Armored Core 3 Mission Destroy Kisaragi Forces

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A video showing an example of how to clear the AC3 mission Destroy Kisaragi Forces


Uniquely this is two missions in one. You are paired with Street Enemy from the arena. You can choose to let him go ahead into the mine or leave him in the initial room. I consider the starting room easier to deal with, but I've also heard differing opinions. Both paths lead to the bottom of the mine where there is an AC fight. All damage in this mission is shell, while the final AC is weak to EN damage. Build accordingly. Orbit cannons and the EN optionals are good for this mission. CAM-01-MHL arms are good for blades and def shell.

If you let Street Enemy go into the mine, you'll have to clear eight MT's armed with missiles, shotgun, and blade. They have a moderate amount of health and like to melee. Their blades can be troublesome because they have very generous hitboxes and slash animations. If you trade, they win. However they can be baited into blading while you backup, which leaves them open. Make sure to use the south wing of the room, where you start, to hide from the MT's furthest away, this provides missile protection. When the 8 MT's are destroyed, move into the mine and find the elevator to the bottom. The way will be clear so don't worry about enemies or damage.

The other route requires you to clear the mine. This route has more enemies, but they are a lot weaker. Half of them are slow moving floating contact bombs. These can be locked onto and shot down. The other enemies are ground MT's that move somewhat quickly but don't have the ability to lead their weapons. Moving in one direction perpendicular to their bullets will dodge them. Take care not to reverse direction as they shoot as you'll probably take damage. The enemies are separated into two groups, each within their own room separated by a pair of doors. The bombs will immediately become active as soon as the first room is entered. This can't be avoided as choosing to go this way triggers a cutscene and forces you into the room. Shoot down the bombs while hopping in the entrance to avoid rifle fire from the MT's. OB can be used to fly across the room if it looks like the bombs will reach you. EO can also help by shooting at the bombs, but remember it has a mind of its own when it comes to targeting. With the first room cleared, open the doors on the south side to find the hallway to the next group. Approach the second set of doors, but don't open them. This will trigger the first few bombs in the next room to activate and approach the doors. Monitor them through radar or FCS lock. They will eventually run into the door. They won't explode, but will simply float on the other side of the door. However by opening the door while standing exactly in the center of the doorway, at least one bomb should be triggered into exploding without damaging you. For safety, dash backwards just as the door begins opening. Shoot any bombs that come in. As you boost away the door should close. More bombs may activate and this trick can be repeated until the door is clear. However even when no more bombs come to the door beware, some stragglers may remain in the room. Cautiously open the doors and enter the room. Begin shooting the MT's but watch for bombs. When clear, head west to the elevator.

The elevator leads to the bottom of the mine where the Raven Claizen is waiting. If you cleared the mine, you will have to fight alone until Street Enemy arrives. If you let Street Enemy go ahead, he will be fighting Claizen. At this point Street Enemy is at half AP no matter what you do. While Claizen isn't a particularly skilled Raven, the confined area helps to make him dangerous, not to mention he has full AP. His machine gun is the real danger. Don't get close. OBing across the room tends to make him switch to his far less accurate rockets. If Street Enemy is in the room, Claizen will focus on him if he is closer. Street Enemy can die very fast, so beware if you want to save him. Saving him provides no reward. Using Street Enemy as bait by backing off is very helpful, just make sure to move fast when Claizen focuses on him since he can die quickly.

As mentioned before orbit cannons are good weapons for taking down Claizen with low risk. Equip EN optionals for maximum damage. Alternatively, the DLC-POWER weapon arms are also quite effective. Claizen has a tendency to use his wave blade at a distance as well as handland on occasion. These are big openings to punish him with a high powered weapon. For those unfamiliar with weapons arms in AC3/SL, they have two fire modes, toggled with the switch weapon button. POWER has a high velocity mode and a high power mode. Velocity is better against AC's but power mode can be used to deal maximum damage when Claizen leaves himself vulnerable.

0:00 Heavyweight Biped outside
2:40 AC fight
4:30 Armored Hover inside
7:50 AC fight
10:02 Laser Arms power mode
11:40 AC fight
13:02 Laser Arms velocity mode
14:48 AC fight







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WH04-KARASAWA presently has 3,550 views for Armored Core 3 across 20 videos, with the game making up 1 hour of published video on his channel. This is 15.63% of the total watchable video for Armored Core 3 on WH04-KARASAWA's YouTube channel.