as it's a baseline that we have to work off of.

The second channel is Diffusion:
This one is used to add imperfections to your color channel in case you have a texture that looks too good to be true. Again, not much optimization can be done here other than the fact that maybe you should add the imperfections before you set it as a texture in the color channel. This way, the diffusion channel doesn't even need to be used in the first place.

The third channel is more interesting; Luminance:
The luminance channel allows the material to emit light ONLY WHEN Global Illumination is enabled. If Global Illumination is NOT enabled, the Luminance channel will simply make the object glow in the dark. Obviously, having Global Illumination takes up previous render time that doesn't have to be taken up. We can fake the illumination given off by the luminance channel by creating a physically accurate light on the position of the luminant object, then set the light to exclude the object. This gives the illusion that the luminant object is glowing when it really isn't.

Fourth down is Transparency:
This one takes up the most render time depending on what results you want. For the most physically accurate results, you need Refraction and unfortunately, that costs time. Refraction time can be saved by turning down the max ray depth in the render settings. On the other hand, the frosted glass look that comes from blurring the transparency can be saved easily by turning down the max samples and accuracy. If you're making a cartoon like Levaslier, you may not even need Refraction and can get away with having just a transparent object.

Fifth is Reflectance:
If you were doing a cartoon and had just a transparent object with no refraction, adding a reflectance channel actually helps sell the fact that it's something like glass. The reflectance channel doesn't take too long to render by default but starts taking forever when blurry reflections are introduced. A workaround is to either lower the samples or blur the background that the object is supposed to reflect in the first place. This doesn't work 100% of the time and doesn't produce accurate results, but if it works, it works!

We skipped over Environment because I don't know what it does.

Seventh is Fog:
This makes the inside of the object foggy to give it an "Aerogel" look. Not much to save time here.

Bump and Normal channels are next:
These two work very similarly in that they require a "map" texture to allow them to fake 3D in an object. Not much optimization here.

The Alpha channel is next and works very similarly to transparency, the only difference being this one requires an "Alpha map". The takeaway with the Alpha channel is to not use it where it's not neccesary as it adds render time while giving 0 effect.

The glow channel does what it says and can't really be optimized.

Finally, while the bump and normal channel FAKE 3D in an object, the displacement channel IS 3D. To optimize this, turn down the sub-polygon sampling but be aware that it may also ruin the effect.

Thanks for watching and if you enjoyed, please make sure you leave us a like and comment! it really helps grow our channel! Don't forget to subscribe and hit that bell icon to get notified when we upload new videos every week!

Support The Development of Levaslier on Patreon!
https://www.patreon.com/TeamWnJ

FEATURED PLAYLIST:
Don't forget to check out my Minecraft Animations Tutorial playlist to further improve your craft!
https://www.youtube.com/playlist?list=PLuybYc0gYS9GJ9sEP86q-O0EwCgjZ9isg

Our Public Discord Server:
https://discord.gg/Zt2xdWw

Find us on Facebook and Twitter on:
https://www.facebook.com/TeamWnJ
https://www.twitter.com/GamerzzWnJ

Or check out our website on:
https://levaslier.weebly.com

All music by LAKEY INSPIRED.

Thumbnail art of me drawn by HeyItsAnjello! Thanks!




Other Videos By TeamWnJ


2019-03-04r/EntitledPeople - "Aren't you GLAD your WIFE is DEAD?"
2019-02-28Medieval Castle MEGA BUILD - Levaslier Production Diary EP 29 (Feb 2019)
2019-02-27Quiet Medieval Outdoor Sounds - Day/Night - Study Sounds - Minecraft Levaslier Ambience
2019-02-25It's Over.
2019-02-22The SECRET TOOL to Working Out at Work | Building On Fire AGAIN!
2019-02-21WE'RE SHUTTING IT DOWN?!? - Levaslier Production Diary EP 28 (Feb 2019)
2019-02-20HOW TO EDIT A FIGHT SCENE: Editing, VFX & Sound Design!
2019-02-18How to Optimize Your Workflow to Get MORE Done in LESS Time
2019-02-15The Most DIFFICULT Thing I've EVER Animated - Levaslier Production Diary EP 27 (Feb 2019)
2019-02-13Choreograph REALISTIC Fights, Not REAL Fights! - Fight Choreography Tutorial Part 2
2019-02-11Are Your MATERIALS OPTIMIZED for the FASTEST Render Times? - Cinema 4D
2019-02-06What Makes a Fight Scene Believable? - Fight Choreography Tutorial
2019-02-04Render Faster with THESE Render Settings in Cinema 4D! - Understanding Rendering Part 2
2019-01-30Optimistic Self Defense (Short Gun Fu Fight Scene Choreography)
2019-01-28What Do You NEED For Faster Renders in Cinema 4D? - Understanding Rendering
2019-01-24Re-Watching LEVASLIER EPISODE ONE (2014)! - Levaslier Production Diary EP 26 (Jan 2019)
2019-01-23WE HIT 2,000 SUBSCRIBERS! (Q&A + A Look Back Over 8 Years)
2019-01-21How to Create Anime Speed Lines in Adobe After Effects (Linear Version)
2019-01-16The BIGGEST Scene I've EVER Worked on - Levaslier Episode 1 Behind the Scenes
2019-01-14How to Create Anime Speed Lines in Adobe After Effects
2019-01-08YOU HAVE 3 SECONDS TO RUN - Angels of Death (RPG Maker Horror Game) [Part 1]



Tags:
Cinema 4D
how to save render time cinema 4d
render faster cinema 4d
faster render times cinema 4d
faster render times c4d
render faster c4d
how to save render time
understanding 3d rendering
how to make cinema 4d render faster
cinema 4d materials