[Armored Core 6] Arena Analysis Delta mirror matches

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Published on ● Video Link: https://www.youtube.com/watch?v=LnwG-HSFQS8



Duration: 4:14
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The NG++ arena fights that are re-locked once we complete the 3rd ending. Attempting another 3rd ending playthrough will re-unlock these simultaneously after concluding chapter 2.


00:00 - Delta-1 | STEEL HAZE ORTUS
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The AI is pretty tricky, but the opening clash is consistent. Somewhere in the middle I got deceived into punishing its charged melee only to eat some kinetic missiles in return.

So many runs died in an attempt to get a clean body bump finish, somehow got an odd looking one here instead. At least it's funny so I won't complain.

It seems that the Laser Slicer's charged attack cannot get interrupted, at least not with another charged Laser Slicer anyway. More tests needed.


01:21 - Delta-2 | HAL 826
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This fella's retaliatory response is its charged WLT blade. Since it responds to our charged charged WLT blade, it is executed a few frames slower.

An explanation as to why ours win out over the opponent's, similar to the simultaneous pile bunker situation with NIGHTFALL in the previous video.


02:47 - Delta-3 | ECHO
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This one has a tendency to follow up a Moonlight with charged plasma rifle. Otherwise pretty standard AC affair.

If the intention for this arena is to discomfort the players, then it succeeded. As the less I see of this arena, the better.


Recorded on a PS4, patch 1.06.01.







Tags:
ac6
acvi
armored core
fires of rubicon
pve
preset
build
arena
analysis
integration
delta
steel haze ortus
rusty
walter
coral
ayre
echo
ps4
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ac vi



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